- August 31, 2017
- Andiks LTD.
- 11h median play time
Death Point
Platforms
About
Death Point is a classic stealth-action, which not only should inspire player but also surprise him. At first glance, you get almost traditional game, tightly staffed with hard levels and various tasks. Instead you are immersed in a different world, fully associating yourself with the main character.











- The game features a variety of weapons and gadgets, allowing for different playstyles and strategies.
- Visually appealing with decent graphics and a nostalgic isometric stealth gameplay reminiscent of classic titles.
- Offers some enjoyable stealth mechanics and can provide unintentional humor through its dialogue.
- Lacks essential features like quick save, difficulty settings, and control remapping, leading to frustrating gameplay experiences.
- The visibility mechanics are poorly implemented, making it difficult to gauge enemy positions and navigate levels effectively.
- The dialogue is often cringeworthy and repetitive, detracting from the overall experience and immersion.
gameplay
15 mentions Positive Neutral NegativeThe gameplay in "Death Point" has received mixed reviews, with players noting that while the stealth mechanics can be enjoyable, they are hampered by poor enemy AI, inconsistent visibility rules, and frustrating bugs. Many feel that the game lacks polish and fails to effectively implement stealth elements, often leading to unfair situations. Despite these issues, some players appreciate the light stealth mechanics and find the game worth trying if they can overlook its shortcomings.
“The stealth mechanics are not terrible and are somewhat enjoyable.”
“Don't let the poor Steam description throw you off; if you're after a game with light stealth mechanics, then you might enjoy this.”
“However, if like me, you like simple stealth mechanics and don't mind that the AI can sometimes be a potato - then give Death Point a go.”
“It poorly tries to implement mechanics from Mark of the Ninja, without properly telling how alert enemies are, how visible you are, and having an indicator on how the enemies are seeing you.”
“This could have been a good game with more polish, taking out the bugs, improving dialogue, making gameplay and gun control more fluid, and enhancing level design without zombies or beelining enemies.”
“The gameplay may not be anything special - poor enemy pathfinding, inconsistent rules about visibility and sound make the stealth more difficult than it should be, and enemies have a nasty habit of firing from offscreen, which gets unfair quickly.”