Skip to main content
Die For The Lich Game Cover

About

Die For The Lich is a single player tactical role playing game with a fantasy theme. It was developed by Miroko and was released on November 10, 2025. It received positive reviews from players.

Roll the dice and embrace your fate! Enter a world shrouded in darkness, ruled by the Lich, where every choice matters, and success depends on the clever use of trinkets and an arsenal of weapons as you fight your way to his throne. Features Dice Deck Builder: Carefully collect dice and trinkets that complement your fighting style. Weapons: From rusty shovels and coffin shields to ghost sabe…

Skip User Reviews

81%
Audience ScoreBased on 188 reviews
gameplay18 positive mentions
stability3 negative mentions

  • Unique and innovative deckbuilding mechanics using dice instead of cards, providing a fresh take on the genre.
  • Great art style, atmospheric design, and engaging soundtrack that enhance the overall experience.
  • High replayability with diverse builds, strategic complexity, and a compelling blend of luck and skill.
  • Development has been abandoned by the developers shortly after Early Access release, leaving the game feeling unfinished and unbalanced.
  • High reliance on RNG that can feel punishing and frustrating, especially in later acts with difficult enemy mechanics and lack of player mitigation options.
  • Limited content, short runs, and lack of variety in enemies and bosses contribute to repetitive gameplay and reduced long-term engagement.
  • gameplay
    48 mentions Positive Neutral Negative

    The gameplay is praised for its unique dice-based twist on traditional deckbuilders, offering deep strategy, engaging mechanics, and enjoyable roguelike elements that feel fresh yet familiar. While the core loop and dice interactions are considered fun and well-designed, the game is still early access and suffers from limited content, some balancing issues, RNG dependency, and occasionally frustrating mechanics. Overall, it provides a solid and promising foundation with room for refinement and expansion.

    • “A creative and enjoyable translation of a traditional deckbuilder game to dice mechanics.”
    • “The balance between carrying two defensive or two offensive with your 3 inventory slots leads to interesting choices. I've found dual shields and a decent weapon is pretty consistent at getting through the game mostly (hint: Blackwall is very good), and building around dice mechanics is a fun novelty that seems obvious at first but has a lot of depth with the different types of dice you can pick up, not to mention weapon/shield variety.”
    • “The dice-based mechanics are distinct enough from traditional deck-builders to feel fresh, yet familiar enough to appeal to fans of the genre.”
    • “But as of right now, I can't help to feel the game is too short, doesn't give you time or opportunities to focus over a build, and much of the difficulty is still very RNG dependent; lots of mechanics that are not fun at all to play around. I will try to give some examples:”
    • “This game borrows a number of mechanics from other games (most prominently, Slay the Spire), but often in wrong ways and in bad places.”
    • “This is magnified further by boss designs that require the use of mechanics you can't build into your 'deck,' or very specific builds that you might not be lucky enough to be offered at all, let alone decide to lean into.”
  • graphics
    11 mentions Positive Neutral Negative

    The game's graphics feature a dark, evocative art style reminiscent of Darkest Dungeon, praised for being elegant, charming, and easy to parse. The artwork is highly regarded for its unique characters and atmospheric design, though the style may not appeal to everyone. Overall, the visuals effectively complement the game's deep and strategic gameplay.

    • “Art style is amazing, and sound design is also very good.”
    • “The art style finds a balance between evocative and easy to parse.”
    • “The aesthetics are fantastic: from the art, to the sounds, and the subtle music score.”
    • “It's a roguelike that uses dice in the art style of Darkest Dungeon.”
    • “A game to rival STS's legendary status has finally arrived, with enough similarity to feel comfortable and quickly understand, but an entirely new combat system that is surprisingly deep for such an RNG heavy system. The different types of dice and trinkets help to combat the heavy RNG this game has compared to STS, and the art style is quite charming, reminiscent of Darkest Dungeon.”
    • “Artstyle finds balance between evocative and easy to parse.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising it as a standout, atmospheric, and solid soundtrack, while others find it dissonant or declining in quality after the first zone. Overall, the soundtrack complements the game's style and atmosphere but may not appeal to everyone.

