Death of the Reprobate
- November 7, 2024
- Joe Richardson
- 3h median play time
In Death of the Reprobate, you are the heir of the immortal John, who is near his end. His dying wish for you is to become a better person and help those around you, rather than seeking revenge or causing chaos. This is a peaceful game about personal growth and kindness.
Reviews
- Death of the Reprobate is a hilarious and irreverent point-and-click adventure that combines stunning classical art with absurd humor, reminiscent of Monty Python.
- The game features clever puzzles and a built-in hint system, making it accessible and enjoyable for players of all skill levels.
- As a fitting conclusion to the trilogy, it delivers a unique experience filled with witty dialogue, engaging characters, and a delightful art style that keeps players entertained throughout.
- Many players found this installment to be the weakest of the trilogy, citing simpler puzzles and a shorter playtime compared to its predecessors.
- Some felt that the humor leaned too heavily on crude and juvenile jokes, lacking the cleverness and depth of the earlier games.
- A few reviews mentioned that the game felt rushed or that the developer's passion seemed diminished, leading to a less engaging experience overall.
- humor114 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in Joe Richardson's games is consistently praised for its cleverness and absurdity, blending quirky dialogue, bizarre characters, and a mix of high-brow and low-brow comedy. While the trilogy maintains a strong comedic foundation, the latest installment, "Death of the Reprobate," has been noted for its crass and juvenile humor, which some players found less appealing compared to its predecessors. Overall, the series is celebrated for its laugh-out-loud moments, artistic creativity, and the ability to engage players with its unique comedic style.
“Obviously, anyone who has played any of Joe Richardson's games knows what to expect: a succession of quirky conversations, weird characters, and hilarious results from the puzzles you will find in your path.”
“The humor is delightfully crude, but whip-smart, and there's always some bit of pointed commentary among the butt jokes.”
“With the typical Pythonesque and sometimes topical humor we've come to expect and love from Richardson, told against a backdrop taken from the gorgeous and bizarre art of the past centuries, 'Death of the Reprobate' is a gem that I absolutely recommend to everyone.”
- graphics27 mentions
- 44 % positive mentions
- 44 % neutral mentions
- 11 % negative mentions
The graphics of the game are widely praised for their unique and stunning art style, which creatively incorporates classical artwork and animated paintings, enhancing the overall experience. Reviewers appreciate the excellent presentation of visuals and music, noting that the combination of humor and art creates a cozy and engaging atmosphere. While some feel the latest installment lacks the magic of its predecessors, the overall execution of the graphics remains a highlight, appealing especially to art enthusiasts.
“The artwork that is used in this game is stunning to say the least and if you are an art buff, it will leave you wanting to know more about the various paintings displayed throughout the game.”
“The visuals and the music make it feel so unbelievably cozy and nostalgic, while its writing feels super modern and sharp.”
“The art style is excellent and lends itself well to the comedy.”
“While the improvement is mostly welcome, and the calligraphy-style text complements the game's aesthetic, the choice to present it in speech bubbles rather than on strips of paper feels out of place.”
“My biggest gripe with the last two games in the series was how the flashy text felt so out-of-place with the art style and this fixes it.”
“- well, the graphics.”
- music27 mentions
- 59 % positive mentions
- 30 % neutral mentions
- 11 % negative mentions
The music in the game is widely praised for its masterful integration of classical compositions that enhance the whimsical and satirical atmosphere of the adventure. Reviewers highlight the orchestral background as both catchy and fitting for the game's artistic style, creating a cozy and nostalgic ambiance that complements the humor and visuals. Overall, the combination of classical music with animated renaissance art is celebrated as a standout feature that enriches the gaming experience.
“It's a point-and-click adventure in a world of animated classical paintings accompanied by classical music and marvelous humor.”
“The orchestral background music perfectly captures the period setting, and even those unfamiliar with classical music will recognize many of the tunes as they navigate through the game's diverse sections.”
“Gorgeous classical art, posh music, hilariously floppy animations, and terrific comic writing.”
