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Death Coming

Death Coming Game Cover
85%Game Brain Score
humor, gameplay
grinding, stability
85% User Score Based on 507 reviews

Platforms

Nintendo SwitchPCPlaystation 4WindowsPlayStation
Death Coming Game Cover

About

Death Coming is a single player casual puzzle game with a comedy theme. It was developed by NEXT Studios and was released on November 6, 2017. It received positive reviews from players.

Death Coming is a non-linear puzzle game where you must harvest human souls ‘Final Destination’ style. However, pesky mortals are not your only problem, as the Agents of Light will do everything they can to stop you.

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85%
Audience ScoreBased on 507 reviews
humor70 positive mentions
grinding8 negative mentions

  • The game features a charming art style and engaging pixel graphics that enhance the overall experience.
  • The gameplay combines exploration, puzzle-solving, and real-time combat, providing a unique and enjoyable challenge.
  • The narrative is emotionally charged, exploring themes of memory and identity, which adds depth to the gameplay.
  • The game suffers from limited replayability, as many players find it becomes repetitive after a short time.
  • Some players have reported issues with unskippable cutscenes and dialogues, which can disrupt the flow of gameplay.
  • There are concerns about the game's data privacy practices, with some players feeling uncomfortable about data collection.
  • humor
    70 mentions Positive Neutral Negative

    The humor in the game is predominantly dark and whimsical, with many players appreciating its clever and hilarious take on death through creative puzzle mechanics. The pixel art style complements the absurdity of the scenarios, leading to a mix of funny and morbid outcomes that evoke comparisons to the 'Final Destination' franchise. Overall, the game is described as a charming and entertaining experience, filled with quirky animations and pop culture references, making it a hit for those who enjoy a blend of humor and strategy in their gameplay.

    • “Death coming is such a hilarious puzzle game that really makes you think and plan accordingly.”
    • “The animations and 'story' are hilarious and the ridiculous ways to kill people are brilliant.”
    • “Genuinely charming and laugh-out-loud funny - this early-access game is a bit rough around the edges, but it's a wonderfully original concept with great promise.”
  • gameplay
    64 mentions Positive Neutral Negative

    The gameplay in "Echoes of Aetheria" emphasizes exploration and experimentation within a beautifully crafted steampunk world, though it can be frustratingly unpredictable, requiring players to replay levels to understand mechanics. While many find the core mechanics engaging and rewarding, others criticize the repetitive nature and the intrusive angel mechanic that detracts from the overall experience. Overall, the game offers a mix of fun and challenge, but player enjoyment may vary based on expectations and tolerance for trial-and-error gameplay.

    • “Gameplay in Echoes of Aetheria centers around exploration and discovery.”
    • “Simple yet addictive gameplay with fun and creative levels.”
    • “The fun part of the gameplay is to experiment and figure out the correct way to interact with the environment in order to achieve the maximum amount of souls possible, with each subsequent level offering a couple of new more complex mechanics, such as weather effects that affect NPC behavior.”
    • “It seems deliberately designed to make its mechanics frustratingly unpredictable so players are forced to replay levels to figure out what all the things do.”
    • “A lot of research and attempts are required to finish even one level; sorry, but I just don't feel like doing that much 'math' because the gameplay itself is shallow.”
    • “After a while, admittedly, it starts getting a little repetitive, and there's a frustration mechanic (the angels) that really makes finishing the later levels pretty tedious.”
  • graphics
    58 mentions Positive Neutral Negative

    The graphics of the game are characterized by a charming pixel art style that blends cute aesthetics with a whimsical, often morbid theme. Many reviewers appreciate the colorful and detailed visuals, which enhance the gameplay experience, while some note that the graphics evoke nostalgia for classic games. Overall, the art style is well-received, contributing positively to the game's atmosphere and enjoyment.

    • “The art style merges hand-painted skies with detailed mechanical designs, blending fantasy and steampunk aesthetics.”
    • “The graphics are colorful, fun, and very well done, just like the gameplay.”
    • “Death Coming has great graphics, utilizing a pixel art style that is very well done.”
    • “Similar to 'kill the bad guy' but with Habbo Hotel graphics.”
    • “Graphically, it competes with the snake game from the old brick Nokia phones.”
    • “The artwork is pretty 'meh' in my opinion.”
  • story
    32 mentions Positive Neutral Negative

    The story aspect of the games reviewed presents a mixed bag; "Echoes of Aetheria" is praised for its atmospheric storytelling and replayability, despite being short, while "Death Coming" features a humorous and nonsensical narrative that some find entertaining, though others criticize it for being linear and lacking depth. Overall, players appreciate the fun and quirky elements of the stories, even if they are not the main focus of gameplay.

    • “Beyond Combat, Echoes of Aetheria excels in atmosphere and storytelling.”
    • “It's fun, funny, and has an interesting storyline.”
    • “Each level also has a mini story to go with it which really polishes the game.”
    • “The storyline is well, take your pick; nonsensical, nonexistent, idiotic, immature, foolish, crap, annoying, confusing, or any synonyms of those.”
    • “Whatever, the story and the motive is entirely insignificant.”
    • “Deathcoming's story and concept don't always make sense, even within the game's cartoon logic (why can't you click on this steam pipe when a specific human guard is watching it? just because), but why would they need to?”
  • music
    27 mentions Positive Neutral Negative

    The music in the game is a blend of orchestral and ambient tones that adapts to gameplay, enhancing exploration and emotional moments, though some find it monotonous after a short time. While many appreciate the whimsical and cheerful soundtrack that complements the game's quirky visuals, others criticize it for being repetitive and mundane. Overall, the music is generally seen as fitting and enjoyable, contributing positively to the game's atmosphere.

