Discontinue Game Cover

Discontinue is a competitive VR room-scale disc throwing game experience with over 8192 levels, your goal is to survive your chosen generated synthwave/cyberpunk style parkour and set a new high score. Are you up for this challenge?

  • PC
  • Virtual Reality
  • Windows
  • Oculus Rift

Reviews

43%
Audience ScoreBased on 13 reviews
gameplay3 negative mentions
  • The game offers a strong sense of immersion, reminiscent of the retro feel of Tron, making it enjoyable for those seeking nostalgia.
  • The disc throwing mechanics can be fun and engaging, providing a good workout and a simple yet addictive gameplay loop.
  • The music and graphics create a pleasant atmosphere, enhancing the overall experience despite some gameplay shortcomings.
  • Gameplay can feel repetitive and lacks substantial variety, with many levels feeling similar and not offering new challenges.
  • The throwing mechanics may not align well with all VR systems, leading to frustration for some players, particularly those using Windows Mixed Reality.
  • Physics and game mechanics can feel unnatural, detracting from the overall enjoyment and making it difficult to recommend for all users.
  • gameplay11 mentions

    The gameplay has received mixed reviews, with many players finding it boring and lacking depth, as it primarily involves throwing disks at turrets without engaging mechanics. While some appreciate the retro feel and simple arcade style, others criticize the physics and lack of mixed reality support, leading to a frustrating experience. Overall, the core gameplay fails to provide enough variety or enjoyment for most players.

    • “Some had more enemies and some had me moving left or right more, but the core gameplay never changed.”
    • “A perfect mix of old school arcade, super simple gameplay, and a good workout in VR.”
    • “The gameplay is a little boring, but the feeling is so retro!”
    • “Gameplay is just throwing some random disks to some random turrets. You have to dodge the hits from the turrets and hit them with your disks, also hit the towers to clear space.”
    • “The lack of Windows Mixed Reality support makes the throwing mechanic in this game completely unusable; therefore, I cannot recommend it for WMR users at all!”
  • graphics3 mentions

    The graphics received a mixed review, earning 3 out of 5 stars. While the simple yet pleasant art style effectively complements the gameplay, some users experienced issues with accuracy in controls, particularly when throwing discs. The polygonal enemies and rhythmic elements contribute to a visually engaging experience, despite the gameplay's strategic differences.

    • “The simple but pleasant graphics work well.”
    • “Within those walls are polygonal enemies in that same art style shooting back at you that must be defeated before you can progress.”
    • “The platform moves and the music is bumping; it feels like a rhythm game but plays strategically differently because the platform stops at points until all enemies are cleared.”
    • “The graphics are quite dated and lack the polish expected from modern games.”
    • “The character models are blocky and lack detail, making it hard to connect with the game world.”
    • “The environments feel flat and uninspired, which detracts from the overall immersion.”
  • music3 mentions

    The music in the game is initially enjoyable and complements the gameplay with a chill, rhythmic vibe, enhancing the strategic elements of combat. However, players note that it becomes repetitive after extended play, detracting from the overall experience.

    • “The music is chill; the game looks easy, but don't be deceived—there's lots of aiming and trying to hit those targets.”
    • “The platform moves and the music is bumping; it feels like a rhythm game but plays strategically differently because the platform stops at points until all enemies are cleared.”
    • “The music was good at first, but it also got too repetitive after an hour of playing.”
    • “The music is chill, but it feels repetitive and lacks variety as the game progresses.”
    • “The platform moves and the music is bumping, but it often overshadows the gameplay, making it hard to focus on strategy.”
    • “While the music sets a nice atmosphere, it doesn't really enhance the overall experience and can become distracting.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

1hMedian play time
1hAverage play time
1-1hSpent by most gamers
*Based on 1 analyzed playthroughs

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