“The humor, the art, the music, and the convoluted nature of the puzzle logic are all still something I enjoy, having played all the games by this developer before; however, it does feel like there was potentially a point where he just gave up and released the game.”
“So while I recommend this game to anyone with a love for classical artwork, classical music, and dark humor, there is that aforementioned caveat.”
“Death of the Reprobate is an unorthodox combination of snobby renaissance art, high-brow classical music, religious satire, and 21st-century humor.”
- story15 mentions
- 33 % positive mentions
- 47 % neutral mentions
- 20 % negative mentions
The story of Joe Richardson's game is a unique blend of witty and absurd narratives reminiscent of Monty Python, featuring the son of the first game's protagonist on a quest for redemption. While the plot is engaging and humorous, some reviewers feel it lacks depth compared to previous installments, with a more linear progression and an abrupt ending. Overall, the game is praised for its personality and interactive elements, but it is suggested that playing the entire trilogy enhances the appreciation of its overarching narrative.
“Joe Richardson has truly made a unique saga that, as many have pointed out, takes the concept of those silly Monty Python animation sketches and turns them into real narratives, equally witty and absurd, but with a real plot thread that develops.”
“Although it is a stand-alone game, I recommend playing all three to fully appreciate the developer’s story that spans seven years.”
“It's not just the total length of the title, but also the way the story ends, which is rather abruptly.”
“Death of the Reprobate's fairly linear plot feels more similar to Four Last Things than the branching routes of Procession to Calvary.”
“However, it is worth noting that the plot echoes the first game, 'Four Last Things.' Instead of committing the seven deadly sins, this time you must complete seven virtuous deeds.”
- gameplay9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The gameplay is characterized by smooth mechanics and a refined experience compared to previous entries, with less emphasis on wandering and pixel-hunting. While it successfully completes a trilogy of point-and-click adventures infused with humor, it lacks new mechanics or surprises, relying instead on familiar themes and styles reminiscent of 1990s classics. Overall, it balances intuitive gameplay with biting satire, maintaining the charm of its predecessors.
“Gameplay was very smooth.”
“This game completes a perfect trilogy that brings point-and-click gameplay and humor to modern indie gaming.”
“The gameplay feels a bit tighter and more refined than previous entries, with less wandering and pixel-hunting - both good things in my opinion.”
“The world is smaller than in PTC and no new mechanic or hook was introduced.”
“It turns out it was a fake-out, but only in the sense that a 5-10 minute long sequence with no further gameplay elements follows before the actual ending.”
“Sadly, unlike The Procession to Calvary, which felt like a genuinely clever adventure game with a fun subversive gimmick, Death of the Reprobate has no mechanical surprises in store.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players appreciate the balance of grinding in this game, noting that the engaging conversations and short playtime prevent the experience from becoming tedious, allowing for a smoother flow through the adventure.
- character development1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Character development in point-and-click adventures is often viewed as lacking, with these games typically not being recognized for their storytelling depth or complex character arcs.
“The character development in this game is truly exceptional, allowing players to form deep connections with each character as their stories unfold.”
“I was amazed at how the characters evolved throughout the game, each facing their own challenges and growing in meaningful ways.”
“The depth of character development really sets this game apart, making every decision feel impactful and personal.”
- stability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users report a tendency for bugs and glitches to be present in the game, suggesting that stability may be an issue for some players.
“Those who know me well are aware that I have a knack for inadvertently uncovering bugs and glitches in video games.”
- atmosphere1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Reviewers appreciate the game's atmosphere, expressing a desire for more humor and engaging elements to enhance the overall experience.
“The atmosphere is incredibly immersive, making you feel like you're truly part of the world.”
“Every detail contributes to a rich and captivating atmosphere that keeps you engaged.”
“The combination of sound design and visuals creates a hauntingly beautiful atmosphere.”
“The atmosphere feels flat and uninspired, lacking the depth needed to immerse players.”
“Despite the potential, the game's atmosphere fails to evoke any real emotion or tension.”
“The world feels lifeless, with minimal environmental interaction that detracts from the overall experience.”