Devils & Demons
- October 6, 2015
- HandyGames
n a magic age, where dragons ruled and the world of Desola was at the height of its glory, a demonic portal opened its infernal abyss in the shadowlands. The realm was ravaged by Devils & Demons.
Reviews
- Enjoyable turn-based strategy system with great graphics.
- Fast-paced and simple execution makes it easy to play.
- Offers mindless entertainment after a hard day's work.
- Game feels like a barebones mobile port with no depth or challenge.
- Clunky UI and frequent loading screens disrupt gameplay.
- Graphics and animations are low quality, making the game visually unappealing.
- story13 mentions
- 31 % positive mentions
- 38 % neutral mentions
- 31 % negative mentions
The story is generally perceived as shallow and lackluster, providing only mild entertainment, particularly after a long day. While the narrator's performance during major cutscenes is noted as a highlight, issues with audio timing and irrelevant animations detract from the overall experience. Players find the main plot and side quests to be unremarkable, with automated encounters failing to enhance engagement.
“The story is entertaining enough but nothing special (yet).”
“There are possible side-quests and a main story, with random encounters during world map travel (which is automated).”
“Might I suggest SRW, or Front Mission 3-5, or the Fire Emblem series, or one of HBS's Shadowrun games, particularly Dragonfall and Hong Kong, or one of those Spiderweb Software RPGs.”
“The plot is dull and lackluster, and the one saving grace is the narrator that does the major cutscenes is decent. However, the developers even manage to screw that up by messing up the timing between audio clips and creating awkward gaps of silence to show off some ugly animation that bears no relevance to the plot.”
“I might have been more patient to see if things picked up, but the animations play out too slowly, and I felt the spells, abilities, and story were just not interesting.”
“There are possible side quests and a main story, with random encounters during world map travel, which is automated.”
- graphics8 mentions
- 38 % positive mentions
- 38 % neutral mentions
- 25 % negative mentions
The graphics of the game receive mixed reviews; while some players praise them as fantastic and well-suited for the turn-based strategy system, others criticize them as poor and lacking polish. Overall, the reception is polarized, with significant variation in player experiences.
“The game is very interesting, the graphics are fantastic, and the PC version is easy to use as well.”
“Love the turn-based strategy system and graphics.”
“The graphics are fantastic.”
“Graphics: again, not good.”
“There is no save option in the game and the graphics are like a joke.”
- gameplay8 mentions
- 0 % positive mentions
- 63 % neutral mentions
- 38 % negative mentions
The gameplay is criticized for being overly simplistic and lacking depth, with mechanics that feel designed for monetization rather than challenge. Despite being a port without microtransactions, it retains a pay-to-win resurrection feature that detracts from the overall experience, leading to a perception of laziness in design. Overall, the gameplay is deemed unsatisfactory and unengaging.
“But it is as barebones mechanically as can be.”
“The hilarious part is they've kept the bits of the game that were clearly meant to get you to pay money to make the game easier, and now they are just there as either a really dumb mechanic or an unreasonably costly character that was clearly meant to be purchased in the app which has microtransactions while this port does not.”
“This is it: your character dies on the field and a gravestone drops there. You click on the gravestone whenever you want and pay gold to resurrect him instantly. The game still has the exact same pay-to-win mechanic of letting you instant resurrect characters mid-battle for currency, even though it is ported onto a PC without any microtransaction system. They clearly couldn't be bothered to give it any semblance of a challenge by just throwing away the resurrection in battle option completely.”
- monetization5 mentions
- 0 % positive mentions
- 40 % neutral mentions
- 60 % negative mentions
The monetization aspect of the game is heavily criticized, as it appears to be a port of a mobile game designed around microtransactions, leaving players with mechanics that feel frustratingly grindy and unbalanced without the option to pay for enhancements. Reviewers note that features intended to encourage spending are still present, resulting in a gameplay experience that feels incomplete and poorly adapted for a non-microtransaction environment.
“But if you'd rather play something good and not a tedious grindfest, because this is a port of a crappy mobile game meant to run on microtransactions, play something else.”
“I started playing it for a while when I thought to myself, 'Huh, this game looks like it was designed to be used with microtransactions.'”
“The hilarious part is they've kept the bits of the game that were clearly meant to get you to pay money to make the game easier, and now they are just there as either a really dumb mechanic or an unreasonably costly character that was clearly meant to be purchased in the app which has microtransactions while this port does not.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviews indicate that the grinding in this game is seen as tedious and repetitive, primarily appealing to those who enjoy spending extensive hours on such tasks. Many recommend seeking more engaging alternatives, as the game feels like a port of a mobile title designed around microtransactions.
“But if you'd rather play something good and not a tedious grindfest, because this is a port of a crappy mobile game meant to run on microtransactions, play something else.”
“Tl;dr: if you just want something to waste several dozen hours doing repetitive and tedious grinding, this'll do; otherwise, go play something more engaging.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game stems from its retention of mechanics and characters originally designed for microtransactions, which now appear as absurdly overpriced or pointless features in the port. This irony highlights the disconnect between the game's original monetization strategy and its current free-to-play format, adding a layer of comedic critique.
“The hilarious part is they've kept the bits of the game that were clearly meant to get you to pay money to make the game easier, and now they are just there as either a really dumb mechanic or an unreasonably costly character that was clearly meant to be purchased in the app, which has microtransactions while this port does not.”
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere is richly detailed, featuring atmospheric bookshelves and old desks adorned with vials and recipes, creating an immersive and enchanting environment.
“The atmospheric bookshelves, filled with old descriptions, vials, and recipes, create an immersive experience.”
“The atmosphere is enriched by the presence of atmospheric bookshelves and intriguing old descriptions.”