- June 17, 2021
- Moonskull Games
Deep Rune
Platforms
About
A side-scrolling adventure game that seamlessly blends RPG mechanics and puzzle solving, all set in a mysterious world rooted in Norse mythology. Inspired by games like Tower of the Sorcerer and DROD RPG.







- Deep Rune offers a satisfying blend of resource management and puzzle-solving mechanics, requiring players to think critically about every action.
- The game features multiple character classes and secrets, enhancing replayability and allowing for varied playthroughs.
- The level design is engaging and encourages exploration, with memorable environments and strategic decision-making at every turn.
- The game can feel short, and some players may find replayability limited due to the static map and predictable routes after the first playthrough.
- Character movement can feel slow, and some minor usability issues exist, such as navigating through multiple tabs to view stats and inventory.
- While the game is designed to be forgiving, the lack of enemy respawns can make certain areas feel empty during subsequent runs.
gameplay
11 mentions Positive Neutral NegativeThe gameplay of Deep Rune is characterized by its hardcore, retro RPG mechanics that demand strategic thinking and thorough exploration to avoid death. Players appreciate the balance between challenge and accessibility, with permanent consequences for actions that encourage careful decision-making, while also benefiting from improved graphics, music, and a more forgiving design compared to its predecessor. The inclusion of diverse character classes, environmental mechanics, and light puzzle elements enhances the overall engagement and enjoyment of the game.
“Really nails great exploration and thoughtful RPG decision making with fun mechanics!”
“Core gameplay element from this that stuck with me is that every action feels permanent; for example, every health potion you use is one less in existence in the game. However, it's not quite as brutal in practice as that may sound. It finds the perfect sweet spot where you need to carefully consider every turn or move, but you still have some room to make fast or suboptimal plays.”
“Deep Rune is actually a pretty unique magic tower in that it has much more elaborate and interesting environment mechanics to work with (fall damage, pathing behind monsters for crit damage, exploring off-map caves, etc.), requiring a bit more brain power to try and min/max your way to the end.”
“The only criticism I can muster is that since enemies do not respawn when 'accepting death', this makes the game feel a bit empty while you find your way back into the gameplay loop.”
“Core gameplay element from this that stuck with me is that every action feels permanent; for example, every health potion you use is one less in existence in the game. However, it's not quite as brutal in practice as that may sound. It finds the perfect sweet spot where you do need to carefully consider every turn or move, but you still have some room to make fast or suboptimal plays.”
“Some light puzzle mechanics are involved here as well - you'll need to optimize your moves, attacks, items, spells, and money to get the best result from limited resources.”