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Deponia Doomsday

“Deponia” is full of humor, funny puzzle-solving, and with a setting that I thoroughly enjoy in fiction. For anyone who likes point-and-click adventures, this series is one for you.
Deponia Doomsday Game Cover
77%Game Brain Score
story, humor
grinding, stability
81% User Score Based on 1,290 reviews
Critic Score 74%Based on 12 reviews

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Deponia Doomsday Game Cover

About

Deponia Doomsday is a single player role playing game with comedy and science fiction themes. It was developed by Daedalic Entertainment and was released on March 1, 2016. It received mostly positive reviews from critics and positive reviews from players.

One fateful night, Rufus awakes from a haunting nightmare: he sacrificed himself to save Deponia. But at what price? Elysium, the floating city crash-landed on the planet. As the last surviving Deponian, he fought savage fewlocks, but in the end, there was only one way out: He had to blow up Deponia! And... He grew a mustache. Of course he realized that these gruesome events -especially the mustac…

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81%
Audience ScoreBased on 1,290 reviews
story230 positive mentions
grinding24 negative mentions

  • Beautiful hand-drawn art style with vivid, detailed backgrounds and expressive animations.
  • Humorous and clever writing consistent with the original trilogy's style, offering plenty of witty dialogue and slapstick comedy.
  • Intriguing and ambitious story exploring time travel, fate, and sacrifice, providing closure and further development of central characters Rufus and Goal.
  • Confusing and convoluted time travel plot with multiple loops and timelines, making the story hard to follow for many players.
  • Puzzle design includes some illogical solutions and heavily relies on trial and error; timed segments and repetitive gameplay can also disrupt pacing and frustrate players.
  • The ending is divisive and bittersweet, which some fans found disappointing or felt undermined the original trilogy's conclusion; some interpreted parts of the game as a sarcastic response to fan backlash.
  • story
    798 mentions Positive Neutral Negative

    The story in Deponia Doomsday is a complex, time-travel-driven narrative that revisits and expands on the events of the original trilogy, offering new perspectives and additional character backgrounds. While some players appreciate its humor, emotional depth, and clever writing, many find it convoluted, repetitive, and ultimately redundant, as it does not alter the original trilogy’s definitive ending and can feel like a frustrating or cynical extension. Overall, it is praised for creativity and character work but criticized for an overcomplicated plot and a divisive, bittersweet conclusion.

    • “But with Doomsday, it also comes the most emotionally resonant message that Deponia has ever offered: it's a story about the five stages of grief, and a story about the power of hope.”
    • “This is a great game to close the Deponia story.”
    • “Deponia Doomsday is a fantastic point-and-click adventure, bringing back the wit and charm I loved from the original trilogy and doing great justice to both the original plot and the genre at large.”
    • “Tl;dr -- in the end, Doomsday banks on its storytelling & writing, neither of which are good enough to be worth the playthrough.”
    • “The plot centers around a confusing time paradox, creating progressively deeper and more bewildering plot holes with each passing scene, from which it fails to recover.”
    • “The whole story is straight up bad, except for the final 10 minutes which was the only important part; might as well just make the 10-minute part as the whole game.”
  • humor
    284 mentions Positive Neutral Negative

    The humor in this Deponia installment largely retains the series’ signature quirky, absurd, and sometimes dark comedy, with witty dialogues and clever gags that fans appreciate. However, some find the humor less sharp or more juvenile and repetitive compared to earlier entries, occasionally veering into cringe or offensive territory, and some meta-jokes and puzzle-related humor fall flat or feel overused. Overall, while still providing many laugh-out-loud moments and maintaining the franchise's comedic charm, the humor may be polarizing and sometimes less consistent than in the original trilogy.

