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DESYNC

A fast, punishing, stylish first-person shooter with a unique character-action-style formula and nuanced combat to boot. Hardcore and rewarding, if you can get a handle on it.
DESYNC Game Cover
71%Game Brain Score
gameplay, music
story, grinding
77% User Score Based on 285 reviews
Critic Score 64%Based on 9 reviews

Platforms

PCWindows
DESYNC Game Cover

About

DESYNC is a single player shooter game. It was developed by The Foregone Syndicate and was released on February 28, 2017. It received mostly positive reviews from both critics and players.

DESYNC is an intense, single-player first person shooter that begs you to play dangerously and creatively. Eliminate your opponents as you perform violent attack sequences using the explosive digital weaponry and lethal side-arms at your disposal. Switch weapons and move masterfully to unleash Attack Sequences – special moves that deal bonus damage and effects. Launch an enemy into a trap with a …

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77%
Audience ScoreBased on 285 reviews
gameplay47 positive mentions
story4 negative mentions

  • Fast-paced gameplay with satisfying gunplay and movement mechanics.
  • Great aesthetic with a vibrant neon art style and an excellent synthwave soundtrack.
  • Challenging combat that encourages creative kills and replayability through scoring systems.
  • Unforgiving difficulty with frustrating enemy mechanics and lack of clear audio cues.
  • Poorly explained mechanics and upgrades, leading to confusion for players.
  • Visual effects can be overwhelming and may cause discomfort, detracting from the overall experience.
  • gameplay
    123 mentions Positive Neutral Negative

    The gameplay in "Desync" is characterized by fast-paced, skill-based mechanics that encourage creative combat and strategic weapon use, drawing inspiration from classic shooters like Doom and Bulletstorm. While many players appreciate the satisfying movement and unique mechanics, some find the gameplay frustrating due to a lack of clear instructions and an unbalanced difficulty that can detract from the overall experience. Overall, the game offers a visually appealing and engaging experience, but its execution may leave some players feeling overwhelmed or confused.

    • “The gameplay works perfectly with the soundtrack and graphics, which ultimately leads to a lot of fun!”
    • “The gameplay is tight and smooth, the visual style is crazy and super 80s, the difficulty is insane and requires quick reflexes to stay alive, and the soundtrack; godlike.”
    • “Charging enemies knocking them down with the shotgun then closing for a finisher is viscerally satisfying, and the desync mechanic does a good job of encouraging the player to switch it up and use several methods to dispatch enemies.”
    • “Although I haven't played this game for too long, Desync seemed like a cool shooter at first, but the aesthetic of the game grows old way too quickly, and the overall gameplay is too similar to Heavy Bullets, only without the fun mechanics or enemy variety.”
    • “By the end of my time with you, it felt like more of a chore rather than something I genuinely enjoyed, with gameplay being tedious to the point where I just wanted it to be over.”
    • “The complete lack of information about the mechanics of this game, both in and out of the game itself, proves to be quite frustrating.”
  • music
    119 mentions Positive Neutral Negative

    The music in "Desync," primarily composed by Daniel Deluxe and Volkor X, is widely praised for its outstanding synthwave soundtrack that perfectly complements the game's neon aesthetic and fast-paced gameplay. Reviewers highlight the soundtrack as a standout feature, enhancing the overall experience and keeping players engaged, even during challenging moments. While some opinions vary on the game's other aspects, the consensus is that the music is a major draw and worth purchasing separately.

    • “The ultra-stylized graphics paired with the synth-wave soundtrack by Volkor X and Daniel Deluxe set up a great atmosphere.”
    • “Honestly, Desync has one of the best soundtracks in an FPS I've ever heard, and I've played many of them in my day.”
    • “The music fits so seamlessly into the levels and it's just fantastic even when not playing the game.”
    • “I'm not an expert, but it sounded like generic electronic music.”
    • “Just buy the soundtrack and play Doom instead.”
    • “On the other hand, I'd just grab the soundtrack from the artist's Bandcamp pages so you don't have to bother with this game.”
  • graphics
    109 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their vibrant, neon aesthetic and unique art style, which effectively complements the synthwave soundtrack. However, some players find the visuals overwhelming or disorienting, leading to discomfort during extended play sessions. Overall, while the graphics are visually striking and appealing to fans of retro and cyberpunk styles, they may not be suitable for everyone due to their intensity and potential for causing eye strain.

    • “The ultra-stylized graphics paired with the synth-wave soundtrack by Volkor X and Daniel Deluxe set up a great atmosphere.”
    • “This game is no different - it's damn slick and has a unique visual aesthetic that catches the eye.”
    • “The graphics are vibrant and smooth.”
    • “This game has the worst aesthetics in a shooter I've played in a long time, and it's painful to even look at.”
    • “The graphics are certainly a looker but unfortunately they are too 'busy'; I can't play more than 20-30 minutes in a row until I just don't want to play any longer.”
    • “This game has the most nauseating art style I've ever experienced in my life; I managed four minutes before I had to alt + F4.”
  • story
    22 mentions Positive Neutral Negative

    The game's story is minimal and largely absent, focusing instead on fast-paced gameplay and high-score challenges. Players navigate through missions without a significant plot, which some appreciate as it allows for a more streamlined experience centered on combat rather than narrative. Overall, the lack of a traditional story is seen as acceptable given the game's arcade-style design and emphasis on skill-based mechanics.

