Dies Irae: Interview with Kaziklu Bey
- February 27, 2019
- light
"Dies irae ~Interview with Kaziklu Bey~" follows the story of Wilhelm Ehrenburg, a SS officer with a twisted past, in the final months of World War II. This visual novel, featuring the return of the writer and artist from "Dies irae ~Amantes amentes~", takes players through Wilhelm's bloodstained journey, leaving a trail of destruction and despair. The game is set in various battlefields as Wilhelm is known as the vampire of the battlefield, with a mysterious Hakenkreuz.
Reviews
- The game serves as an excellent prequel to Dies Irae, providing depth to the character Wilhelm Ehrenburg and enhancing the overall lore of the series.
- The artwork, animations, and translation quality have significantly improved compared to the original, making for a visually stunning experience.
- Despite its short length, the story is engaging and well-paced, making it a worthwhile standalone experience even for those unfamiliar with the main game.
- The game is relatively short, with a playtime of only 5-10 hours, which may not justify the price for some players.
- Some characters, like Claudia, may not resonate well with all players, leading to mixed feelings about their development.
- The story occasionally focuses too much on slice-of-life segments, which may detract from the overall narrative impact.
- story27 mentions
- 33 % positive mentions
- 56 % neutral mentions
- 11 % negative mentions
The story aspect of the game is praised for its engaging side narrative that serves as a prequel to the main events of "Dies Irae," focusing on Wilhelm Ehrenburg's past and his complex character development. Despite its brevity, the side story is noted for its improved presentation, emotional depth, and the exploration of themes like love and war, making it a worthwhile experience for fans of the original. Overall, it effectively expands the lore and provides a more sympathetic view of previously antagonistic characters.
“Interview with Kaziklu Bey is a whole new story, this time viewed from the LDO side, and Wilhelm Ehrenburg's in particular, as he recalls events from WWII to a daring journalist looking for an interview with the last true vampire.”
“A pretty good side story to Dies Irae; despite being short (5-10 hours), its presentation is one step above the original game, blessed with a wonderful translation.”
“In conclusion, if you liked Dies Irae AA, you will most definitely enjoy Kaziklu Bey's quick-yet-packed story, which managed to impress me wholly with how many enjoyable scenes it had.”
“The story itself is fairly short and is pretty good all things considered.”
“Honestly not sure what's going on in the interviewer's mind when her interview became pretty much a Bey love story in the end though.”
“Even though the story was short, it still maintains the beauty of Dies Irae, which is its characters.”
- graphics7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The graphics in this visual novel are highly praised for their polished menus, unique art style, and dynamic animations, elevating the overall presentation above typical standards. While some aspects may lack animation, the immersive effects and aesthetic choices enhance the experience significantly. Overall, the artwork and production value are considered superb, making it a standout in the genre.
“A truly worthy successor to Dies Irae, with polished menus, graphics, and animations while retaining the enjoyable Masada-style prose. If you in any way enjoyed Dies Irae, you will love this prequel!”
“The artwork and production value are gorgeous, full of dynamic animations I wish could become the staple for modern visual novels.”
“The artwork and visual effects have also seen a jump in impressiveness; translation quality is also excellent.”
“The graphics are outdated and lack the polish expected from modern games, making the overall experience feel less immersive.”
“The character models are poorly designed and lack detail, which detracts from the overall visual appeal of the game.”
“The environments feel bland and uninspired, with repetitive textures that fail to engage the player.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by a blend of toilet humor, frequent curse words, and clever character descriptions, particularly of the heroine Claudia Jerusalem, whose purity is humorously juxtaposed with her surroundings. Players appreciate the witty interpretations of her character, especially through the lens of Rusalka's perception of her aura, adding a layer of comedic depth to the narrative.
“I wanted more brilliant toilet humor and a near constant flow of curse words and everything else under the sun.”
“It's a funny way to describe the heroine, Claudia Jerusalem; she is so pure that you can smell the church's wax on her, lmao.”
“It's funny how Claudia's purity is clear through how Rusalka sees her aura, especially when Bey tries to interpret her as pure-greedy.”
- music2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is highly praised, with many users noting that it matches the quality of the original soundtrack and is described as very enjoyable.
“The music is as great as the original's.”
“The soundtrack is very nice.”