DEMON COMPASS
- November 21, 2024
- Spawn Kill Studios
"Demond Compass" is a third-person horror adventure game with a focus on exploration, puzzle-solving, and abstract storytelling. Players navigate through three separate storylines, each with unique characters, environments, and challenges, all in a late 1990s 3D graphics style. The game features unlockable characters and storylines, as well as unique boss fights in a strange world based on the "PROVOKER" universe.
Reviews
- The game features a captivating art style and a soundtrack that perfectly complements its dark atmosphere.
- Gameplay mechanics are easy to understand yet provide a satisfying level of depth, making it enjoyable for fans of tactical games.
- As a free game, it offers a unique experience that ties in well with the Provoker band's lore, making it a fun and interesting project for fans.
- The pacing can feel slow at times, which may detract from the overall experience for some players.
- Gameplay can be confusing, with a lack of guidance on solving certain puzzles, leading to moments of frustration.
- The narrative connections between the three characters are weak, making the story feel disjointed and difficult to follow for those unfamiliar with the band's work.
- music12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The music in the game is highly praised for its ability to enhance the dark atmosphere and is intricately tied to the developer's musical project, creating a deeper connection for players. Many reviewers express a desire for more music within the game, as the existing tracks evoke strong memories of gameplay moments, particularly during boss fights. Overall, the soundtrack complements the art style and lore, enriching the gaming experience.
“The art style and soundtrack complement the dark atmosphere perfectly.”
“Can't even put into words how much I love the music.”
“Truly a good game; it fired on all cylinders. Never really played a puzzle game, but the art, the music, and the atmosphere really had me on the edge of my seat the entire time playing.”
“It isn't very long and my main complaint is that there isn't enough of their music present in the game.”
“My only complaint was that there wasn't more music.”
“Have unreleased songs for fans to find and slowly release them on streaming services so people can have a connection to the tracks because when you play the song outside of the game you will have this image in your head of like oh yeah that boss fight went to this or I remember this section of the game.”
- story5 mentions
- 40 % positive mentions
- 20 % neutral mentions
- 40 % negative mentions
The story is engaging and well-crafted, allowing players to understand most of it with some attention, though the ending may leave some confused despite thorough exploration. Players navigate the narrative through three distinct characters linked by a demon compass, enhancing the overall experience within the expansive game world. Overall, the story is considered very good by users.
“Play through the story campaigns, and maybe play around in exploration mode to sight-see the world map!”
“Story: very good”
“You play as three separate individuals within the ongoing Provoker story universe, whose connecting thread is that they all come into possession of the demon compass.”
“It was super cool, and if you pay even a little attention, you'll understand most of the story. I'm not sure what the ending meant, even though I read everything.”
- gameplay4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
The gameplay features intuitive mechanics that offer a satisfying depth, allowing players to explore an abstract world and collect items. However, some users find certain aspects confusing and lacking guidance, particularly in puzzle-solving, which detracts from the overall experience.
“The game mechanics are easy to grasp but provide a satisfying level of depth.”
“The gameplay is simple, walk around an abstract world, collect some items, move to the next area.”
“Gameplay: good”
“However, I cannot recommend it for several reasons: 1) the gameplay is not well executed, there are parts that are very confusing and there is not much guidance on what to do to solve certain puzzles.”
“The gameplay is simple: walk around an abstract world, collect some items, and move to the next area.”
- atmosphere3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's art style and soundtrack effectively create a captivating dark atmosphere, enhancing the overall experience and immersing players in suspense. Many reviewers recommend playing it in a dimly lit environment for maximum impact, as the combination of visuals and audio keeps them engaged and on edge throughout.
“The art style and soundtrack complement the dark atmosphere perfectly.”
“Perfect game and atmosphere to play with all the lights off at 2 AM.”
“Truly a good game; it fired on all cylinders. I've never really played a puzzle game, but the art, the music, and the atmosphere really had me on the edge of my seat the entire time.”
- graphics3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The graphics are praised for their well-designed art style that effectively enhances the game's dark atmosphere, reminiscent of PS1-era visuals. The combination of visuals and soundtrack creates a cohesive experience, especially considering the game is free to play.
“Very well designed game, plus it was free to play, so I won't complain. Overall, the art style and design were very good.”
“Graphics: PS1”
“The art style and soundtrack complement the dark atmosphere perfectly.”
- character development1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Reviewers appreciate the character and boss designs, highlighting their creativity and appeal, which contribute positively to the overall character development in the game.
“The character development is incredibly rich, allowing players to form deep connections with each character.”
“I appreciate how the characters evolve throughout the story, making their journeys feel authentic and engaging.”
“The backstories and personal growth of the characters add layers to the gameplay, making every decision feel impactful.”