- October 10, 2024
- Moulin aux Bulles Studio
- 2h median play time
Decline's Drops
Platforms
About
in another Place, In another Time, There lived, far away from everything, from everyone, A small puppet made of oak and birch tree, hidden behind the forest. OverviewDecline's Drops is a beautiful hand-drawn 2D platform-brawler, in which you play as Globule, a wooden boxing-gloved Puppet who seeks revenge for her destroyed Garden. It brings the unique gameplay of famous platform-fighters (Super S…






- The game features gorgeous hand-drawn visuals and a charming art style that enhances the overall experience.
- The combat system is fun and engaging, allowing for creative combos and fluid movement reminiscent of platform fighters like Super Smash Bros.
- The level design is inventive and varied, with plenty of secrets to discover and unique mechanics introduced throughout the game.
- Some players have reported issues with floaty controls and input lag, making precise platforming challenging at times.
- There are minor bugs and glitches, such as missing sound effects in menus and during gameplay, which can detract from the overall polish.
- The game may feel too easy for some players, especially in terms of combat and exploration, leading to a lack of challenge in certain areas.
music
76 mentions Positive Neutral NegativeThe music in the game has received widespread acclaim for its variety and quality, featuring a mix of genres such as jazz, EDM, and rock that enhance the gameplay experience. Players appreciate the distinct tracks for different levels, with many noting how the soundtrack complements the game's whimsical art style and dynamic gameplay. While some early tracks were criticized for being too calm, the overall consensus is that the soundtrack is engaging and memorable, contributing significantly to the game's charm and atmosphere.
“The aesthetic of the game is also really pleasant, it's beautifully hand-animated and the levels are all enhanced by a terrific soundtrack, with a bunch of music variations for each stage in a given section.”
“The music, character design, and gameplay are amazing and you can see all the love that went into the development of this game.”
“The art and music are also incredible, everything is hand-drawn and they do a good job to keep every level looking distinct, you are not just looking at the same tileset of hand-drawn stuff for an entire world, but one world can have multiple distinct visuals across the levels in it for a constant stream of new and beautiful visuals, and the soundtrack has great variety for different moods from jazz for the more chill levels to intense metal for bosses.”
“Lastly, I think the music was only 'okay'. It comes down to personal preference, and I know what they were going for, but some of the tracks in the game are just too calm and smooth for the things that are going on in the game.”
“The balance between music and sound effects is just terrible. That's why almost every other game in existence allows us to manually set this.”
“The sound effects are egregiously loud and ear-jarring, and because I can't lower them in relation to the music, if I turn the volume up to be able to hear the music at a sensible level, the sheer harshness and volume of the sound effects means I have to turn the volume right back down; otherwise, it actually hurts my ears.”