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DEMON COMPASS Game Cover

About

"Demond Compass" is a third-person horror adventure game with a focus on exploration, puzzle-solving, and abstract storytelling. Players navigate through three separate storylines, each with unique characters, environments, and challenges, all in a late 1990s 3D graphics style. The game features unlockable characters and storylines, as well as unique boss fights in a strange world based on the "PROVOKER" universe.

DEMON COMPASS screenshot
DEMON COMPASS screenshot
DEMON COMPASS screenshot
DEMON COMPASS screenshot
DEMON COMPASS screenshot
DEMON COMPASS screenshot
DEMON COMPASS screenshot
DEMON COMPASS screenshot

96%
Audience ScoreBased on 73 reviews
atmosphere3 positive mentions
story3 negative mentions

  • The game features excellent art design and a captivating atmosphere that enhances the overall experience.
  • The narrative is unique and engaging, with each character's story adding depth to the gameplay.
  • As a free game, it offers a surprisingly high-quality experience that many players would be willing to pay for.
  • Some gameplay mechanics can be confusing, leading to moments where players may feel lost or stuck.
  • There are minor technical issues, such as lighting problems in certain areas and hitbox inconsistencies during boss fights.
  • The game may not fully resonate with players unfamiliar with the Provoker band or its lore, limiting its appeal.
  • music
    18 mentions Positive Neutral Negative

    The music in the game is praised for its ability to enhance the atmosphere and complement the art style, effectively capturing the vibe of the associated band, Provoker. However, many players express disappointment over the limited amount of music included, wishing for more tracks to deepen their connection to the game and its lore. Overall, the soundtrack is well-received, with some unreleased songs adding an element of excitement for fans.

    • “A short and sweet mini game that captures the vibe that these boys bring to their music.”
    • “The art style and soundtrack complement the dark atmosphere perfectly.”
    • “Truly a good game; it fired on all cylinders. Never really played a puzzle game, but the art, the music, the atmosphere really had me on the edge of my seat the entire time playing.”
    • “It isn't very long and my main complaint is that there isn't enough of their music present in the game.”
    • “My only complaint was that there wasn't more music.”
    • “Have unreleased songs for fans to find and slowly release them on streaming services so people can have a connection to the tracks because when you play the song outside of the game you will have this image in your head of like oh yeah that boss fight went to this or I remember this section of the game.”
  • story
    8 mentions Positive Neutral Negative

    The story is set in the ongoing Provoker universe, where players control three distinct characters linked by their possession of a demon compass. While the narrative is engaging and well-crafted, some players find the ending ambiguous despite their efforts to understand it. Overall, the story is praised for its depth and intrigue, encouraging exploration of the world map alongside the main campaigns.

    • “You play as three separate individuals within the ongoing Provoker story universe, whose connecting thread is that they all come into possession of the demon compass.”
    • “It was super cool, and if you pay even a little attention, you'll understand most of the story. I'm not sure what the ending meant, even though I read everything.”
    • “Play through the story campaigns, and maybe play around in exploration mode to sight-see the world map!”
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay is characterized by its simplicity, allowing players to explore an abstract world and collect items, which many find enjoyable. However, some users note that certain mechanics can be confusing and lack sufficient guidance for solving puzzles, detracting from the overall experience.

    • “The game mechanics are easy to grasp but provide a satisfying level of depth.”
    • “The gameplay is simple, walk around an abstract world, collect some items, move to the next area.”
    • “However, I cannot recommend it for several reasons: 1) the gameplay is not well executed, there are parts that are very confusing and there is not much guidance on what to do to solve certain puzzles.”
  • graphics
    5 mentions Positive Neutral Negative

    The game's graphics are praised for their well-designed art style and effective use of a dark atmosphere, reminiscent of PS1-era visuals. Players appreciate the overall aesthetic, which is complemented by a fitting soundtrack, especially considering the game is free to play.

    • “The art style and soundtrack complement the dark atmosphere perfectly.”
    • “Very well designed game; the art style and design were very good.”
    • “Graphics: PS1”
    • “Graphics: PS1”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its immersive qualities, with a perfect blend of art style and soundtrack that enhances the dark, suspenseful experience. Players recommend enjoying it in a dimly lit setting to fully appreciate the tension and engagement it offers.

    • “Truly a good game; it fired on all cylinders. I've never really played a puzzle game, but the art, the music, and the atmosphere really had me on the edge of my seat the entire time playing.”
    • “The art style and soundtrack complement the dark atmosphere perfectly.”
    • “Perfect game and atmosphere to play with all the lights off at 2 AM.”
  • character development
    2 mentions Positive Neutral Negative

    Reviewers appreciate the character and boss designs, highlighting their creativity and appeal. However, there is no specific mention of character development in terms of growth or narrative depth.

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