    • “The soundtrack, a mix of orchestral and ambient tones, swells and fades with your actions — quiet during exploration, thunderous in battle, and mournful during key emotional moments.”
    • “Death Coming features some fun music tracks that go along with the seemingly whimsical theme that it is presenting itself as.”
    • “The grim reaper killing concept juxtaposed with the cheerful music and cutesy reactions is right up my street.”
    • “The soundtrack is okay for approximately 2 minutes, then it turns into a soundtrack of homicidal rage towards actually living.”
    • “The soundtrack is totally mundane, however, using copyrighted music in a 30 second loop over and over.”
    • “Some of it reminds me of music from the Sims, where seemingly nothing is wrong and all is happy, but it can get messed up badly at any time (like killing dozens of people).”
  • replayability
    22 mentions Positive Neutral Negative

    The game offers a moderate level of replayability, primarily driven by the pursuit of achievements, high scores, and leaderboard rankings, despite its short story length of 3-4 hours. While some players find the replay value somewhat artificial, others appreciate the challenge of mastering levels and uncovering all possible outcomes. Overall, it caters well to perfectionists and puzzle enthusiasts, though the limited number of levels may restrict long-term replay potential unless additional content is released.

    • “The game itself is short (story-wise) but has a lot of replayability if you want to 100% it.”
    • “Since you will probably miss a lot on your first try, the game encourages replayability until you understand the best way to solve its puzzles.”
    • “A whimsical game that offers a lot of replayability if you're determined to go back and reap as many souls as possible.”
    • “It only really took 3-4 hours to beat this, and the replay value is pretty artificial (leaderboard, gold clear/kill everyone, achievements).”
    • “However, the limited number of levels, unless there is DLC, may limit the replay value.”
    • “The worst part is that the levels aren't really replayable because there are more ways to 'win' and have fun, but only because you have to, as it's trial and error for the perfect result.”
  • grinding
    9 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and repetitive, particularly due to the trial-and-error nature of completing levels and the frustration caused by guardian angels interrupting gameplay. While the initial fun of discovering various ways to achieve objectives is acknowledged, many reviewers express that the grind quickly becomes boring and detracts from the overall experience.

    • “You'll need a second life for grinding.”
    • “After a while, admittedly, it starts getting a little repetitive, and there's a frustration mechanic (the angels) that really makes finishing the later levels pretty tedious.”
    • “Yes, it's fun for a bit (but the tediousness of 'the only way this guy can die is by hitting this at just the right time and if you miss you need to restart the level' - which is precisely what I did not want - keeps my playtime on this game very low).”
    • “Further, it becomes downright tedious when one needs to repeatedly play an act (see: trial and error) and has to put up with the game grinding to a halt every time the angels are summoned to put a stop to your killing spree.”
  • atmosphere
    3 mentions Positive Neutral Negative

    Users praise "Echoes of Aetheria" for its exceptional atmosphere and storytelling, highlighting how these elements enhance the overall gaming experience beyond just combat.

    • “Beyond combat, Echoes of Aetheria excels in atmosphere and storytelling.”
    • “The immersive world design and haunting soundtrack create an unforgettable atmosphere.”
    • “Every corner of the game is filled with rich details that enhance the overall ambiance.”
  • emotional
    2 mentions Positive Neutral Negative

    The game features a deeply emotional narrative that explores themes of memory, identity, and the consequences of progress, enhanced by a dynamic soundtrack that shifts in intensity to match the gameplay. Players experience a rich blend of exploration, puzzle-solving, and combat, all underscored by poignant moments that resonate emotionally.

    • “The game blends exploration, puzzle-solving, and real-time combat with a deep, emotionally charged narrative about memory, identity, and the cost of progress.”
    • “The soundtrack, a mix of orchestral and ambient tones, swells and fades with your actions — quiet during exploration, thunderous in battle, and mournful during key emotional moments.”
  • stability
    1 mentions Positive Neutral Negative

    Users report significant stability issues, highlighting frustrating bugs that disrupt gameplay, particularly with NPC interactions that can lead to prolonged waiting times. The presence of these bugs detracts from the overall experience, making certain game elements feel pointless and tedious.

    • “The angels are not only buggy and annoying, but also entirely pointless; all they do is force you to wait for the NPC to go stand under a (figurative) flowerpot again, which can take several minutes if said item is weather dependent.”
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7h Median play time
7h Average play time
5-8h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Death Coming is a casual puzzle game with comedy theme.

Death Coming is available on Nintendo Switch, PC, PlayStation 4, Windows and others.

On average players spend around 7 hours playing Death Coming.

Death Coming was released on November 6, 2017.

Death Coming was developed by NEXT Studios.

Death Coming has received positive reviews from players. Most players liked this game for its humor but disliked it for its grinding.

Death Coming is a single player game.

Similar games include Party Hard 2, Reventure, Suicide Guy, Life Goes On: Done to Death, Party Hard and others.