    • “The humor and art direction are as always just a delight and the game is even fun to complete (as long as you ignore the 1001 jackalopes achievement)!”
    • “Hilarious storytelling and a beautiful adventure <3”
    • “Hilarious, charming, and surprisingly heartfelt at times, Deponia Doomsday is probably the best game in the series, and certainly the longest and most satisfying.”
    • “Humor is dated even for 2016 and most of the dialog is just quirky one-liners that are tedious to click through, not funny.”
    • “It's not fun and it's not funny; if anything, the finale shatters the post-apocalyptic tone of the first three games in favor of disconnected silliness.”
    • “The end of Deponia Doomsday is so damn unsatisfying it's not funny anymore.”
  • gameplay
    177 mentions Positive Neutral Negative

    The gameplay in Deponia Doomsday largely follows the traditional point-and-click adventure formula with puzzles, item combination, and dialogue, enhanced by a central time-travel and looping mechanic that adds complexity but can also lead to frustrating repetition, especially with time-limited sequences. While many appreciate the clever, quirky puzzles and fresh mechanics that add interactivity and variety, others find some puzzles overly obscure or tedious, with the new arcade-style elements and timer features detracting from the experience. Overall, gameplay is generally enjoyable and faithful to the series, offering around 10–15 hours of content, but its appeal depends on player tolerance for the more cumbersome time-based challenges and puzzle design.

    • “The main twist this time is a looping mechanic — at certain points, you’re stuck in a time loop until you discover the correct solution to progress.”
    • “The gameplay follows the classic point-and-click adventure style, filled with quirky puzzles and strange characters.”
    • “The new time-travel mechanics are put to great use, and every 'weird' puzzle solution was completely logical.”
    • “As stated, arcade elements were also in the game, however since the controls were not thought out, these elements may also prove a little frustrating especially during the open portal sequence near the end of the game as the shooting and moving mechanics were both controlled by the mouse.”
    • “Inventory puzzles dominate the gameplay loop, and while many are cleverly designed, some solutions are esoteric enough to frustrate even seasoned adventure game fans.”
    • “The time loop mechanics, that have a time limit and must be repeated if you do not perform a specific set of actions in time are really the worst idea.”
  • music
    108 mentions Positive Neutral Negative

    The music in the game is generally praised for its quality, emotional range, and fitting atmosphere, maintaining the series’ signature charm with whimsical and melancholic tracks. However, many note that much of the soundtrack is recycled from previous entries, with fewer new or memorable songs, particularly missing the iconic "huzzah" chorus songs that fans loved. While voice acting and overall sound design remain strong, some players find the music less impactful compared to the original trilogy.

    • “The soundtrack, composed by Finn Seliger and others, ranges from whimsical to melancholic, punctuating key moments with emotional depth.”
    • “The music is composed with unity, with attention to several melodic themes that get replayed with orchestrational variation throughout the soundtrack.”
    • “The puzzles are slightly easier than those of the first three games (which is convenient for those with dim-witted minds such as I), and the music is, as always, superb.”
    • “The soundtrack appears partly recycled from earlier entries, though it felt less repetitive, and the voice acting remains decent across the board.”
    • “The music doesn't quite match the standards set by the original trilogy, but this might be attributed to the game's scale in comparison to previous games.”
    • “Also no huzzah music, a vital characteristic of a Deponia game.”
  • graphics
    81 mentions Positive Neutral Negative

    The graphics in the game consistently receive high praise for their beautiful, colorful, and richly detailed hand-drawn art style that retains the series' distinctive cartoonish charm and slapstick tone. Smooth animations, well-crafted environments, and character designs create an engaging and visually appealing atmosphere that complements the humor and story. While some note slight thematic weight shifts and minor issues with puzzle integration, the overall graphical presentation remains a standout strength of the series.

    • “The hand-drawn environments are richly detailed and bursting with color, staying true to the aesthetic foundation laid by previous entries.”
    • “Doosmday’s graphics retain the charm that previous titles in the series created so well.”
    • “Graphics: Deponia Doomsday is beautiful, the drawings are well defined, each line and detail made with balance between animated and realistic effect, Daedalic as always dazzles and shines in this aspect.”
    • “The artwork and animation are solid, and the world-building continues to be a highlight, but the lack of a truly engaging narrative and a few odd gameplay choices hold it back from being truly great.”
    • “Artwork (drawings, iconic characters and their animations, story, dialogue, humour, music) felt as superb as in every previous Deponia game, but it was all ruined by the puzzles and especially the timed puzzles: puzzle design gradually decreased for point-and-click-adventure lovers through the game series (Deponia: only sporadic minigames; Chaos on Deponia: more minigames and sporadic timed puzzles; Goodbye Deponia: even more minigames, especially illogical order dependence of puzzles spoiling the fun; Deponia Doomsday: minigames and quicktime puzzles constantly messing up the point-and-click fun).”
    • “But I don't like paying this much money for Club Penguin artwork.”
  • emotional
    39 mentions Positive Neutral Negative

