Diptych: The Great War Game Cover
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"Diptych: The Great War" is the sequel to "Diptych," continuing the saga of its heroes in the setting of World War I. Experience intense battles on land, sea, and air across 40+ scenes, all brought to life with a distinctive watercolor style. With two intertwining storylines, players will discover a heartfelt narrative in this immersive game.

  • PC
  • Windows

Reviews

57%
Audience ScoreBased on 13 reviews
atmosphere3 negative mentions
  • Beautiful art and well-designed pictures that enhance the experience.
  • Unique storytelling that allows players to choose the fate of the hero, making it feel like an interactive book.
  • Simplicity of the gameplay and light sense of the game make it accessible for casual play.
  • The game is very short and lacks substantial content, leading to a quick playthrough.
  • No updates have been released in over a year, raising concerns about its early access status.
  • The overall design and management aspects feel primitive and could use significant improvement.
  • story4 mentions

    The game's story is highly praised, with users likening it to a book due to its engaging narrative. While the game's development may not be top-tier, the storyline remains the standout feature, capturing players' attention and enhancing their overall experience.

    • “Great drawing and a good storyline.”
    • “Great storyline.”
    • “This game could be called 'a book in a game' and it's all because of the story of the game itself.”
    • “It's immediately visible that the game was not created by brilliant developers, but still, the main thing for me is the story.”
  • atmosphere1 mentions

    The game's atmosphere is described as relaxed and accessible, allowing players to enjoy it while on the go, whether on a train or in a car, without the need for a mouse or intense focus.

    • “Playing this game, you can be on the train, in a car, or traveling, because you do not need a mouse to enjoy the serious atmosphere.”
    • “The atmosphere feels flat and uninspired, lacking the depth needed to immerse players in the game world.”
    • “Despite the game's potential, the atmosphere is dull and fails to evoke any real emotion or engagement.”
    • “The environments are lifeless, making it hard to feel connected to the game's narrative or characters.”
Positive mentions (%)Positive
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