- July 15, 2023
- ApeHardware
DETUNED
Platforms
About
https://store.steampowered.com/widget/2325040/ The festival is here. The music is everywhere, and it only gets louder as the main event approaches. Too bad it hurts you. You are tired of this. You have decided to seek a way out. However, it won’t be easy... Playable misophonia DETUNED is a bizarre game based on personal experiences with sensitivity to noise. It turns classic rhythm gamepl…
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- Detuned offers a unique and experimental gameplay experience that blends rhythm and roguelike elements, creating a strange yet engaging atmosphere.
- The game's art style and surrealistic visuals contribute to its unsettling charm, making it a standout piece in the realm of indie games.
- Despite its complexity, the game has a solid gameplay loop that rewards patience and exploration, with multiple endings to discover.
- The game suffers from several bugs, including game-breaking issues that can disrupt the experience, such as black screens and unexpected exits.
- The tutorial is confusing and not very helpful, making it difficult for players to grasp the mechanics and objectives, which can lead to frustration.
- Difficulty variance can be extreme, with some runs being overly easy while others are nearly impossible, impacting the overall balance and enjoyment.
gameplay
16 mentions Positive Neutral NegativeThe gameplay is characterized by a hectic and engaging loop that requires players to constantly scan the screen for pearls while avoiding musical hazards, reminiscent of titles like "Five Nights at Freddy's" and "Papers, Please." While the mechanics initially feel disjointed, they eventually come together in a satisfying way as players progress, though some reviewers criticize the reliance on a generic tutorial rather than a more organic learning experience. Overall, the gameplay is seen as solid but not overly complex, with room for improvement in how mechanics are introduced.
“At first glance, it might seem it's more art than game, but there is definitely a solid gameplay loop in here, even if not too complex.”
“Discordant, unsettling, and strangely satisfying, the game has a sort of hectic gameplay where your eyes are scanning all over the screen constantly and reacting to stuff, which is kinda similar to something like FNAF or Papers, Please, I suppose.”
“A note sheet on the left of the screen shows you which areas music will play in next, and it's your job to avoid them while scanning the scenery for pearls, some obvious and some fiendishly tucked away in hard-to-see spots, with new obstacles and mechanics being introduced as you get further into a run.”
“I didn't really feel like any of the mechanics came together that well. The first time I beat the game, I only bought one small healing item, so even though you have all these upgrades, it didn't really matter.”
“I think if you're making a deconstruction game, the last thing you want to do is explain how it works. If you do, maybe do it through natural gameplay progression, not just injecting an explanation.”
“I don't like how you make an experimental game and then shove a generic tutorial into it. I say either do it more organically through gameplay or don't do it at all.”