- July 15, 2020
- GZ Storm
- 2h median play time
Dingletopia: Nation Under Siege (by Orcs)
Platforms
About
It's a nice sunny day in Dingletopia and Prince Dingle Dorfen and his wise adviser Forlorn Gumpel are slurping up the gorpulsen and planning their next conquest. Their life of luxury is soon interrupted however when Orcs burst into the lands with rattling sabers.









- The game is addictive and fun, with plenty of humorous dialogue and engaging gameplay.
- It's a surprisingly competent free strategy game that offers a unique blend of humor and tactical depth.
- The visuals and soundtrack are charming, and the game provides a nostalgic experience reminiscent of early 2000s flash games.
- The game lacks a tutorial, making it difficult for new players to understand the mechanics initially.
- Some players found the gameplay unbalanced and frustrating, particularly in late-game battles.
- The graphics are considered low quality by some, which detracts from the overall experience.
- gameplay29 mentions Positive Neutral Negative
The gameplay is a mix of humor and strategy, with intuitive mechanics that can be grasped quickly, though some players find it initially confusing due to the lack of a tutorial. While the battle mechanics and world map strategy are engaging, opinions vary on the overall depth and balance, with some criticizing the reliance on luck and the simplicity of certain mechanics. Overall, the game offers a fun experience with a nostalgic feel, appealing to fans of old-school internet humor and classic gameplay styles.
“The gameplay is simply fantastic and leaves nothing to be desired.”
“It's very easy to learn and has a solid gameplay loop of rebuilding, pushing troops around the continent and throwing yourself between offensive and defensive planning.”
“Came for the memes, stayed for the gameplay.”
“Actually really bad gameplay, but the art style and intro is good at least.”
“Basic risk style game, where you can only attack across land borders but the computer can attack anywhere. Throw into that you can't scout out the enemy forces and that you have to look for randomly dispersed power-ups, then everything is down to luck. Finally, the awful combat mechanics where the computer only has to defeat your defenses to permanently remove a province's recruitment and tax value, and when fighting the computer you have to win two battles back to back with the same army. The zero control over your troops means the game is a pure number cruncher with no skill.”
“It's just a shame a minor game mechanic has taken the wind out of the idea of playthrough three, or playthrough three-hundred.”