- July 15, 2020
- GZ Storm
- 2h median play time
Dingletopia: Nation Under Siege (by Orcs)
Platforms
About
It's a nice sunny day in Dingletopia and Prince Dingle Dorfen and his wise adviser Forlorn Gumpel are slurping up the gorpulsen and planning their next conquest. Their life of luxury is soon interrupted however when Orcs burst into the lands with rattling sabers.









- The game is free and offers a surprisingly fun and engaging experience with humorous writing and enjoyable gameplay.
- It features a charming retro pixel art style and a captivating soundtrack that enhances the overall atmosphere.
- The strategic elements and quirky diplomacy mechanics provide depth and replayability, making it a worthwhile time-waster.
- The lack of a tutorial can make the initial gameplay confusing, leading to potential frustration for new players.
- Some gameplay mechanics feel unbalanced, and the game can become repetitive or grindy after multiple playthroughs.
- The visual quality and overall polish may not meet the standards of contemporary games, which could deter some players.
- gameplay58 mentions Positive Neutral Negative
The gameplay is a mix of humor and strategy, with mechanics that are easy to grasp after a brief learning period, though some players find it initially confusing due to the lack of a tutorial. While the battle mechanics and world map strategy are engaging, they can also feel restrictive and luck-based at times, leading to mixed opinions on overall depth and replayability. Despite these criticisms, many players appreciate the quirky charm and nostalgic feel reminiscent of classic flash games, making it a fun experience, especially given its free price point.
“The gameplay is simply fantastic and leaves nothing to be desired.”
“It's very easy to learn and has a solid gameplay loop of rebuilding, pushing troops around the continent and throwing yourself between offensive and defensive planning.”
“Came for the memes, stayed for the gameplay.”
“Actually really bad gameplay, but the art style and intro are good at least.”
“Basic risk style game, where you can only attack across land borders but the computer can attack anywhere. On top of that, you can't scout out the enemy forces and have to look for randomly dispersed power-ups, making everything down to luck. The awful combat mechanics mean the computer only has to defeat your defenses to permanently remove a province's recruitment and tax value. When fighting the computer, you have to win two battles back to back with the same army, and the zero control over your troops means the game is a pure number cruncher with no skill.”
“It's just a shame a minor game mechanic has taken the wind out of the idea of playthrough three, or playthrough three-hundred.”