- December 8, 2016
- //BARCHboi
Deios II: Deidia
Platforms
About
"Deios II: Deidia" is an exploration glitch-venture game where players corrupt a lonely unstable world filled with forgotten ruins and unknown lands within abandoned BBS systems. The game features dynamic reactive audio and music, designed by the game's creator, and offers a game corrupter to self-glitch the world at any time. Additionally, the game includes a stylistic autobiography and full HQ OST. 'DEIDIA is a grand, narcissistic artwork showcasing the works of the Poet King of Art, BERING.'

- The game features wonderful visuals and an immersive atmosphere, enhanced by a unique and captivating soundtrack.
- It's an unconventional exploratory platformer that encourages players to get lost in its bizarre world, offering a sense of adventure and discovery.
- The game is appreciated for its artistic design and the depth of its lore, making it a memorable experience for fans of experimental indie games.
- The controls can be floaty and imprecise, leading to frustrating platforming experiences and potential wrist strain for players.
- The gameplay lacks challenge and direction, with some mechanics feeling pointless or underdeveloped, which may leave players feeling aimless.
- Technical issues, such as crashing and problems with fullscreen mode, can detract from the overall experience and make the game unplayable for some users.
graphics
11 mentions Positive Neutral NegativeThe game's graphics are widely praised for their beautiful and surreal visuals, blending an 80s/early 90s design aesthetic with modern elements, particularly within a cyberpunk-occultish setting. Players appreciate the top-notch art style and atmospheric soundscapes, although some feel that the visuals alone may not be enough to sustain long-term engagement. Overall, the graphics contribute significantly to the game's immersive experience, despite some frustrations with gameplay mechanics.
“Wonderful visuals, vaporwave music, thick atmosphere.”
“The art style is beautiful.”
“It has an 80s/early 90s design aesthetic, yet it's unmistakably modern, in no small part due to its abstract and mysterious cyberpunk-occultish setting, top-notch graphics and audio work, and the total confusion you experience every second you're playing it.”
“As far as I can tell, the menu is mostly for aesthetics and you don't need it to play the game.”
“Depending on how much you spoil yourself, you might not stay very long, but just the work that went into the visuals is something else.”