    Deponia Doomsday delivers a deeply emotional and often heart-wrenching experience, blending humor, touching moments, and thematic depth that explores grief and hope. Longtime fans appreciate its familiar characters and emotional stakes, resulting in a rollercoaster of feelings—from laughter to tears—though its intense emotional shifts may alienate some players. Overall, it is praised as a poignant and fitting farewell to the series, evoking strong attachments and lasting impact.

    • “Fans of the earlier games will recognize familiar characters, recurring motifs, and the distinctive cartoonish art style, but they may also find themselves surprised by the thematic weight and emotional stakes introduced in Doomsday.”
    • “But with Doomsday, it also comes the most emotionally resonant message that Deponia has ever offered: it's a story about the five stages of grief, and a story about the power of hope.”
    • “After the end I even shed a tear, not only because the ending and the story as a whole was very well written but also as it meant that this was probably the last time we visit Deponia and follow Rufus and his companions on their adventures.”
  • grinding
    24 mentions Positive Neutral Negative

    Grinding in this game is widely described as tedious and exhausting, especially due to repetitive tasks, extensive time loops, and challenging achievement hunting like the "1001 jackalopes." Many players found the later stages and achievements require hours of monotonous effort, detracting from the overall experience despite an otherwise engaging story. Using walkthroughs or skipping certain grinding achievements is often recommended to avoid frustration.

    • “A lot of backtracking and grinding if you want 100% achievements.”
    • “Some of the achievements are simply downright torture to get like the '1001 jackalopes' which requires probably hours for a person to complete doing an even more tedious task of making every possible match and cloning it.”
    • “If there's anything I would complain about, it is the fact that one of the achievements requires hours of stupid tedious work to get so I just skipped that one; tough bananas for my obsessive compulsion, really annoying.”
  • stability
    14 mentions Positive Neutral Negative

    The game suffers from numerous bugs and stability issues, including game-breaking glitches, crashes, stuck controls, and malfunctioning mini-games, which frustrate many players and can make it unplayable at times. While some minor glitches and quirky visual bugs exist, frequent save usage can help mitigate progress loss. Despite these problems, some fans still find it worth playing for its story and humor.

    • “Great game, but really buggy and constantly crashes.”
    • “Not only the story sucks, it's still buggy. I don't know how many months since it came out, but this game still doesn't work properly: the mini games get stuck, controls get stuck, character disappears, dialogues get broken, and game stalls.”
    • “The game is extremely buggy, and by that I mean absolutely frustratingly and mind-breakingly buggy.”
  • monetization
    13 mentions Positive Neutral Negative

    The monetization of the game is divisive, with some appreciating the lack of microtransactions and budget pricing, viewing it as a fair continuation rather than a cash grab. However, others criticize it as a clear cash grab, pointing to repetitive plot points, questionable DLC practices, and a sense of forced continuation after the series’ conclusion. Overall, opinions vary between seeing it as a justified addition for fans and as an unnecessary, exploitative release.

    • “No microtransactions, thank you!”
    • “This one is just a cash grab no doubt from the plot if you bought the game.”
    • “A cash grab that's not only actually worse, not only does it spit in your face, but the writers, like every second work about time travel, gets lost in his own writing.”
    • “This game does not need to exist and feels like a cash grab and a sort of revenge for the backlash of the ending of the third game.”
  • character development
    10 mentions Positive Neutral Negative

    Character development in the game presents a mixed reception: while some praise Rufus's positive growth and the trilogy's culmination, others feel the latest installment disregards previous character arcs and lacks the urgency of earlier entries. The addition of new characters and expanded storylines add depth for some players, but certain side characters are seen as bland compared to the richly developed cast of earlier games. Overall, the game offers significant character insights, especially for fans of the series, but its approach to development divides opinion.

