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Digitanks! Game Cover

About

"Digitanks is a 3D artillery-style game with strategy elements, allowing players to build and command a fleet of digital tanks in a 3D environment. The game expands on classic artillery gameplay by incorporating resources, base-building, and turn-based strategy. Your goal is to conquer enemies by expanding your base, defending supply lines, and controlling Electronodes, the source of power, to build bigger and better tanks. Digitanks offers an engaging and unique twist on traditional artillery games."

Digitanks! screenshot
Digitanks! screenshot
Digitanks! screenshot
Digitanks! screenshot
Digitanks! screenshot

92%
Audience ScoreBased on 12 reviews
humor2 positive mentions
graphics3 negative mentions

  • Digitanks offers a nostalgic experience reminiscent of classic artillery and strategy games, appealing to both older and younger gamers.
  • The gameplay strikes a balance between accessibility and depth, making it enjoyable for casual players while still offering strategic depth for those who want to immerse themselves.
  • The visuals and soundtrack create a relaxing cyberpunk atmosphere, enhancing the overall gaming experience.
  • The campaign is very short, consisting of only a couple of tutorial missions and skirmish maps, which can be completed in 1-2 hours.
  • Visual effects like excessive bloom and screenshake can obscure important gameplay elements, making it difficult to track shot trajectories.
  • The controls can be inconsistent, with auto-move features being both helpful and frustrating at times.
  • gameplay
    5 mentions Positive Neutral Negative

    The gameplay combines elements of strategy from titles like Civilization and Starcraft, set in a unique "the world is a computer" theme reminiscent of Darwinia. Players appreciate the variety in levels, which enhances replayability and provides a satisfying experience where strategies feel rewarding and fair.

    • “The gameplay is like Civilization meets Starcraft, but with a 'the world is a computer' theme, reminiscent of Introversion's classic indie title 'Darwinia', though drawing less heavily from Tron.”
    • “The levels have simple but surprisingly effective variety which really elevates the gameplay with fun and replayable scenarios.”
    • “The gameplay is like Civ meets Starcraft, but with a 'the world is a computer' theme, something like Introversion’s classic indie title 'Darwinia', though drawing less heavily from Tron.”
    • “It's rewarding to see your maneuvers work, and I never felt cheated by some gameplay mechanic that didn't pan out the way my mind expected it to (looking at you, XCOM).”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics feature a striking cyberpunk aesthetic reminiscent of System Shock, creating a relaxing atmosphere. However, the visuals are marred by excessive bloom and screenshake effects, which can obscure important gameplay elements like shot trajectories.

    • “The soundtrack and visuals have a cyberpunk style, kind of reminiscent of System Shock, but in a way that’s super relaxing instead of super terrifying.”
    • “The graphics are a mixed bag; while some elements are visually appealing, others feel outdated and lack detail.”
    • “The character models look stiff and lifeless, which detracts from the overall immersion of the game.”
    • “The environments are bland and repetitive, making exploration feel less rewarding.”
  • humor
    2 mentions Positive Neutral Negative

    The game features a delightful blend of classic trajectory-based gameplay and witty metahumor, which adds an unexpected layer of humor that enhances the overall experience. Players have found it surprisingly funny for its genre, making it a standout in terms of comedic elements.

    • “Its charming mix of classic trajectory-based gameplay and flippant metahumor is truly what got me through my troubled sojourn as an itinerant lineman in Gothenburg.”
    • “Surprisingly funny for the genre; I wasn't expecting it.”
  • story
    1 mentions Positive Neutral Negative

    The story aspect of the game is criticized for being extremely brief, consisting of only two tutorial missions and two skirmish maps, which players can complete in just 1-2 hours. This lack of depth leaves players wanting more, as essential gameplay elements are not adequately explained.

    • “The campaign is really short: just two tutorial missions that barely show you the basics, and then there are only two skirmish maps. Expect to see everything in 1-2 hours at most.”
    • “The story feels incomplete and lacks depth, leaving many questions unanswered.”
    • “There is little to no character development, making it hard to connect with the story or care about the outcome.”
  • music
    1 mentions Positive Neutral Negative

    The music features a cyberpunk style that evokes a sense of nostalgia, reminiscent of System Shock, while providing a relaxing atmosphere rather than a tense one.

    • “The soundtrack and visuals have a cyberpunk style, reminiscent of System Shock, but in a way that’s super relaxing instead of super terrifying.”
    • “The soundtrack feels repetitive and lacks variety, making it hard to stay engaged during gameplay.”
    • “While the visuals are impressive, the music doesn't match the intensity of the action, leading to a disjointed experience.”
    • “The music is forgettable and fails to enhance the atmosphere, leaving the game feeling flat.”
  • replayability
    1 mentions Positive Neutral Negative

    Players appreciate the levels' simple yet effective variety, which enhances gameplay and creates enjoyable scenarios that encourage replayability.

    • “The levels have simple but surprisingly effective variety, which really elevates the gameplay with fun and replayable scenarios.”
    • “Each playthrough offers new challenges and surprises, making it hard to put down.”
    • “The game encourages experimentation, allowing players to try different strategies and approaches every time.”

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