Dies Irae: Interview with Kaziklu Bey

Dies Irae: Interview with Kaziklu Bey Game Cover
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"Dies irae ~Interview with Kaziklu Bey~" follows the story of Wilhelm Ehrenburg, a SS officer with a twisted past, in the final months of World War II. This visual novel, featuring the return of the writer and artist from "Dies irae ~Amantes amentes~", takes players through Wilhelm's bloodstained journey, leaving a trail of destruction and despair. The game is set in various battlefields as Wilhelm is known as the vampire of the battlefield, with a mysterious Hakenkreuz.

  • PC
  • Windows

Reviews

100%
Audience ScoreBased on 86 reviews
story18 positive mentions
  • An excellent side story that deepens the lore of the Dies Irae universe, particularly focusing on Wilhelm Ehrenburg.
  • The game features beautiful CGs, fully voiced characters, and significant improvements in animation and production quality compared to the main game.
  • It offers a compelling narrative that engages players with its complex characters and themes, making it a worthy addition for fans of the original visual novel.
  • The story is relatively short, with a playtime of around 5-10 hours, which some players feel may not justify the price.
  • Some characters, like Claudia, are perceived as mediocre and do not resonate as strongly with players.
  • The pacing can feel uneven at times, with certain segments focusing too much on slice-of-life elements rather than advancing the plot.
  • story54 mentions

    The story aspect of the game is praised for its engaging side narrative that serves as a prequel to the main events of "Dies Irae," focusing on Wilhelm Ehrenburg's past and his complex character development. Despite its brevity, the story is noted for its improved presentation, emotional depth, and the ability to make previously antagonistic characters more sympathetic, particularly through a bittersweet vampire romance. Overall, it is highly recommended for fans of the original, as it enriches the lore and character backgrounds significantly.

    • “Interview with Kaziklu Bey is a whole new story, this time viewed from the LDO side, and Wilhelm Ehrenburg's in particular, as he recalls events from WWII to a daring journalist looking for an interview with the last true vampire.”
    • “In conclusion, if you liked Dies Irae AA, you will most definitely enjoy Kaziklu Bey's quick-yet-packed story, which managed to impress me wholly with how many enjoyable scenes it had.”
    • “The story itself is fairly short and is pretty good all things considered.”
    • “Honestly not sure what's going on in the interviewer's mind when her interview became pretty much a Bey love story in the end though.”
    • “Even though the story was short, it still maintains the beauty of Dies Irae, which is its characters.”
  • graphics14 mentions

    The graphics of the game are highly praised for their polished menus, unique art style, and dynamic animations, which enhance immersion despite some limitations in animation activity. Reviewers note that the production value is impressive, making it a worthy successor to its predecessor, with visuals that stand out in the visual novel genre. Overall, the artwork and visual effects contribute significantly to the game's appeal, alongside its engaging storytelling.

    • “The artwork and production value are gorgeous, full of dynamic animations I wish could become the staple for modern visual novels.”
    • “The artwork and visual effects have also seen a jump in impressiveness; translation quality is also excellent.”
    • “A truly worthy successor to Dies Irae, with polished menus, graphics, and animations while retaining the enjoyable Masada-style prose. If you in any way enjoyed Dies Irae, you will love this prequel!”
    • “The presentation is a step above AA, and while K3 isn't terribly animated or active in visuals, it has a very unique and fitting art style to compensate. However, Kaziklu Bey still holds its own against them by incorporating something similar to AA in aesthetics while utilizing movement and effects more frequently in ways that heighten immersion.”
    • “The artwork and visual effects have also seen a jump in impressiveness, but the overall animation quality leaves much to be desired.”
    • “While the graphics have improved, the lack of animation and dynamic visuals makes the experience feel somewhat flat and uninspired.”
  • humor6 mentions

    The humor in the game is characterized by a mix of toilet humor and a liberal use of curse words, creating a raunchy and irreverent tone. The comedic portrayal of the heroine, Claudia Jerusalem, juxtaposes her perceived purity with absurd interpretations, such as the humorous imagery of smelling church wax, adding a layer of irony to her character. Overall, the humor is described as both bold and entertaining, appealing to those who enjoy edgy comedic elements.

    • “Part of a funny way to describe the heroine, Claudia Jerusalem, is that she is so pure you can smell the church's wax on her, lmao.”
    • “It is also revealed that Claudia's purity is clear through how Rusalka sees her aura, which is funny when Bey tries to interpret her as pure-greedy.”
    • “And wanted more brilliant toilet humor and a near-constant flow of curse words and everything else under the sun.”
  • music4 mentions

    The music in the game has received positive feedback, with users praising the soundtrack as "very nice" and comparable in quality to the original's music. Overall, the musical composition enhances the gaming experience.

    • “The soundtrack is very nice.”
    • “Music is as great as the original's.”
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