"Design House Escape" is a 2024 puzzle-based escape game, available on Android, iOS, and web browsers. Players must navigate through a series of rooms in a mysterious house, using floor plans and models to strategize their escape. Every room holds secrets and obstacles to overcome, challenging players to unravel the mysteries and find their way out.
Fun and challenging with clever and inventive puzzles.
Good graphics and logical puzzles that are engaging and not repetitive.
Players appreciate the ability to choose when to see ads, enhancing the overall experience.
The game is a bit on the shorter side, which may not satisfy all players.
Some users have difficulty accessing the game on their devices due to compatibility issues.
A few players found the puzzles to be easier compared to previous games in the series.
monetization
2 mentions Positive Neutral Negative
100%
Players appreciate the monetization model, noting that ads are only presented as optional clues, allowing them to choose when to engage with them. This approach enhances the gaming experience by providing players with control over ad exposure.
“The only ads are clues!”
“I love how we get to pick when ads come.”
graphics
2 mentions Positive Neutral Negative
100%
The graphics in the game are praised for their quality and appeal, contributing to an engaging visual experience. Players appreciate the combination of nice graphics with innovative puzzle designs that set it apart from typical escape games.
“Logical puzzles, good controls, and impressive graphics.”
“Nice graphics and innovative types of puzzles that are not repetitive like other escape games.”
story
1 mentions Positive Neutral Negative
300%
The story aspect of the game is minimal, with a focus primarily on puzzles rather than narrative elements, which some players appreciate as it avoids unnecessary distractions.
“The story feels like an afterthought, overshadowed by the puzzles.”
“There is a lack of depth in the narrative, making it hard to connect with the characters.”
“The plot is predictable and fails to engage the player.”