    • “I recommend this game for its gameplay and story.”
    • “It implements some unique ideas for gameplay and doesn't try to make the story more than what it needs to be, which I always appreciate.”
    • “While the plot has a lack of story, what you need to do is fight your way through the enemies all the way to the end.”
    • “The game relies on going through rooms of enemies in a linear fashion instead of a story-like layout, but this is fine since it makes up for it with its very satisfying gameplay.”
    • “I would not recommend it to anybody who needs to 'git gud' or to anybody wanting any semblance of story whatsoever.”
  • replayability
    12 mentions Positive Neutral Negative

    Overall, the game offers a solid level of replayability, particularly for players interested in high scores and leaderboard challenges, despite its relatively short length of 5-25 hours depending on playstyle. While some users noted issues with the weapon upgrade system and lack of multiplayer options, many found the gameplay engaging enough to warrant multiple playthroughs, especially with the inclusion of alternate level versions and a variety of content.

    • “Still, loads of fun and lots of replayability if you like going for high scores.”
    • “This game will take around 5-14 hours to complete depending on skill, and if you are willing to do everything, there is also replay value here to be had.”
    • “It has lots of content, plenty of replayability, and a great soundtrack.”
    • “While it's certainly replayable (I know I went back and replayed some levels), it's simply rather short.”
    • “Last thought, there aren't a lot of levels and there is no multiplayer; there are score leaderboards and an alternate version for each level, which does not increase the replay value above zero; desync is cheap enough to make up for that.”
    • “The weapon upgrade system is mostly pointless and not well balanced and hitboxes are a little odd, but once you get past these problems you'll find a deep, complex singleplayer experience that rewards quick reflexes and thinking, has loads of replayability and is an absolute blast to play.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised for its ultra-stylized graphics and synth-wave soundtrack, creating a captivating cyberpunk experience that resonates with fans of the genre. While some players appreciate the minimalist design and unique visual effects, others feel it may detract from accessibility and combat creativity. Overall, the combination of visuals and sound design effectively establishes a distinctive retro-futuristic ambiance.

    • “The ultra-stylized graphics paired with the synth-wave soundtrack by Volkor X and Daniel Deluxe set up a great atmosphere.”
    • “Desync leads a very atmospheric tone which is complemented by the legendary Daniel Deluxe and Volkor X; this is a cyberpunk fan's dream come true.”
    • “Nothing I've ever played has had quite the same kind of atmosphere.”
    • “Fast-paced, pretty hard, retro-futuristic atmosphere game.”
    • “+ excellent atmosphere”
  • grinding
    7 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while some enjoy the challenge and replayability of achieving high scores, many feel that it often devolves into tedious and frustrating gameplay. The repetitive nature of grinding, especially when faced with overwhelming enemies, can lead to a sense of relief rather than accomplishment upon completion, making it feel more like a chore than an enjoyable challenge.

    • “By the end of my time with you, it felt like more of a chore rather than something I genuinely enjoyed, with gameplay being tedious to the point where I just wanted it to be over.”
    • “Not particularly interesting and super grindy when you get a one-shot enemy at wave 7 and have to start at wave 1.”
    • “However, all too often the game presents situations that are challenging in ways that are tedious and unfun, where the satisfaction of finishing isn't so much a sense of accomplishment as it is a sensation of 'glad I don't have to do that again.'”
  • optimization
    6 mentions Positive Neutral Negative

    Overall, the game's optimization has received mixed feedback, with users highlighting a need for more graphical settings and better support for low-spec systems and 2K monitors. While some players report satisfactory performance, others experience issues such as black bars and a general lack of optimization options.

    • “It lacks good graphical settings and needs to be optimized.”
    • “All I can ask for is a few more optimization options for low-spec systems.”
    • “It's always important to point out games with horrid optimization for those with lesser rigs.”
    • “Needs optimization for 2K monitors, as on mine it had black bars and looked weird.”
  • stability
    4 mentions Positive Neutral Negative

    Overall, the game's stability has improved significantly since its 2017 release, with players noting smoother performance and fewer noticeable glitches. However, some still feel that certain design choices detract from the experience, suggesting that while the game runs well, it could benefit from further refinements in gameplay mechanics and enemy design.

    • “So far, I'm enjoying it, and it runs great.”
    • “If the devs added better instruction (or any instruction), got rid of most or all of the purposeful visual glitches, made movement something more in depth than simply 'dash often', added better audio cues for keeping track of enemies, diversified enemy tactics and AI, and improved some of their arena designs, it could be a very unique and fun game; unfortunately, as it stands now, the devs seem to be willing to hide bad design decisions behind the cop-out of being an intentionally 'difficult' (read: frustrating) game.”
    • “Love flickering glitches and effects that make your eyes go brr?”
    • “Truth be told, it's clear this game has been patched a lot since its original release in 2017, showing some commendable care and dedication from the devs. However, the graphical effects and glitches aren't as noticeable as the things I saw in old videos now, everything plays smooth and silky, and each enemy tends to have its distinct movement and attack patterns.”
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2h Median play time
3h Average play time
1-5h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

DESYNC is a shooter game.

DESYNC is available on PC and Windows.

On average players spend around 3 hours playing DESYNC.

DESYNC was released on February 28, 2017.

DESYNC was developed by The Foregone Syndicate.

DESYNC has received mostly positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its story.

DESYNC is a single player game.

Similar games include Strafe, GTTOD: Get To The Orange Door, Eldest Souls, Ghostrunner, Project Warlock and others.