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12 HOURS Game Cover

About

"12 Hours" is an indie horror game with a first-person perspective, where players are trapped in a terrifying and realistic lucid dream. The goal is to find a way to wake up while avoiding a creepy creature, as the level is randomly generated each time. The early version of the game includes a large level, enemies, a creepy atmosphere, and story-driven mini-quests.

12 HOURS screenshot
12 HOURS screenshot
12 HOURS screenshot
12 HOURS screenshot
12 HOURS screenshot
12 HOURS screenshot

47%
Audience ScoreBased on 19 reviews
gameplay3 positive mentions
monetization3 negative mentions

  • The game features a creepy atmosphere that can be enhanced with headphones.
  • The environment randomizes on every playthrough, keeping the gameplay fresh.
  • Some players find the game entertaining enough to kill time, despite its flaws.
  • The game is criticized for being an asset flip with poor quality and lack of originality.
  • Controls cannot be customized, making it difficult for some players to enjoy the game.
  • There are numerous technical defects, including bugs and unfair gameplay mechanics, leading to frustration.
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized for being exploitative, with accusations of plagiarism and asset flipping, as well as a lack of proper credit to original creators. Users report a prevalence of fake reviews and a frustrating gameplay experience that feels more like a cash grab than a legitimate product.

    • “The developers here didn't credit any of the artists and real game developers who created the assets, so this is plagiarism as well as a cash grab.”
    • “They're all written in either Russian or broken English, appear at almost exactly the same time shortly after the game launched on Steam, and the accounts are consistently used to write fake reviews for asset flips and other cash grabs.”
    • “Avoiding the enemies happens more by luck than judgment, leading to a game experience that is more frustrating than challenging.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game effectively creates a creepy atmosphere, enhanced by a decent soundtrack and randomized environments that keep each playthrough fresh. However, some players feel that the overall balance detracts from the experience. Using headphones amplifies the game's unsettling ambiance.

    • “There are some things 12 Hours does right... the environment randomizing on every playthrough keeps the game fresh, and it undoubtedly has a creepy atmosphere with a decent soundtrack.”
    • “It does have a nice scary atmosphere when you wear headphones.”
    • “The game has a creepy atmosphere with a decent soundtrack, but in its current state, it feels pretty unfairly balanced.”
    • “While the environment randomizes on every playthrough, which keeps the game fresh, the overall atmosphere lacks depth and immersion.”
    • “Despite some redeeming qualities, the atmosphere feels flat and fails to engage players as intended.”
  • stability
    1 mentions Positive Neutral Negative

    The game is criticized for its poor stability, being described as extremely buggy, and users feel that the developers have abandoned it.

    • “It's a very trash game, super buggy, and at this point, the developers have just abandoned it.”
    • “The game crashes constantly, making it nearly unplayable.”
    • “I experience frequent lag and glitches that ruin the overall experience.”
  • music
    1 mentions Positive Neutral Negative

    The music in the game contributes to a creepy atmosphere and enhances the overall experience, with a decent soundtrack that complements the randomized environments. However, some players feel that the game's balance detracts from the enjoyment.

    • “The game has a creepy atmosphere with a decent soundtrack that enhances the overall experience.”
    • “The music perfectly complements the environment, creating an immersive experience that keeps players engaged.”
    • “The soundtrack is diverse and adds a unique layer to each playthrough, making every session feel fresh.”
    • “The soundtrack is decent, but it often feels repetitive and lacks variety, which detracts from the overall experience.”
    • “While the game has a creepy atmosphere, the music doesn't always match the intensity of the gameplay, leading to moments that feel disjointed.”
    • “The music can be quite jarring at times, breaking immersion rather than enhancing it, which is disappointing given the game's potential.”
  • gameplay
    1 mentions Positive Neutral Negative

    The gameplay is praised for its diversity, enhanced by the inclusion of humor and jokes, particularly those involving the character Ricardo Millos.

    • “The diverse jokes and humor in the game make the gameplay experience really enjoyable!”
    • “The gameplay is engaging and keeps you on your toes with its variety.”
    • “I love how the gameplay incorporates different elements that keep it fresh and exciting!”

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