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About

"12 Hours" is an indie horror game with a first-person perspective, where players are trapped in a terrifying and realistic lucid dream. The goal is to find a way to wake up while avoiding a creepy creature, as the level is randomly generated each time. The early version of the game includes a large level, enemies, a creepy atmosphere, and story-driven mini-quests.

12 HOURS screenshot
12 HOURS screenshot
12 HOURS screenshot
12 HOURS screenshot
12 HOURS screenshot
12 HOURS screenshot

47%
Audience ScoreBased on 38 reviews
atmosphere2 positive mentions
monetization6 negative mentions

  • The game features a creepy atmosphere and decent soundtrack that can provide some scares.
  • The environment randomizes on every playthrough, keeping the gameplay fresh.
  • Some players find enjoyment in the humor and memes present in the game.
  • The game is criticized for being an asset flip with poor quality and lack of originality.
  • Controls are not customizable, making it difficult for some players, especially those with different needs.
  • There are numerous technical issues, including bugs and unfair gameplay mechanics that lead to frustration.
  • monetization
    6 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized for being exploitative, with accusations of plagiarism and asset flipping, as the developers failed to credit original creators. Users report a pattern of fake reviews and a cash grab approach, leading to a frustrating gameplay experience rather than a challenging one. Overall, the monetization practices are viewed negatively, contributing to a perception of the game as low-quality and deceptive.

    • “The 'developers' here didn't credit any of the artists and real, actual game developers who created the assets, so this is plagiarism as well as a cash grab.”
    • “They're all written in either Russian or broken English, appear at almost exactly the same time shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams.”
    • “Avoiding the enemies happens more by luck than judgment, and that all adds up to a game experience that is more frustrating than challenging.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere in "12 Hours" is notably creepy and enhanced by a decent soundtrack, creating an engaging experience, especially when played with headphones. The randomized environments contribute to a fresh feel in each playthrough, although some players feel the game suffers from balance issues.

    • “The environment randomizing on every playthrough keeps the game fresh, and it undoubtedly has a creepy atmosphere with a decent soundtrack.”
    • “It does have a nice scary atmosphere when you wear headphones.”
    • “There are some things 12 Hours does right... the environment randomizing on every playthrough keeps the game fresh, and it doubtlessly has a creepy atmosphere with a decent soundtrack; however, in its current state, it is pretty unfairly balanced.”
  • stability
    2 mentions Positive Neutral Negative

    The game is criticized for its poor stability, being described as extremely buggy, and users feel that the developers have abandoned it, leading to a frustrating experience.

    • “It's a very trash game, super buggy, and at this point, the developers just left the game.”
  • music
    2 mentions Positive Neutral Negative

    The music in "12 Hours" contributes to a creepy atmosphere and is generally considered decent, enhancing the game's overall experience. However, some players feel that the game's unfair balance detracts from the enjoyment of the soundtrack.

    • “The game has a creepy atmosphere with a decent soundtrack that enhances the overall experience.”
    • “The soundtrack is decent, but it often feels repetitive and doesn't enhance the overall experience.”
    • “While the game has a creepy atmosphere, the music fails to create a sense of tension or urgency.”
    • “The audio design is lacking; the music doesn't match the gameplay and can be quite distracting.”
  • gameplay
    2 mentions Positive Neutral Negative

    Players appreciate the gameplay for its diversity, enhanced by the inclusion of humor and jokes, particularly those related to Ricardo Millos. This variety contributes to an engaging and entertaining experience.

    • “Ricardo Millos and the rest of the jokes - cool, they make the gameplay diverse!”

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