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Die For The Lich Game Cover

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Die For The Lich is a single player role playing game with a fantasy theme. It was developed by Miroko and was released on November 10, 2025. It received positive reviews from players.

Die For The Lich is a strategic dice-rolling roguelike where you battle folklore monsters and customize your gear to shape your fate. Combine magical dice, weapons, abilities, and trinkets to outwit chaos and push your luck through unique, challenging encounters. Face off against The Lich in an endlessly replayable adventure full of tactical depth and randomness.

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87%
Audience ScoreBased on 142 reviews
gameplay18 positive mentions
grinding3 negative mentions

  • The game offers a unique blend of deck-building and dice mechanics, providing a fresh take on the roguelike genre.
  • The developers are actively engaged with the community, quickly addressing issues and adding new content, which shows promise for future updates.
  • The art style and atmosphere are well-crafted, enhancing the overall experience and immersing players in the game's dark fantasy setting.
  • The game suffers from significant balance issues, with some runs feeling overwhelmingly difficult due to poorly designed enemy mechanics and RNG elements.
  • Many players have reported frustrating bugs and crashes, particularly in the early access version, which detracts from the overall enjoyment.
  • The lack of variety in enemies and content can lead to repetitive gameplay, making it feel less rewarding over time.
  • gameplay
    44 mentions Positive Neutral Negative

    The gameplay of this early access roguelike dice builder is praised for its innovative mechanics and engaging core loop, blending traditional deck-building elements with dice mechanics that offer depth and strategy. While the game features enjoyable interactions and a charming aesthetic, players note a need for better balance, clearer mechanics, and additional content to enhance replayability. Overall, it presents a fresh take on the genre, though some aspects still require refinement and tuning.

    • “Overall quite fun little roguelite, I like the math mechanics and finding fun loadouts. Runs don't take super long and (mostly) reflect your decision making rather than feeling like luck.”
    • “The gameplay is surprisingly fun; the interaction between the various dice and abilities is great.”
    • “This game is spectacular! The gameplay is really fun and I'd say pretty balanced, with incredible art and for a price that can't be beat. I look forward to seeing what the devs have in store for future updates.”
    • “The abyss dice mechanic on chapter 3 is rubbish.”
    • “This game borrows a number of mechanics from other games (most prominently, Slay the Spire), but often in wrong ways and in bad places.”
    • “But as of right now, I can't help but feel the game is too short, doesn't give you time or opportunities to focus on a build, and much of the difficulty is still very RNG dependent, with lots of mechanics that are not fun at all to play around.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics of the game have received positive feedback, with many users praising the artwork for its charm and evocative style reminiscent of "Darkest Dungeon." The art balances complexity and clarity, enhancing the overall experience, while the aesthetics—including sound and music—contribute to an engaging atmosphere. However, the game's challenging difficulty may detract from the enjoyment for some players.

    • “The aesthetics are fantastic: from the art, to the sounds, and the subtle music score.”
    • “Art style finds a balance between evocative and easy to parse.”
    • “The game has done a fantastic job with its enthralling art style, weapons, and unique characters.”
    • “It's a roguelike that uses dice in the art style of Darkest Dungeon.”
    • “The art style finds a balance between evocative and easy to parse.”
    • “The art style is quite charming, reminiscent of Darkest Dungeon.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is generally well-received, with many praising its solid quality and atmospheric integration with the artwork. However, some players feel that the quality declines after the initial zone, contrasting with the typically strong music found in indie games. Overall, while the aesthetics and sound design are highlighted as fantastic, opinions on the music's consistency vary.

    • “The music, art, and atmosphere are really off the chain.”
    • “The aesthetics are fantastic: from the art to the sounds and the subtle music score.”
    • “Music and sound are also cool, and the game loop is fun as well.”
    • “It also has bad music after the first zone, which I thought was one of the indie genre's eternal positive aspects - good music.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its unique blend of music, art, and imaginative designs, creating a captivating fantasy setting. Players appreciate the strong foundation and innovative mechanics, which contribute to a rich lore and engaging gameplay experience, despite the early access status. Overall, the atmosphere is described as both pleasant and spooky, enhancing the enjoyment of the roguelike dice builder genre.

    • “The music, art, and atmosphere are really off the chain.”
    • “The fantasy setting is atmospheric, the enemies feature imaginative designs, and the build variety is already substantial.”
    • “This is such a unique and atmospheric game, with a great lore in mythological creatures.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers a solid foundation for replayability, providing 5-10 hours of engaging roguelike gameplay, but many players feel it needs more content to enhance this aspect. For genre enthusiasts, the evolving early access nature and randomization of weapons and dice promise hundreds of hours of replayability, making it a worthwhile investment.

    • “For genre enthusiasts willing to step into an evolving early access title, it offers a compelling and replayable experience with plenty of room to grow.”
    • “The randomization of the weapons and dice will add hundreds of hours of replayability and is well worth the ten dollars this game cost me.”
    • “Pretty fun; in dire need of more content for replayability's sake, but what's there is good for about 5-10 hours of engaging roguelike gameplay.”
  • grinding
    3 mentions Positive Neutral Negative

    Players appreciate that item unlocks are tied to in-game accomplishments, making even unsuccessful attempts feel rewarding, while noting that the grind for these unlocks is minimal.

    • “The grinding in this game feels endless and tedious, making it hard to stay engaged.”
    • “I find the grind to be overly repetitive, which detracts from the overall enjoyment of the game.”
    • “The amount of time required to level up is excessive, turning what could be fun gameplay into a chore.”
  • story
    3 mentions Positive Neutral Negative

    The story is generally well-received, with users appreciating its quality, though some express a desire for additional background and depth.

    • “The story is engaging and well-crafted.”
    • “The narrative is captivating and keeps you invested.”
    • “The character development adds depth to the overall story.”
    • “The story feels incomplete; some more background would be nice.”
    • “I found the plot to be predictable and lacking depth.”
    • “The character development is weak, making it hard to connect with the story.”
  • stability
    1 mentions Positive Neutral Negative

    Users express frustration with the game's stability, citing a game-breaking bug that detracts from the overall experience and makes it difficult to justify continuing to play, especially given the availability of other glitch-free roguelikes.

    • “There are too many competing EA roguelikes out there without glitches like this to justify continuing after such a game-breaking bug.”
  • optimization
    1 mentions Positive Neutral Negative

    The game is praised for its engaging multi-turn dynamic risk-mitigation optimization puzzle mechanics, offering players a fun and challenging experience.

    • “It's a fun multi-turn dynamic risk-mitigation optimization puzzle.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is subjective, with some players finding charm in characters that others dislike, suggesting that the comedic elements may not resonate with everyone.

    • “Funny fact, my favorite character is actually the one that most people hate, the Forsaken, which really makes me think some people are not understanding the charm of the game.”
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35h Median play time
24h Average play time
3-45h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Die For The Lich is a role playing game with fantasy theme.

Die For The Lich is available on PC, Web Browser and Windows.

On average players spend around 24 hours playing Die For The Lich.

Die For The Lich was released on November 10, 2025.

Die For The Lich was developed by Miroko.

Die For The Lich has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Die For The Lich is a single player game.

Similar games include SpellRogue, Backpack Hero, Peglin, Dice & Fold, Across the Obelisk and others.