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Decline's Drops is a single player platformer game. It was developed by Le Moulin aux Bulles and was released on October 10, 2024. It received overwhelmingly positive reviews from players.

in another Place, In another Time, There lived, far away from everything, from everyone, A small puppet made of oak and birch tree, hidden behind the forest. OverviewDecline's Drops is a beautiful hand-drawn 2D platform-brawler, in which you play as Globule, a wooden boxing-gloved Puppet who seeks revenge for her destroyed Garden. It brings the unique gameplay of famous platform-fighters (Super S…

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96%
Audience ScoreBased on 180 reviews
music50 positive mentions
optimization3 negative mentions

  • Unique blend of 2D platforming and platform fighter combat inspired by Super Smash Bros, offering satisfying combos, wavedashing, and fluid movement.
  • Beautiful hand-drawn art style with vibrant, varied environments and expressive animations, accompanied by a diverse and well-crafted soundtrack.
  • Well-designed levels featuring exploration, collectibles, and inventive platforming mechanics that keep gameplay fresh and rewarding.
  • Controls can feel floaty and imprecise at times, with input lag and some animation lock-in that affect fluidity, leading to occasional player frustration.
  • Certain levels and bosses have confusing or inconsistent design elements, including occasional bugs, long level segments without checkpoints, and uneven challenge pacing.
  • User interface and menu sound effects are minimal or missing, and lack of control customization options can hinder accessibility for some players.
  • music
    113 mentions Positive Neutral Negative

    The game's music is widely praised for its high quality, variety, and strong emotional resonance, skillfully blending orchestral, electronic, jazz, and rock elements that complement its hand-drawn art style and gameplay. While some note occasional mismatches in tone or overly calm tracks during intense moments, overall the soundtrack is considered a standout feature that enhances the experience and carries much of the game's charm. A few critiques mention lack of volume control balance between music and sound effects, but the soundtrack remains a memorable and integral part of the game’s appeal.

    • “The sound design further enriches the experience, featuring a soundtrack composed by modalmodule that skillfully blends orchestral and electronic tones to match the game’s emotional beats and pacing.”
    • “Tight controls, excellent level design, fantastic art design, exciting bosses, well but fairly hid secrets, and a banging soundtrack make for an absolutely wonderful experience. I wholeheartedly recommend anyone that's into 2D platformers (especially Kirby and Super Smash Bros' Subspace Emissary) or just really tightly designed games in general.”
    • “The art and music are also incredible, everything is hand drawn and they do a good job to keep every level looking distinct. You are not just looking at the same tileset of hand drawn stuff for an entire world, but one world can have multiple distinct visuals across the levels in it for a constant stream of new and beautiful visuals. The soundtrack has great variety for different moods from jazz for the more chill levels to intense metal for bosses.”
    • “The sound effects are egregiously loud and ear jarring, and because I can't lower them in relation to the music, if I turn the volume up to hear the music at a sensible level, the sheer harshness and volume of the sfx means I have to turn the volume right back down or it actually hurts my ears.”
    • “The balance between music and sfx is just terrible, that's why almost every other game in existence allows us to manually set this.”
    • “Lastly, I think the music was only 'okay'; it comes down to personal preference and I know what they were going for, but some of the tracks in the game are just too calm and smooth for the things that are going on in-game.”
  • gameplay
    73 mentions Positive Neutral Negative

    Gameplay in this indie platformer is praised for its smooth, engaging mechanics that blend classic platforming with Smash Bros-style combat, offering satisfying controls, frequent introduction of new mechanics, and a good balance between challenge and accessibility. While some note occasional clunkiness and relatively easy, repetitive level design, the gameplay remains fun and varied, enriched by innovative combat moves and thoughtful pacing that keeps momentum high. Overall, it delivers a polished, enjoyable experience especially appreciated by fans of platform fighters.

    • “Definitely worth it at full price if you like the idea of a platformer that has Smash Bros mechanics; it's kinda a "what if Subspace was more involved than just running to the right."”
    • “The gameplay strikes a satisfying balance between classic platforming and brawler elements.”
    • “The levels each bring their own challenge, often a new mechanic you get to play around with and expand upon throughout the stage.”
    • “The gameplay is quite clunky but I guess that's the fun of it.”
    • “There's some positives, but the repetitive and bland levels, then poor platforming, and finnicky combat mechanics leave a lot to be desired.”
    • “My biggest gripes are the game is too easy in terms of combat and exploration; the platform fighting mechanics make the game extremely breakable to the point I would skip whole chunks of the level just by using basic movement and not even realize it.”
  • graphics
    56 mentions Positive Neutral Negative

    The game's graphics are widely praised for their charming, hand-drawn art style that evokes nostalgia reminiscent of classics like Yoshi's Island and Kirby, enhanced by fluid animations and richly detailed, varied environments. The visuals blend whimsical, cartoonish aesthetics with unique thematic designs, complemented by a dynamic, fitting soundtrack that elevates the immersive experience. Minor graphical issues exist, but overall, the stunning, artistic presentation is considered one of the game's strongest aspects.

