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"Deathbloom: Chapter 1" is a survival horror game inspired by classic titles, set in the sprawling Bachman Manor. Explore the manor's many rooms, solve puzzles, and uncover cryptic riddles while evading its hostile residents. With a range of weapons and hidden secrets to find, players must unravel the mystery of their mysterious friend "Christina" and the world of "Deathbloom".

Deathbloom: Chapter 1 screenshot
Deathbloom: Chapter 1 screenshot

82%
Audience ScoreBased on 88 reviews
story13 positive mentions
optimization4 negative mentions

  • The game has a great atmosphere and sound design, effectively building tension and providing a spooky experience.
  • Exploration and combat mechanics are enjoyable, with a variety of weapons available and logical puzzle-solving that keeps players engaged.
  • Despite some technical issues, the game offers a nostalgic feel reminiscent of classic survival horror titles like Resident Evil.
  • The game suffers from significant performance issues, including frame rate drops and poor optimization, making it difficult to play at times.
  • Navigation can be frustrating due to a confusing map and lack of clear indicators for objectives, leading to aimless wandering.
  • There are numerous bugs and glitches, including issues with enemy animations and game-breaking sounds, which detract from the overall experience.
  • story
    28 mentions Positive Neutral Negative

    The game's story has received mixed reviews, with many players finding it intriguing and well-integrated with gameplay mechanics, while others criticize it for being unpolished or lacking depth. Some highlight the captivating atmosphere and effective storytelling, especially for an indie title, while others feel it doesn't break new ground or maintain consistent interest. Overall, the narrative is seen as a strong point that enhances the horror experience, despite some technical shortcomings.

    • “The story is really captivating and keeps my attention while keeping me on the edge of my seat, well written and paced.”
    • “What fascinated me the most about the game was the story and the occult.”
    • “Enjoyed the shift in tone as the game progressed from start to finish as the player character gets deeper into the story of the mansion, and I'm looking forward to the sequel now that I've seen the ending.”
    • “Sadly, the story is fairly lacking and the game just isn't really breaking any new ground.”
    • “It's quite unpolished, the story doesn't make any sense, and it's easy to lose track of what you're trying to accomplish.”
    • “I know that's more cons than pros that I listed above, but honestly, I think the atmosphere and story cancel out all that other stuff.”
  • atmosphere
    25 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its ability to create tension and suspense, with many players noting its effective use of sound design and ambient music to enhance the horror experience. While some critiques mention issues with constant noise detracting from the overall immersion, the game's ability to evoke fear and paranoia through its environment and storytelling is consistently highlighted as a standout feature. Overall, the atmosphere is considered a strong point, contributing significantly to the game's appeal, especially for fans of indie horror titles.

    • “It doesn't focus on cheap jump scares, but instead provides a scary atmosphere and creepy enemies.”
    • “It has great mood-setting music, ambiance, and thick atmosphere.”
    • “There are some rough edges graphically and interface-wise, but the atmosphere and storytelling shine through in ways that bigger developers consistently struggle to convey.”
    • “Without giving anything away, this first chapter of Deathbloom did an exceptional job at building suspense and creating a frightening atmosphere.”
    • “There were times in the basement when I kept looking behind me because the music and the atmosphere were getting really tense, and I kept getting paranoid and thinking something was behind me.”
  • graphics
    23 mentions Positive Neutral Negative

    The graphics in the game receive mixed reviews, with some players noting issues like recycled assets, graphical glitches, and a lack of customizable settings, which detracts from the overall experience. However, many appreciate the art style and atmosphere, suggesting that while the graphics may not be cutting-edge, they effectively contribute to the game's eerie ambiance. Overall, the visuals are described as decent to good, with some praising their ability to enhance the psychological horror elements.

    • “But somehow it succeeds in creating an atmosphere that more sophisticated graphics games sometimes lack.”
    • “Graphics look excellent for a Unity game.”
    • “Great graphics with a creepy audio set means you're always on your heels.”
    • “Sadly, because the graphics are likely made up of recycled assets, it can be really hard to know what to interact with, so expect to fumble around tapping the interact button everywhere to figure out what you should do next.”
    • “There are no video options to adjust; you can only select resolution and three graphic quality presets.”
    • “There are a lot of weird graphical glitches too.”
  • gameplay
    17 mentions Positive Neutral Negative

    The gameplay of "Deathbloom: Chapter 1" is a mixed bag, featuring solid survival horror mechanics like key searching and combat, alongside thrilling levels that engage players. However, it suffers from design flaws, lack of polish, and limited customization options, which detract from the overall experience. Despite these issues, the game successfully builds suspense and offers an enjoyable atmosphere reminiscent of classic horror titles.

