Devils & Demons
- October 6, 2015
- HandyGames
n a magic age, where dragons ruled and the world of Desola was at the height of its glory, a demonic portal opened its infernal abyss in the shadowlands. The realm was ravaged by Devils & Demons.
Reviews
- The turn-based strategy system is enjoyable and the graphics are appealing.
- The game offers mindless entertainment and is easy to play after a long day.
- There is a variety of enemies that provide a decent challenge, and the developer is responsive to feedback.
- The game frequently crashes, especially after levels, leading to a frustrating experience.
- It feels like a barebones mobile port with clunky UI and poor animations.
- The storyline is shallow, and the gameplay lacks depth and challenge, making it boring for some players.
- story6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The story is generally considered shallow and dull, providing only mindless entertainment, with a decent narrator that is undermined by poor audio timing and irrelevant animations. While there are side quests and a main storyline, the overall plot lacks depth and excitement, leaving players wanting more.
“The storyline is a little shallow but great for some mindless entertainment after a hard day's work.”
“The story is entertaining enough but nothing special (yet).”
“There are possible side quests and a main story, with random encounters during world map travel (which is automated).”
“The plot is dull and lackluster, and the one saving grace is the narrator that does the major cutscenes. However, the developers even manage to screw that up by messing with the timing between audio clips, creating awkward gaps of silence to showcase some ugly animation that bears no relevance to the plot.”
“I might have been more patient to see if things picked up, but the animations play out too slowly, and I felt the spells, abilities, and story were just not interesting.”
“There are possible side quests and a main story, with random encounters during world map travel, which is automated.”
- graphics4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The graphics of the game receive mixed reviews; while some players praise them as fantastic and well-suited for the turn-based strategy system, others criticize them as subpar and even laughable. Overall, the visual presentation appears to be a divisive aspect among users.
“The game is very interesting, the graphics are fantastic, and the PC version is easy to use as well.”
“Love the turn-based strategy system and graphics.”
“Graphics: again, not good.”
“There is no save option in the game and the graphics are like a joke.”
- gameplay4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The gameplay is criticized for being overly simplistic and lacking depth, with mechanics that feel designed for monetization rather than challenge. Players note the persistence of pay-to-win elements, such as the ability to instantly resurrect characters mid-battle for in-game currency, which detracts from the overall experience. Overall, the gameplay is deemed unsatisfactory and lacking in engagement.
“The gameplay is engaging and offers a variety of mechanics that keep you invested in the experience.”
“The controls are intuitive, making it easy for new players to jump in while still providing depth for veterans.”
“The combat system is dynamic and allows for creative strategies, making each encounter feel unique and exciting.”
“But it is as barebones mechanically as can be.”
“The hilarious part is they've kept the bits of the game that were clearly meant to get you to pay money to make the game easier, and now they are just there as either a really dumb mechanic or an unreasonably costly character that was clearly meant to be purchased in the app, which has microtransactions while this port does not.”
“This is it: your character dies on the field and a gravestone drops there. You click on the gravestone whenever you want and pay gold to resurrect him instantly. The game still has the exact same pay-to-win mechanic of letting you instantly resurrect characters mid-battle for currency, even though it is ported onto a PC without any microtransaction system. They clearly couldn't be bothered to give it any semblance of a challenge and just threw away the resurrection in battle option completely.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy of the game has been criticized for its reliance on microtransactions, with elements designed to encourage spending remaining in the game despite the absence of a payment system in the current port. Players feel that these features detract from the overall experience, presenting either frustrating mechanics or overpriced characters that seem intended for purchase.
“I started playing it for a while when I thought to myself, 'Huh, this game looks like it was designed to be used with microtransactions.'”
“The hilarious part is they've kept the bits of the game that were clearly meant to get you to pay money to make the game easier, and now they are just there as either a really dumb mechanic or an unreasonably costly character that was clearly meant to be purchased in the app, which has microtransactions while this port does not.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game is derived from its awkward retention of mechanics originally designed for monetization, which now come off as either absurdly ineffective or overly expensive, highlighting the irony of their presence in a non-microtransaction version.
“The hilarious part is they've kept the bits of the game that were clearly meant to get you to pay money to make the game easier, and now they are just there as either a really dumb mechanic or an unreasonably costly character that was clearly meant to be purchased in the app, which has microtransactions while this port does not.”
“The humor in the game is spot on, with witty dialogue and absurd situations that keep you laughing throughout.”
“I love how the game pokes fun at itself and the gaming industry, making light of common tropes and clichés in a clever way.”
- atmosphere1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The atmosphere is richly immersive, featuring atmospheric bookshelves and intricately designed environments filled with old descriptions, vials, and recipes, which contribute to a captivating and enchanting setting.
“The atmospheric bookshelves, filled with old descriptions, vials, and recipes, create an immersive experience.”
“The game’s environment is rich with detail, enhancing the overall atmosphere and drawing players into its world.”
“Every corner of the game is meticulously crafted, contributing to a hauntingly beautiful atmosphere that lingers long after playing.”