- October 24, 2015
- Choice of Games
Deathless: The City's Thirst
Platforms
About
"Deathless: The City's Thirst" is a choice-driven narrative game set in a post-apocalyptic world. As the last remaining water guardian, players must make difficult decisions to protect the city's limited water supply from various factions. With multiple endings and numerous ways to approach each situation, the game offers a unique and immersive experience.










- Well-written and well-paced, with high replay value and engaging character development.
- Offers complex moral choices that significantly impact the story, making players feel invested in their decisions.
- Rich world-building that ties in well with the Craft Sequence novels, enhancing the overall experience for fans of the series.
- The story feels disjointed and abrupt, with many players expressing disappointment in the ending.
- Requires prior knowledge of the Craftverse, making it less accessible for newcomers and leading to confusion.
- Many reviewers found the game to be inferior to its predecessor, 'Choice of the Deathless,' citing a drop in quality and coherence.
story
44 mentions Positive Neutral NegativeThe story is characterized by a complex and branching narrative that allows player choices to significantly impact the outcome, though some transitions may lack clarity. While it features engaging themes of trust and betrayal, and is well-written with mature elements, it has been noted that it doesn't quite reach the heights of its predecessor and can feel overstretched at times. Overall, players appreciate the depth and interpretive nature of the story, despite some criticisms regarding its flow and coherence.
“I really enjoyed this game with its neat craftverse story, branching storyline, and well thought out characters.”
“The decisions I made felt well thought out and consequential, with the story completely changing depending on actions I took several chapters ago.”
“I love how the story and themes are up for your interpretation, but this doesn't deviate the flow, still allowing things to go full circle back to its beginning.”
“This story was just as disappointing as the other deathless.”
“Now I do have a few qualms with the game-- the story doesn't always flow easily.”
“The plot tried to go a lot of places and consequently went nowhere.”