    • “The environments are richly detailed and vibrant, with each world adopting a unique aesthetic that complements its ecological theme—from polluted swamps to deforested landscapes.”
    • “The art and music are also incredible, everything is hand drawn and they do a good job to keep every level looking distinct, you are not just looking at the same tileset of hand drawn stuff for a entire world, but one world can have multiple distinct visuals across the levels in it for a constant stream of new and beautiful visuals, and the soundtrack has great variety for different moods from jazz for the more chill levels to intense metal for bosses.”
    • “The visuals are stunning in images, and even more amazing in motion - I can't say I've ever seen anything that mixes the watercolour backgrounds and palette of Yoshi's Island with rubber-hose character animation - and all of it goes the extra mile.”
    • “Even if their theming is a little lacking in a few instances and there's a handful of graphical errors.”
    • “Another $27.95 AUD game without any resolution or graphics options other than windowed and full screen, and the max windowed size is 1080p anyway which is tiny on a 4K display, so it's full screen or nothing, and you can only turn sound and music on and off, you can't adjust the levels at all.”
    • “I will say it has its flaws - some graphical issues, crashes and bugginess.”
  • story
    37 mentions Positive Neutral Negative

    The story is generally simple and somewhat minimal, offering a charming, vaguely environmental-themed narrative that is enhanced by expressive hand-drawn art and fluid animations. While some find the plot and boss dialogue cliché or anticlimactic, the distinctive characters and immersive worlds provide a compelling backdrop that complements the gameplay well. Overall, the story works effectively as a light, storybook-style framework rather than a deeply complex narrative.

    • “This quest unfolds across six distinct worlds, each thoughtfully designed to reflect and critique real-world environmental issues, giving the game an added layer of depth beyond its surface-level action.”
    • “Excellent story (while having a simple premise, the 'show, don't tell' is an example for even the majority of AAA games. Theorizing will be your best friend here).”
    • “[✔️] Although the story pokes fun at clichéd plotlines that you've all seen before, the characters are great and interesting, and the story is enjoyable.”
    • “Besides that, I felt the story aspects of the game were pretty weak; I especially had trouble remembering the names of any of the bosses, but that clearly wasn't the focus here and I don't think it detracted from the experience too much.”
    • “Only complaint is the bizarrely stilted plot and dialogue.”
    • “The final boss and ending to the story felt a bit anticlimactic.”
  • optimization
    5 mentions Positive Neutral Negative

    Optimization appears inconsistent, with some users experiencing frequent stuttering and slowdowns on high-end PCs, especially in later stages, while others report smooth performance with minimal frame drops on devices like the Steam Deck.

    • “From my experience, the performance on the Deck was smooth for the majority of my playthrough and I hardly noticed any framerate drops.”
    • “Performance: 10/10”
    • “There are plenty of performance issues even on PC.”
    • “I consider my laptop high-end (played plenty of modern 3D games with zero stuttering), but there were frequent minor stutterings during stage transitions and severe slowdowns in the later stages.”
    • “Performance issues significantly impact gameplay experience.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game’s atmosphere is thoughtfully crafted, blending gorgeous visuals and music to create a unique, melancholic environment that subtly conveys an environmentalist narrative. Its distinctive mood enhances the exploration experience, reminiscent of classic atmospheric platformers.

    • “The game's atmosphere swiftly evolves into a subtle environmentalist narrative, aiming to be distinctive and achieving that objective.”
    • “The game's atmosphere is meticulously crafted to convey a melancholy narrative about environmentalism.”
    • “The visuals are gorgeous and go hand in hand with the music to create a unique atmosphere.”
  • character development
    3 mentions Positive Neutral Negative

    Users appreciate the game's charming character designs, praising their style and how they complement the gameplay despite differing from the environments. The characters are well-crafted, reflecting the care and passion invested in the game's development.

    • “It's a nice game with Smash Bros-like controls and cute character designs.”
    • “Style-wise, the character design differs from the environments they are in, but that is no way a bad thing.”
    • “The music, character design, and gameplay are amazing, and you can see all the love that went into the development of this game.”
  • humor
    3 mentions Positive Neutral Negative

    Users find the humor in the game subtle and situational, often sparked by quirky or nostalgic UI elements, such as the overuse of certain fonts. While not a central feature, these moments add a lighthearted, amusing touch to the experience.

    • “Before ending this paragraph, I want to bring this up because I thought it was funny.”
    • “I mean, come on, how can you not think that is a little bit funny?”
    • “There are some small problems regarding the UI: there are way too many different font styles throughout the UI, and it's so hard to not see Segoe UI being used without laughing a bit (Windows Movie Maker nostalgia).”
  • stability
    2 mentions Positive Neutral Negative

    The game is generally stable but has notable bugs in world 5, which affect the overall experience despite minor glitches elsewhere.

    • “World 5 in general is very buggy.”
  • grinding
    2 mentions Positive Neutral Negative

    Grinding in the game is generally manageable, with some achievements requiring more effort and skill. The developers mitigated potential tedium by including shortcuts to reduce backtracking, making the grind less frustrating.

  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is enhanced by its sound design, with a soundtrack by modalmodule that expertly combines orchestral and electronic elements to complement the game's emotional moments and pacing.

  • replayability
    1 mentions Positive Neutral Negative

    The game's replayability is enhanced by the developers' ongoing commitment to post-launch updates and player feedback, resulting in continuous gameplay improvements and new content that keep the experience fresh.

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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Decline's Drops is a platformer game.

Decline's Drops is available on PC, Steam Deck and Windows.

On average players spend around 2 hours playing Decline's Drops.

Decline's Drops was released on October 10, 2024.

Decline's Drops was developed by Le Moulin aux Bulles.

Decline's Drops has received overwhelmingly positive reviews from players. Most players liked Decline's Drops for its music but disliked it for its optimization.

Decline's Drops is a single player game.

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