    • “It was a perfect culmination of the trilogy and a perfect ending for Rufus' journey and character development.”
    • “However, as a former member of the 'I hate that stupid ending!' camp, I strongly urge you to give Deponia Doomsday a play, as you will otherwise not only miss one of the best adventure games of this decade, but will forego a massive amount of story and character development that puts certain things in context and gives a whole new perspective on the shocking end of Rufus' saga as seen in Goodbye Deponia.”
    • “If you've played the previous games in the franchise, you'll know that Goodbye Deponia ended with some pretty significant character development on Rufus' part.”
    • “They ignored any character development that occurred throughout the previous games and just went for the "kill".”
    • “It is filled with contrivances (and elephants), time-travel, flashbacks, events taking place prior to previous Deponia games (courtesy of solid continuity) and it makes sure to scrub any character development that might have been observable in the third Deponia game out of existence.”
    • “Also, the MCChronicle side character is bland without a personality; that much I have already noticed. It's totally different from the deep character development of Doc, Bozo, Gizmo.”
  • replayability
    9 mentions Positive Neutral Negative

    Replayability for this game is generally low, with some users finding it repetitive and less engaging than other titles in the series. However, the quirky achievements and complex story may entice fans to revisit it over time, especially within the context of the broader adventure game series.

    • “Which reminds me: I think there's some replay value for all the Deponia games, but especially this one, because the story was just hard to follow the first time around!”
    • “Had this been the end, I would've rated it positively and might even kept it for replay value.”
    • “ 404 - replayability not found”
    • “I don't feel this game has as much replay value as the other games.”
    • “Love the straightforward and quirky achievements that Deponia games provide for a little replayability, but the inclusion of ‘grind 243 combinations’ was daunting (mistakes would’ve been devastating).”
  • atmosphere
    9 mentions Positive Neutral Negative

    The game's atmosphere is generally praised for its strong art style, animation, and familiar landscapes, maintaining the series' signature feel. However, some users feel the humor and music are less impactful than in previous titles, leading to a slightly diminished edge and emotional connection. Overall, the atmosphere combines both new and recurring themes, offering a varied yet familiar experience.

    • “Awesome art style, animation, and atmosphere.”
    • “Now to the game: the style, art, gameplay, and atmosphere is as great as in the first three parts.”
    • “We got all the humor, amazing landscapes, familiar atmosphere and characters!”
    • “It seems Doomsday has toned back a little on some of the punchier humour that was the trademark in earlier titles, and whilst I wasn’t particularly fond of that humour myself, I did find that the game lacked an atmosphere and edge that it had previously held quite well due to the presence of its a-political stance.”
    • “It's not a major element in the dialogues but frequent enough to have annoyed me and soiled some of the atmosphere.”
    • “The atmosphere has a larger variety, there are more backgrounds with both new and recurring themes; storyline is a little crazy, which is not necessarily a bad thing for the series.”
  • optimization
    2 mentions Positive Neutral Negative

    Users note that the game runs smoothly, especially compared to previous versions, marking a significant improvement in optimization while maintaining great art quality.

    • “Art is great this time around, and it runs smoothly.”
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13h Median play time
12h Average play time
11-16h Spent by most gamers
*Based on 14 analyzed playthroughs
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Frequently Asked Questions

Deponia Doomsday is a role playing game with comedy and science fiction themes.

Deponia Doomsday is available on Nintendo Switch, PlayStation 4, iPhone, Windows and others.

On average players spend around 12 hours playing Deponia Doomsday.

Deponia Doomsday was released on March 1, 2016.

Deponia Doomsday was developed by Daedalic Entertainment.

Deponia Doomsday has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Deponia Doomsday for its story but disliked it for its grinding.

Deponia Doomsday is a single player game.

Similar games include Goodbye Deponia, Deponia: The Complete Journey, Chaos on Deponia, Deponia, Edna & Harvey: Harvey's New Eyes and others.