- April 3, 2024
- Frinky
- 3h median play time
Dishwashing Simulator
Platforms
About
In Dishwashing Simulator, players experience an ultra-detailed simulation of washing dishes, with survival depending on keeping things clean and managing resources. The game features procedurally generated dungeons, anomalies, base construction, and a research system, creating an emergent and immersive experience. Players must manage food, water, and agriculture to survive, all while uncovering the mysteries behind their menial tasks.











- The game offers a unique blend of mundane tasks and horror elements, creating a surprisingly engaging experience.
- The atmosphere is well-crafted, with creepy sound design and procedural dungeons that enhance the tension.
- There is a satisfying gameplay loop involving dishwashing, exploration, and automation, which keeps players engaged.
- The ending features a frustrating parkour segment that feels out of place and poorly designed compared to the rest of the game.
- Some mechanics, like the automation system and inventory management, can be clunky and lead to frustrating gameplay experiences.
- The game is relatively short, and many players feel it lacks depth and content for extended play.
gameplay
136 mentions Positive Neutral NegativeThe gameplay is a blend of survival mechanics and automation, featuring a core loop that many find addictive and engaging, despite some clunky controls and repetitive tasks. While the initial gameplay is enjoyable, players express disappointment with the abrupt ending and a final parkour segment that feels disconnected from the main experience. Overall, the game offers intriguing mechanics and atmosphere, but lacks depth in late-game content and automation features.
“It has an addictive gameplay loop and feeds my autism beautifully, even throws in a spook or two.”
“The gameplay loop is honestly very fun, and has a surprising amount of depth considering the overall length of the game.”
“Great core gameplay loop that I'm sure will be more refined as time goes on.”
“The main gameplay loop of washing dishes isn't interesting, but I understand the point is to build automation through conveyors, etc. However, in my opinion, you aren't given enough opportunity to do so since the game is so short.”
“The real kicker for me was the absolute flip in gameplay that the game pulls during the escape.”
“In order to even progress to the ending, you have to enter an entirely separate area that removes core gameplay mechanics like hunger and thirst, for an hour-long aggravating parkour.”