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Dear me, I was…

Dear me, I was… Game Cover
76%Game Brain Score
story, graphics
gameplay
100% User Score Based on 27 reviews

Platforms

Nintendo SwitchPCTabletAndroidPhoneiPadSteam DeckMobile PlatformiPhoneWindowsNintendo Switch 2
Dear me, I was… Game Cover

About

Dear me, I was… is a single player action game with romance, drama and anime themes. It was developed by Arc System Works and was released on February 12, 2026. It received overwhelmingly positive reviews from players.

Dear me, I was… is an interactive adventure that lets you enjoy a story woven with beautiful visuals, fusing the vibrant watercolor style of Taisuke Kanasaki with rotoscoping technology. In this story, you will relive the life of a certain woman. Experience joy, sorrow, and growth through her ordinary and humble life. Witness the story she weaves in a life interconnected with others.

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100%
Audience ScoreBased on 27 reviews
story10 positive mentions
gameplay2 negative mentions

  • Stunning rotoscoped, watercolor art style reminiscent of Hotel Dusk, bringing characters and story vividly to life.
  • Emotional and heartfelt story told without any dialogue or text, allowing for deep personal interpretation and reflection on life and relationships.
  • Beautiful, well-composed soundtrack that perfectly complements the mood and enhances the narrative experience.
  • Very short experience, typically under an hour, which may leave some players wanting more depth or backstory.
  • Minimal gameplay interaction, functioning more like an interactive movie or picture book than a traditional game.
  • Performance issues on lower-end hardware, especially related to Unreal Engine 5 requirements, causing slow visuals or lag.
  • story
    25 mentions Positive Neutral Negative

    The story is a beautifully presented, emotional, and introspective slice-of-life narrative told without dialogue, focusing on themes of grief, life choices, and relationships. Though very short—around 45 minutes—most reviewers felt the length suits its pacing and impact, offering a poignant experience enhanced by stunning watercolor art and music. However, some felt the story lacked depth or additional backstory, leaving it somewhat minimalistic in substance despite its emotional intentions.

    • “A very beautiful story that made me cry, very short at about 45 minutes but the Steam page description doesn't hide the short length of the story, and honestly, it doesn't need to be any longer than it already is. The story presents itself perfectly with the time it blesses us with its presence.”
    • “The story itself, I will admit to getting lost at certain points, but I am a bit thick when it comes to nuance sometimes. Really thinking about it and watching our nameless character's life go by makes me think about the deeper meanings of the relationships we have with others and also mourning what could have been if we made different decisions.”
    • “This game is a story that's on a much more personal level, a story about a woman looking back to her own life and you get to live through her most important moments.”
    • “The visuals and music are nice but it doesn't feel like there's much substance with the story.”
    • “Like, you want to feel something because of the way it's presented but it's lacking something, some additional backstory or anything.”
    • “It's very short and simple, only once every now and again will you click on things to progress the story.”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics of "dear me, i was..." are widely praised for their beautiful, distinctive watercolor and rotoscoped art style, reminiscent of titles like Hotel Dusk. The wordless storytelling is enhanced by detailed visuals that draw players in, though some note the animation's stop-start pacing can feel jarring. Overall, the unique artistic presentation is considered a standout feature that greatly enriches the game's emotional impact.

    • “The rotoscoped, watercoloured artwork beautifully illustrates the story of the protagonist's life.”
    • “"dear me, i was..." is a short but sweet game that tells a story through its beautiful watercolor artwork without needing to utter a single word.”
    • “Since the story is told entirely without dialogue it relies a lot on the music and art, and they made sure to make them both count; I think the visuals alone are worth the price of entry.”
  • music
    7 mentions Positive Neutral Negative

    The music in the game is widely praised for its emotional impact and seamless integration with the storytelling, enhancing each scene effectively. The soundtrack is described as beautiful, masterful, and a standout feature alongside the distinctive art style. It plays a crucial role in conveying the narrative, particularly given the game's lack of dialogue.

    • “The soundtrack is phenomenal, masterfully used scene by scene to really sell the impact of the moment, and the end credit music is a masterpiece.”
    • “An emotional short story paired with beautiful, watercolor-inspired art and a lovely soundtrack.”
    • “"Dear me, I was..." is a linear, storytelling product that comes with a very distinct, beautiful art style and an amazing soundtrack.”
  • emotional
    6 mentions Positive Neutral Negative

    The game delivers a deeply emotional and heartfelt experience, beautifully blending a touching story with watercolor-inspired art and a captivating soundtrack. Despite its short 45-minute length, it effectively evokes strong feelings and leaves a lasting impact, making it a highly recommended, emotionally powerful narrative.

    • “A very beautiful story that made me cry. It's very short, about 45 minutes, but the Steam page doesn't hide this length. Honestly, it doesn't need to be longer as the story presents itself perfectly within its duration.”
    • “100/10 game. Play it blind if you can, as the first experience of this story delivers the full emotional impact.”
    • “An emotional short story paired with beautiful, watercolor-inspired art and a lovely soundtrack.”
  • gameplay
    2 mentions Positive Neutral Negative

    The gameplay is notably brief, taking just over an hour to complete, and may not appeal to those who prefer longer or more extensive play experiences. Despite some visual lag reported, it did not significantly impact the overall gameplay experience.

    • “Definitely not a game for people who dislike short titles or those with minimal gameplay.”
    • “It took me a little over an hour to finish, but I didn't really notice the visual lag until I looked up gameplay.”
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Frequently Asked Questions

Dear me, I was… is a action game with romance, drama and anime themes.

Dear me, I was… is available on Nintendo Switch, PC, Phone, iPad and others.

Dear me, I was… was released on February 12, 2026.

Dear me, I was… was developed by Arc System Works.

Dear me, I was… has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Dear me, I was… is a single player game.

Similar games include When the Past Was Around, Behind the Frame: The Finest Scenery, Old Man's Journey, Until Then, Florence and others.