- June 7, 2019
- Second Reality
12 HOURS
Platforms
About
"12 Hours" is an indie horror game with a first-person perspective, where players are trapped in a terrifying and realistic lucid dream. The goal is to find a way to wake up while avoiding a creepy creature, as the level is randomly generated each time. The early version of the game includes a large level, enemies, a creepy atmosphere, and story-driven mini-quests.






- The game features a creepy atmosphere and decent soundtrack that can provide some scares.
- The environment randomizes on every playthrough, keeping the gameplay fresh.
- Some players find enjoyment in the humor and memes present in the game.
- The game is criticized for being an asset flip with poor quality and lack of originality.
- Controls are not customizable, making it difficult for some players, especially those with different needs.
- There are numerous technical issues, including bugs and unfair gameplay mechanics that lead to frustration.
monetization
6 mentions Positive Neutral NegativeThe monetization strategy of the game has been criticized for being exploitative, with accusations of plagiarism and asset flipping, as the developers failed to credit original creators. Users report a pattern of fake reviews and a cash grab approach, leading to a frustrating gameplay experience rather than a challenging one. Overall, the monetization practices are viewed negatively, contributing to a perception of the game as low-quality and deceptive.
“The 'developers' here didn't credit any of the artists and real, actual game developers who created the assets, so this is plagiarism as well as a cash grab.”
“They're all written in either Russian or broken English, appear at almost exactly the same time shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams.”
“Avoiding the enemies happens more by luck than judgment, and that all adds up to a game experience that is more frustrating than challenging.”