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Dear me, I was…

Dear me, I was… Game Cover
64%Game Brain Score
story, graphics
gameplay
100% User Score Based on 15 reviews

Platforms

Nintendo SwitchPCTabletAndroidPhoneiPadSteam DeckMobile PlatformiPhoneWindowsNintendo Switch 2
Dear me, I was… Game Cover

About

Dear me, I was… is a single player action game. It was developed by Arc System Works and was released on February 12, 2026. It received overwhelmingly positive reviews from players.

Dear me, I was… is an interactive adventure that lets you enjoy a story woven with beautiful visuals, fusing the vibrant watercolor style of Taisuke Kanasaki with rotoscoping technology. In this story, you will relive the life of a certain woman. Experience joy, sorrow, and growth through her ordinary and humble life. Witness the story she weaves in a life interconnected with others.

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100%
Audience ScoreBased on 15 reviews
story5 positive mentions
gameplay1 negative mentions

  • The game features a beautiful art style and a heartfelt story that resonates with players, making it a memorable experience.
  • It offers a unique, wordless storytelling approach that allows for personal interpretation and emotional connection.
  • The short playtime and simple mechanics make it an excellent choice for a quick, reflective gaming experience.
  • The game is very short, which may leave some players wanting more substance and depth in the story.
  • Limited player interaction and the slow pacing can make it feel more like a movie than a traditional game.
  • Performance issues on lower-end hardware can detract from the experience, with some players experiencing significant lag.
  • story
    15 mentions Positive Neutral Negative

    The game's story is a heartfelt, slice-of-life narrative that explores a woman's reflections on her life, conveyed through stunning rotoscoped watercolor artwork and wordless storytelling. While many appreciate its emotional depth and artistic presentation, some feel it lacks substance and additional context, leaving a desire for more fleshed-out backstory. Overall, it is a short yet impactful experience that resonates on a personal level, though opinions vary on its overall depth and engagement.

    • “A very heartfelt story concerning the path of life we take and the peaks and valleys we traverse.”
    • “The rotoscoped, watercolored artwork beautifully illustrates the story of the protagonist's life.”
    • “This game is a story that's on a much more personal level, a story about a woman looking back to her own life and you get to live through her most important moments.”
    • “It's very short and simple; only once in a while will you click on things to progress the story.”
    • “The visuals and music are nice, but it doesn't feel like there's much substance to the story.”
    • “You want to feel something because of the way it's presented, but it's lacking something—some additional backstory or anything.”
  • graphics
    13 mentions Positive Neutral Negative

    The graphics of "[i]dear me, i was...[/i]" are widely praised for their stunning watercolor art style and detailed rotoscoped visuals, which effectively convey the story without dialogue. While some players experienced performance issues on lower-end hardware, the overall aesthetic and artistic direction were deemed captivating and worth the experience, enhancing the game's emotional impact. However, the animation's inconsistency was noted as a minor drawback.

    • “The rotoscoped, watercoloured artwork beautifully illustrates the story of the protagonist's life.”
    • “[i]dear me, i was...[/i] is a short but sweet game that tells a story through its beautiful watercolor artwork without needing to utter a single word.”
    • “The art style is incredible, and the wordless storytelling really drew me in and made me pay attention.”
    • “I was playing this game on a laptop (cannot handle Unreal Engine 5), which made the visuals move about half as slow as normal.”
    • “If you had a Nintendo DS during its glory days, the art style might be what immediately stands out to you.”
    • “Since the story is told entirely without dialogue, it relies a lot on the music and art, and they made sure to make them both count; I think the visuals alone are worth the price of entry.”
  • music
    4 mentions Positive Neutral Negative

    The music in "dear me, i was..." is praised for its beauty and ability to enhance the game's heartwarming atmosphere, complementing the stunning visuals. While the game lacks depth in its story, the soundtrack and art style are highlighted as standout features that justify the experience.

    • “It's heartwarming, lovable with a gorgeous soundtrack and even better presentation.”
    • “Dear me, I was... is a fairly short game with a beautiful art style and music.”
    • “Since the story is told entirely without dialogue, it relies a lot on the music and art, and they made sure to make them both count; I think the visuals alone are worth the price of entry.”
  • emotional
    3 mentions Positive Neutral Negative

    The game is praised for its heartfelt narrative that explores the ups and downs of life, evoking a range of emotions through touching moments and a beautiful soundtrack. Its presentation enhances the emotional experience, making it both heartwarming and memorable.

    • “A very heartfelt story concerning the path of life we take and the peaks and valleys we traverse.”
    • “It's heartwarming, lovable, with a gorgeous soundtrack and even better presentation.”
    • “Everything is sort of loosely connected with sad and touching moments.”
  • gameplay
    1 mentions Positive Neutral Negative

    The gameplay is engaging and immersive, with a completion time of just over an hour, though some players may experience visual lag that becomes noticeable upon further inspection.

    • “It took me a little over an hour to finish, but I didn't really notice the visual lag until I looked up gameplay.”
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Frequently Asked Questions

Dear me, I was… is a action game.

Dear me, I was… is available on Nintendo Switch, PC, Phone, iPad and others.

Dear me, I was… was released on February 12, 2026.

Dear me, I was… was developed by Arc System Works.

Dear me, I was… has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Dear me, I was… is a single player game.

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