    • “The soundtrack is a real banger.”
    • “The music, art and atmosphere is really off the chain.”
    • “The aesthetics are fantastic: from the art, to the sounds, and the subtle music score.”
    • “I like the game but a lot of the music is really quite dissonant and bad.”
    • “It also has bad music after the first zone, which I thought was one of the indie genre's eternal positive aspects—good music.”
    • “Would I recommend this soundtrack? Listen to distantcry number 9 first.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game offers a richly atmospheric experience, blending imaginative art, music, and a fantasy setting that enhances its unique roguelike dice builder mechanics. Players appreciate its engaging lore, creative enemy designs, and a spooky, immersive environment that sets it apart in a crowded genre. Despite being in early access, the strong foundation and innovative atmosphere receive high praise.

    • “Even though it still lacks more content (just launched in early access after all), the game already has a strong foundation, so much atmosphere and mechanics that are cool and innovative in a genre (roguelike dice builder) that is becoming quite crowded very fast. Seeing a game with some unique ideas is becoming a rare thing these days and I applaud the devs for that.”
    • “This is such a unique and atmospheric game, with great lore in mythological creatures.”
    • “The fantasy setting is atmospheric, the enemies feature imaginative designs, and the build variety is already substantial.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is marred by persistent bugs and visual glitches, particularly on Linux, which significantly detract from the experience. Despite its appeal, these technical issues make it difficult for players to continue, especially given the availability of more stable alternatives in the genre.

    • “I'm leaving a negative review because the Steam page has not been updated to reflect this, and for one other reason: the game launched as a buggy mess.”
    • “There are too many competing EA roguelikes out there without glitches like this to justify continuing after such a game breaking bug.”
    • “I have played that game on Newgrounds, now I'm playing here on Steam. The game is beautiful; my only problem was Linux visual glitches.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers a solid 5-10 hours of engaging roguelike gameplay with strong randomization elements that enhance replayability, especially for genre enthusiasts. While the current content provides a compelling experience, it could benefit from additional content to further extend its replay value. Overall, it delivers good replayability potential, particularly as an evolving early access title.

    • “For genre enthusiasts willing to step into an evolving early access title, it offers a compelling and replayable experience with plenty of room to grow.”
    • “The randomisation of the weapons and dice will add hundreds of hours of replayability and is well worth the ten dollars this game cost me.”
    • “Pretty fun; in dire need of more content for replayability's sake but what's there is good for like a good 5-10 hour of engaging roguelike gameplay.”
  • story
    2 mentions Positive Neutral Negative

    The story is generally well-received and considered good, though some users feel it could benefit from additional background and more depth.

    • “Story: good”
  • grinding
    1 mentions Positive Neutral Negative

    Grinding is well-balanced in the game, with item unlocks tied to in-game achievements that make even unsuccessful runs feel rewarding without becoming overly repetitive or tedious.

  • optimization
    1 mentions Positive Neutral Negative

    The optimization aspect is praised for its engaging multi-turn dynamic risk-mitigation mechanics, offering a challenging and enjoyable puzzle experience.

    • “It's a fun multi-turn dynamic risk-mitigation optimization puzzle.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is appreciated for its charm and unique character appeal, even if some characters, like the forsaken, receive mixed reactions from players.

Skip Game Offers

Buy Die For The Lich

45h Median play time
32h Average play time
3-47h Spent by most gamers
*Based on 3 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Die For The Lich
Skip FAQs

Frequently Asked Questions

Die For The Lich is a tactical role playing game with fantasy theme.

Die For The Lich is available on PC, Web Browser and Windows.

On average players spend around 32 hours playing Die For The Lich.

Die For The Lich was released on November 10, 2025.

Die For The Lich was developed by Miroko.

Die For The Lich has received positive reviews from players. Most players liked Die For The Lich for its gameplay but disliked it for its music.

Die For The Lich is a single player game.

Similar games include SpellRogue, Across the Obelisk, 9 Kings, Backpack Hero, Backpack Hero and others.