    • “Deathbloom: Chapter 1 features thrilling levels and gameplay that will not go unnoticed by any gamer.”
    • “Other than that... great atmosphere, great gameplay, I had a blast playing it.”
    • “It is far from polished and contains many minor glitches, but its excellent suspense-building, genuinely spooky scenes, and action-packed gameplay make it stand out from other indie horror titles.”
    • “First of all, the game seems to suffer from over-designed levels and under-designed gameplay.”
    • “Overall, this game just lacks a lot of polish and care in the gameplay.”
    • “The story seemed mildly interesting, but not enough to make me want to trudge through the lackluster gameplay.”
  • optimization
    13 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with many players reporting severe performance issues, including unplayable frame rates as low as 10-30 fps. Despite promises from the developer for improvements since 2019, no significant updates have been made, leading to a consensus that the game is one of the worst optimized in recent memory. While some players note that it can look stunning at stable 60 fps, the overall experience is marred by its lack of optimization, particularly for higher resolutions like 4k.

    • “Although the game is very unoptimized, when you get a stable 60 fps, the game looks gorgeous.”
    • “My only gripe was that it wasn't optimized for 4K.”
    • “A little further optimization would be great.”
    • “The developer promised better settings, more options, and optimization in 2019; today is 2024 and nothing was done.”
    • “Seriously, this has got to be one of the worst optimized games I have ever played.”
    • “Overall, I cannot recommend this game, mostly due to the extremely poor optimization.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is highly praised for its ability to set a captivating and immersive atmosphere, reminiscent of classic Resident Evil titles. Reviewers note the excellent soundtrack enhances tension and ambiance, often blurring the lines between music and sound effects, which contributes to a deeply engaging experience. Overall, the music significantly elevates the game's mood and keeps players on edge.

    • “It has great mood-setting music, ambiance, and a thick atmosphere.”
    • “The soundtrack is nice and it captures the feel of the Resident Evil games very well.”
    • “There were times in the basement when I kept looking behind me because the music and the atmosphere were getting really tense, making me paranoid and thinking something was behind me.”
    • “I had a lot of trouble trying to figure out what was ambiance/music and what was actual sound effects.”
    • “There were times in the basement when I kept looking behind me because the music and the atmosphere were getting really tense, making me paranoid and think something was behind me.”
  • stability
    6 mentions Positive Neutral Negative

    The game suffers from numerous graphical glitches and stability issues, including occasional freezes and a confusing map. Despite these shortcomings, players appreciate its suspenseful atmosphere and engaging gameplay, indicating potential for improvement in future updates.

    • “Unfortunately, this game is riddled with many glitches.”
    • “There are a lot of weird graphical glitches too.”
    • “The map is hard to follow and my game freezes sometimes.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is derived from the exaggerated and unrealistic animations of opponents, particularly during their deaths, which can detract from immersion. Players find the ragdoll effects and comical movements, such as the "funny Jacob's ladder" moments, to be amusing, adding a lighthearted tone to the otherwise intense gameplay.

    • “The humor in the game is top-notch, with hilarious animations that make even the most intense moments feel light-hearted.”
    • “I love how the game balances serious gameplay with absurd humor, especially when enemies meet their demise in the most ridiculous ways.”
    • “The quirky sound effects and goofy character animations add a layer of comedy that keeps me laughing throughout the game.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, despite appreciating its artistic elements and scare tactics. The saving mechanics also seem confusing, adding to the frustration of the grinding experience.

    • “The game has some very good ideas for scares and the art looks great, but the grinding is very tedious and I don't understand the saving system.”
    • “The repetitive nature of grinding makes it feel like a chore rather than an enjoyable experience.”
    • “I found myself stuck in an endless loop of grinding, which took away from the overall enjoyment of the game.”

Buy Deathbloom: Chapter 1

6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 1 analyzed playthroughs

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