Diets & Deities
- December 7, 2023
- LarrikinInteractive
- NOTE -This is an older version of the game. For the latest version please visit the Steam page! Diets & Deities is an upcoming rhythm cooking game developed by Larrikin Interactive, an indie game studio based in Darwin, NT! Discover the music and recipes from diverse cultures as you dodge to the beat and uncover the flavours of the universe. Try out our first demo now! If you enjoyed it and w…
Reviews
- The game features a diverse and engaging soundtrack, with music that enhances the gameplay experience.
- The visuals are colorful and charming, showcasing a lot of passion in character and environment design.
- The inclusion of actual recipes tied to the gameplay is a unique and enjoyable twist.
- The game suffers from an inconsistent difficulty curve, with some songs being too hard and others too easy.
- There are issues with syncing between the music and gameplay, which can disrupt the rhythm experience.
- The art style is inconsistent, with a mix of pixel art, vector graphics, and doodle styles that feel unfinished.
- music42 mentions
- 52 % positive mentions
- 40 % neutral mentions
- 7 % negative mentions
The music in the game is praised for its diversity and creativity, effectively blending themes of culture and food, which enhances the overall experience. However, some players noted issues with synchronization between the music and gameplay, leading to moments where the rhythm felt disjointed. Despite these concerns, the soundtrack is celebrated as a standout feature, with many recommending it for both rhythm game enthusiasts and casual players alike.
“I'm not much of a rhythm game player, but I've been having a really great time playing this :) and the music is really diverse!”
“The graphics, story, and characters are charming, and the soundtrack is an incredible work of world music which is just as good to listen to outside of the game.”
“Such an amazing game, the visuals are simple but gorgeous and the music is so good.”
“Most of the songs didn't feel as if the elements were hitting properly on the beat; not sure if it's a matter of testing on different types of devices or levels not being synced properly, but this took me out of it.”
“Further, some songs would have no further notes but take a while before the track actually ended, leaving you sitting there for a while watching the path scroll but not doing anything.”
“I also thought I saw another review with this commentary though I can't find it now, some of the levels don't seem to sync with the keystrokes, so if you are listening to the sound to follow the beat of where you are supposed to move, you aren't always matching up with the music which can make certain aspects of levels feel disjointed and like you are stumbling through pieces.”
- story14 mentions
- 43 % positive mentions
- 36 % neutral mentions
- 21 % negative mentions
The story of "Diets and Deities" is praised for its engaging themes of culture and homogenization, emphasizing the value of diverse foods and music over mass commercialization. While the narrative and characters are charming and feature an unexpected twist, some players desire a larger world and more dialogue to deepen the experience. Overall, the story is considered enjoyable but somewhat short, leaving players wanting more.
“The graphics, story, and characters are charming, and the soundtrack is an incredible work of world music which is just as good to listen to outside of the game.”
“The characters are intriguing, and I didn't guess the storyline twist.”
“A little short, and the story is okay.”
“I wish there were more levels and storylines for a global cultural experience, and at the same time it is amazing for what it is.”
“Diets and deities takes the combat system from Everhood and uses it to tell a story of culture and homogenization, with a message that radically diverse foods and music make up a wonderful world just waiting to be experienced where mass commercialization and fast food is no replacement for true, authentic culture.”
- gameplay8 mentions
- 13 % positive mentions
- 50 % neutral mentions
- 38 % negative mentions
The gameplay features a tight design with multiple input options, allowing players to customize their experience. However, many users criticize the unskippable and overly lengthy entry sequence, suggesting it should be shortened to enhance accessibility and allow for difficulty settings. Additionally, while there is a cooking theme, it is not prominently reflected in the gameplay itself.
“The gameplay is tight with multiple input choices so you can find what's right for you.”
“Unskippable too-long entry sequence; after the first 5 seconds, you 'get' the core gameplay mechanic – being locked in to finish this is unnecessary, and could instead stop after a few seconds and prompt the user to set a difficulty.”
“There's a loose cooking theme to the game, but you wouldn't really know it within the gameplay at all.”
“Unskippable too-long entry sequence; after the first 5 seconds, you 'get' the core gameplay mechanic – being locked in to finish this is unnecessary, and could instead stop after a few seconds and prompt the user to set a difficulty.”
- graphics8 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The graphics are described as charming and simple yet gorgeous, with a strong synchronization to the music that enhances the overall experience. However, some users note an inconsistent art style that feels somewhat unfinished. Overall, the visuals contribute positively to the game's appeal, despite some critiques.
“The music and the graphics are synced really nicely and the tapping of the keys as you play further enhance the feeling.”
“The graphics, story and characters are charming and the soundtrack is an incredible work of world music which is just as good to listen to outside of the game.”
“Such an amazing game, the visuals are simple but gorgeous and the music is so good.”
“The inconsistent art style feels a little unfinished!”
“The graphics, story, and characters are charming, but the graphics leave much to be desired.”