Demons Never Lie
- October 22, 2019
- IndieBug
"Demons Never Lie" is a narrative-driven psychological horror game. Investigate a series of supernatural events and uncover the dark truth behind a family's past. Players must navigate through terrifying encounters and make difficult choices that will affect the outcome of the story. Delve into a chilling tale of guilt, redemption, and survival.
Reviews
- The game features a well-written and engaging story that explores deep themes and character development.
- The pixelated art style is visually appealing and adds a unique charm to the game.
- Despite its flaws, the game offers a compelling experience with interesting twists and replay value.
- Animations are poorly executed, often fading to white during actions, which detracts from the overall experience.
- The game lacks quality-of-life features such as sound mixing, chapter select, and save history, making it feel unpolished.
- Movement can be frustratingly slow, and navigating the environment may lead to tedious gameplay.
- story33 mentions
- 42 % positive mentions
- 48 % neutral mentions
- 9 % negative mentions
The game's story is a mixed bag, praised for its impressive writing and engaging themes involving angels, demons, and redemption, yet criticized for pacing issues and a lack of emotional impact in key moments. While some players found the narrative gripping and unpredictable, others noted inconsistencies and a confusing tone that detracted from the overall experience. Despite its flaws, many agree that the story is a standout feature that elevates the game, making it worth the investment for those who appreciate thoughtful storytelling.
“The story is impressively well-written, and despite its flaws, it deserves all the praise it has received.”
“It is a fascinating story about angels and demons, life and death, culminating in a dark ritual, a case of a serial killer, and a compelling narrative about the redemption of the protagonist.”
“Considering it was created by one person on a very small budget, I cannot believe how great this story was; it feels like a worthy script for a Netflix show.”
“When it comes to the game's story, DNL struggles to build suspense and drama during important moments.”
“The story doesn't always properly explain certain decisions and events, and the ending didn't have the kind of emotional punch that I was hoping it would.”
“The vibe is all over the place; I honestly can't tell if the developer was trying to make this game a comedy, even though it touches on some dark topics, or if the combination of voxel graphics with poor writing just accidentally gave the game a vibe that I couldn't take seriously.”
- graphics7 mentions
- 29 % positive mentions
- 29 % neutral mentions
- 43 % negative mentions
The game's graphics are characterized by a voxel style reminiscent of Roblox, which some players find charming while others see it as a limitation, particularly on PC where graphical options seem ineffective. While the visuals are described as "creepy and cute," they may detract from the game's darker themes, leading to a disjointed overall vibe. Despite these criticisms, the unique graphical approach has potential, and players express a desire for improved visuals and writing in future iterations.
“Creepy and cute visuals.”
“It has an interesting graphical style and I encountered no bugs... try it at your own peril.”
“But aside from the game being able to be played in higher resolution than a mobile screen, it seems the developers added nothing to improve the game for PC. Choosing between the different graphical options didn't seem to change anything, but this may also be related to the fact that this game uses voxel/Roblox-like graphics.”
“The vibe is all over the place; I honestly can't tell if the developer was trying to make this game a comedy, even though it touches on some dark topics, or if the combination of voxel graphics with poor writing just accidentally gave the game a vibe that I couldn't take seriously. Not that I did not enjoy the story... I just couldn't tell what the dev was going for.”
“There are some mild scary moments, but thanks to the cube graphics, they are not that horrifying.”
- gameplay4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The gameplay is characterized by a point-and-click style that some players may find off-putting, but it offers an engaging experience with a compelling story and humorous elements. While the initial foreboding visions add intrigue, there is a sense that they could have been integrated more deeply into the core mechanics. Overall, players appreciate the secrets to discover and recommend the game for its enjoyable gameplay.
“This was an awesome game, the story was awesome, funny gameplay, many secrets to discover and so on. I really recommend this game for all.”
“If you aren't put off by the point-and-click gameplay, consider trying the game out.”
“Another thing is the foreboding future visions we get in the beginning, which make it really interesting, but could have been used a lot more as a much bigger core mechanic.”
“Alba explaining the mechanics to a newly confused player.”
- music4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The music in the game receives mixed reviews; while some tracks are praised, particularly the song "Enough" by Demons Never Lie, others are criticized for being poor quality and overused, especially in Chapter 1. Additionally, players feel that the music often resumes too quickly, detracting from moments where silence would be more impactful.
“Good music.”
“Really good experience, with the fantastic song 'Enough'. Thank you to Demons Never Lie for introducing me to this song.”
“Some of the music is really bad, and the game keeps playing it. It's the worst in Chapter 1; I wish they had added more music or used it sparingly.”
“Sometimes the music resumes too quickly; in those moments, silence would be so much more effective, even if it's the same area as before.”
- emotional3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviews highlight a mixed emotional impact, with some praising the thoughtful and touching story and great art, while others criticize the lack of depth in character decisions and dialogues, leading to a disappointing emotional climax. The ending, in particular, fails to deliver the expected emotional resonance, leaving some players unsatisfied.
“Great art, thoughtful and touching story.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is noted as unique and engaging, with some players finding it funny and enjoyable, particularly in the gameplay and story elements. However, opinions vary, with some feeling that the humor alone isn't enough to significantly impact their overall impression of the game.
“This was an awesome game, the story was awesome, funny gameplay, many secrets to discover and so on. I really recommend this game for all.”
“Funny, interesting, and quite unique.”
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious, particularly due to the repetitive nature of walking, which involves clicking the ground for each step taken.
“But I have to say that walking can be tedious at times; you will find yourself clicking the ground for every step.”
- replayability1 mentions
- 200 % positive mentions
- -400 % neutral mentions
- 300 % negative mentions
Despite its brevity, the game offers significant replayability, encouraging players to explore different choices and actions throughout their journey.
“The multiple endings and choices make you want to play through again to explore different outcomes.”
“Each playthrough reveals new secrets and paths, keeping the experience fresh and engaging.”
“It's a short game, but it definitely has replay value to see what other actions you can take in your journey.”
“Once you've completed the game, there's little incentive to go back and play it again.”
“The lack of meaningful choices makes replaying the game feel redundant and uninteresting.”