- February 6, 2019
- boxedworks
Definitely Sneaky But Not Sneaky
Platforms
About
"Definitely Sneaky But Not Sneaky" is a physics-based stealth game where you play as a mischievous raccoon. Sneak past guards, avoid detection, and steal shiny objects in various environments. Use the unique physics mechanics to tip-toe, hide, and manipulate your surroundings to outsmart your foes. Engaging gameplay with charming visuals make this a must-play for stealth game enthusiasts.
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- The game offers a fun and chaotic experience, especially in local co-op, with a variety of weapons and loadouts that encourage experimentation.
- It features a built-in level editor and workshop support, enhancing replayability and allowing players to create and share their own levels.
- The game is fairly priced and provides a satisfying gameplay loop reminiscent of titles like Hotline Miami and Superhot.
- The introduction of an immortal enemy that chases players can detract from the fun, forcing a fast-paced playstyle that limits strategic options.
- Some levels can feel repetitive and lack variety, making the gameplay less engaging over time.
- The aiming mechanics can be frustrating, with reports of aiming 'sticking' to certain angles, which can hinder precision.
gameplay
13 mentions Positive Neutral NegativeGameplay is characterized by its fast-paced, action-oriented mechanics reminiscent of titles like Hotline Miami and Duck Game, with a mix of chaotic elements such as an immortal pursuer that adds pressure. While the mechanics are challenging and engaging, some players suggest improvements like a lock-on aiming system and more varied weapon loadouts to enhance the experience. The potential for co-op play is also highlighted as a way to introduce additional novelty and flexibility to the gameplay.
“The mechanics are hard but fun; if I were to change anything, I would make it easier to aim at your enemy with a gun, possibly a lock-on mechanic.”
“It definitely takes inspiration from Hotline Miami in terms of gameplay, effectively simple graphics, and plenty of blood. The levels take seconds to get through while progressing unlocks more tools and weapons to use in your loadout.”
“One level locked behind a bookcase was brilliant - I dual-wielded AK-47s, and it was the freshest the gameplay had felt all campaign.”
“However, a few levels in, they add a mechanic where an immortal guy runs after you and murders you at the start of every round, so you have to play at breakneck speeds.”
“And that mechanic never goes away, sucking all the fun out of the experience.”
“If particular sets of levels had locked you into a specific weapon loadout - even if it were just the default loadout that could be changed - and you played through ten or so levels designed around that weapon, it would go a long way toward mixing up the gameplay.”