- April 19, 2023
- VeryBigDog
- 9h median play time
Deepening Fire
Platforms
About
"Deepening Fire" is a 2D Soulslike game with original parrying skills, developed by one person. It features 20+ bosses, 10+ large maps, free character customization, and multiple endings. The game promises a rich narrative experience with hidden secrets, and no random maps or repetitive scenarios. It boasts over 25,000 words of dialogue, 100+ weapons and equipment, and supports Chinese and English languages.
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- The graphics and sound design are very good, creating an engaging atmosphere.
- The game features a unique parry system that can be satisfying for players who enjoy timing-based mechanics.
- The artwork and character design are charming, contributing to an overall appealing aesthetic.
- Combat lacks variety, as it heavily relies on parrying with minimal weapon differentiation.
- The game is misleadingly labeled as a Metroidvania, lacking essential elements like ability gating and exploration mechanics.
- Players have reported frustrating bugs, such as being unable to heal despite having healing items available.
gameplay
42 mentions Positive Neutral NegativeGameplay in the game is described as challenging yet simplistic, with a heavy reliance on parrying and blocking mechanics that can feel janky and obligatory. Many players express frustration over unexplained mechanics, particularly the "pasts," and the lack of effective dodging options, which detracts from the overall experience. While the exploration aspect is enjoyable, the combat often devolves into repetitive strategies, leading to mixed feelings about the game's depth and mechanics.
“Gameplay is fun and interesting but definitely challenging.”
“Loving the art and gameplay.”
“Parry gameplay revolves around fluidity and legibility, and will usually at least give you some leeway in case you miss that parry window.”
“Multiple mechanics go entirely unexplained (such as 'pasts', I still have no idea where these show up or how to set them).”
“Combat devolves to simply one-shotting things, or parrying being mechanically required in all but the most rare of cases, which misses the essence of a souls-like.”
“This game has a dodge mechanic but it feels useless since it doesn't phase through enemies when they're attacking you head on.”