Delta Force Land Warrior Game Cover
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Delta Force Land Warrior is a first-person shooter game that puts you in control of the US Army's elite anti-terrorist unit. The game features vast outdoor and indoor environments, and introduces new weapons and characters for single-player and multiplayer modes. It is developed from the same engine used to train US Army soldiers and offers online multiplayer battles with up to 50 players on NovaWorld, where you can rank yourself against enemies and allies.

Reviews

89%
Audience ScoreBased on 149 reviews
story9 positive mentions
music3 negative mentions
  • The game is a nostalgic classic that many players fondly remember from their childhood, providing a sense of fun and enjoyment even years later.
  • It features a variety of missions and gameplay styles, allowing for tactical gameplay and long-range combat that can be satisfying for players.
  • Despite its age, the game still offers a unique experience with its expansive maps and the ability to play in different ways, making it enjoyable for both new and returning players.
  • The graphics and AI have not aged well, with many players noting that the visuals are outdated and the enemy behavior can be frustratingly poor.
  • Multiplayer functionality is limited or non-existent, which disappoints players who were hoping for a cooperative experience.
  • The game can feel repetitive and lacks the depth and complexity found in more modern FPS titles, leading to a sense of boredom for some players.
  • story44 mentions

    The game's story is described as immersive but ultimately unremarkable, with a campaign that features a variety of missions set in diverse locations. While the mission structure allows for some engaging gameplay, the narrative lacks depth and is often overshadowed by gameplay mechanics and AI issues. Overall, players appreciate the voice acting and mission briefings, but the story itself does not stand out significantly.

    • “The story is immersive and well voice acted.”
    • “The mission briefing recordings oddly stand out in that they are well done.”
    • “The missions will have you travel to various exotic locations, from the sands of Egypt (sphinx and pyramids) to the jungles of Colombia to the deserts of Mexico (complete with a ghost town and church) to the snowy hills of Europe to little islands of Micronesia.”
    • “There is a story attached to the campaign, but it’s nothing spectacular.”
    • “Realistic feeling missions were replaced by one-man army killathons.”
    • “The missions can also get frustrating since if you fail something in the mission you might be put right back at the beginning of the level and might rage quit because it was hard to get to a certain point.”
  • graphics21 mentions

    The graphics of the game are generally considered outdated, with many reviewers noting that they have aged poorly despite some improvements. While some appreciate the nostalgic charm and realism of the visuals, others criticize the overall quality, comparing it unfavorably to modern titles. Overall, the graphics are described as average to below average, appealing primarily to those who enjoy retro aesthetics.

    • “I like the graphics for an early game and I enjoy the FPS action on most of the missions.”
    • “Love the realism of the graphics as well as the authentic look and sounds of the various weapons.”
    • “Fast game with modern day graphics with easy controls that moves from location A to B to C and so on.”
    • “The graphics have aged for the worse but it is exactly as one would remember.”
    • “The graphics improved and yet it looks worse.”
    • “The graphics are average; the assortment of weapons is okay, the enemy AI is either too dumb or too precise, your AI companion(s) die too fast, the sound design is alright, and the missions are mediocre at best.”
  • gameplay12 mentions

    The gameplay is characterized by a mix of slow pacing and challenging mechanics, requiring tactical management. Players appreciate the introduction of unique characters with special abilities, new weapons with recoil, and the ability to change weapons mid-mission, enhancing the overall experience. Despite some criticisms regarding AI and graphics, the gameplay remains engaging with a variety of missions and play styles.

    • “It became better visually and from the gameplay perspective as well.”
    • “We got unique characters with their own special abilities, more weapons and gadgets, and new gameplay mechanics - weapons finally got a recoil and we could drop and change our weapons during a mission.”
    • “While the AI and graphics are bad, the gameplay is good; there are 30 different missions, and you can play in 4-5 styles on each mission.”
    • “Gameplay can be a bit slow, but it can be equally challenging with the less forgiving mechanics.”
    • “Gameplay is largely unchanged from prior releases.”
    • “It still requires some tactics in order to manage the gameplay.”
  • music3 mentions

    The music in the game receives mixed reviews, with some users enjoying the background menu music and the overall soundtrack, while others rate it as average, giving it a score of 5/10. Overall, the music is appreciated but not universally praised.

    • “Maybe it’s the great menu music playing in the background while you listen to the woman's voice.”
    • “I love the music.”
    • “The soundtrack is a 5/10.”
    • “The music is forgettable and lacks variety.”
    • “The background tracks are repetitive and uninspired.”
  • stability2 mentions

    The game's new engine, intended to enhance 3D gaming, has faced significant stability issues, running poorly on most systems and remaining plagued by numerous bugs despite recent patches.

    • “The new engine was supposed to be a giant leap forward in 3D gaming, but it doesn't run properly on most computers, and the game is still super buggy.”
    • “Even with the latest patches, this game seems to have a ton of glitches in it.”
  • monetization1 mentions

    The monetization strategy is largely unobtrusive, with users noting that advertisements only appear when using scoped weapons, minimizing disruption during gameplay.

    • “The monetization system feels overly aggressive, pushing players to spend money to enjoy the game fully.”
    • “I find the in-game purchases to be overpriced and not worth the value they provide.”
    • “The constant prompts to buy premium currency disrupt the gameplay experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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