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Dear me, I was…

Dear me, I was… Game Cover
81%Game Brain Score
story, graphics
gameplay
100% User Score Based on 32 reviews

Platforms

Nintendo SwitchPCTabletAndroidPhoneiPadSteam DeckMobile PlatformiPhoneWindowsNintendo Switch 2
Dear me, I was… Game Cover

About

Dear me, I was… is a single player action game with romance, drama and anime themes. It was developed by Arc System Works and was released on February 12, 2026. It received overwhelmingly positive reviews from players.

Dear me, I was… is an interactive adventure that lets you enjoy a story woven with beautiful visuals, fusing the vibrant watercolor style of Taisuke Kanasaki with rotoscoping technology. In this story, you will relive the life of a certain woman. Experience joy, sorrow, and growth through her ordinary and humble life. Witness the story she weaves in a life interconnected with others.

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100%
Audience ScoreBased on 32 reviews
story12 positive mentions
gameplay2 negative mentions

  • Beautiful and unique rotoscoped watercolor art style reminiscent of Hotel Dusk with detailed and expressive visuals.
  • Emotional and heartfelt story told without dialogue, relying on visuals and music to deeply move players and evoke strong feelings.
  • Short, well-paced experience suitable for a single sitting that delivers meaningful reflections on life, relationships, grief, and hope.
  • Very short length (around 40-60 minutes) may feel too brief for those seeking more gameplay or depth.
  • Minimal interactivity and lack of dialogue or text can make the narrative feel sparse or hard to fully connect with for some players.
  • Performance issues on lower-end PCs struggling to run Unreal Engine 5, causing slow visuals or lag.
  • story
    27 mentions Positive Neutral Negative

    The story is a brief, wordless, and emotionally evocative slice-of-life narrative about reflecting on life's choices and relationships, enhanced by beautiful watercolor art and music. While some find the story simple and deeply moving, evoking themes of grief and hope, others feel it lacks depth or additional backstory. Overall, its concise length suits its pacing and delivers a heartfelt experience, especially when played in one sitting.

    • “A very beautiful story that made me cry, very short at about 45 minutes but the Steam page description doesn't hide the short length of the story, and honestly, it doesn't need to be any longer than it already is; the story presents itself perfectly with the time it blesses us with its presence.”
    • “The story itself, I will admit to getting lost at certain points, but really thinking about it and watching our nameless character's life go by really makes me think about the deeper meanings of the relationships we have with others and also mourning what could have been if we made different decisions.”
    • “This game is a story on a much more personal level, a story about a woman looking back on her own life and you get to live through her most important moments.”
    • “The visuals and music are nice but it doesn't feel like there's much substance with the story.”
    • “Like, you want to feel something because of the way it's presented but it's lacking something, some additional backstory or anything.”
    • “It's very short and simple, only once every now and again will you click on things to progress the story.”
  • graphics
    19 mentions Positive Neutral Negative

    The game features a distinctive, beautiful watercolor and rotoscoped art style reminiscent of classic titles like Hotel Dusk, which many players find captivating and nostalgia-inducing. Its wordless storytelling relies heavily on detailed, expressive visuals that effectively convey emotion and narrative, though some players note that the stop-and-start animation can feel a bit jarring. Overall, the gorgeous, unique graphics are widely praised as a highlight that enhances the immersive, contemplative experience.

    • “The rotoscoped, watercoloured artwork beautifully illustrates the story of the protagonist's life.”
    • “"Dear me, I was..." is a short but sweet game that tells a story through its beautiful watercolor artwork without needing to utter a single word.”
    • “Since the story is told entirely without dialogue it relies a lot on the music and art, and they made sure to make them both count; I think the visuals alone are worth the price of entry.”
    • “I was playing this game on a laptop (cannot handle Unreal Engine 5) which made the visuals move about half as slow as normal.”
    • “If you had a Nintendo DS through its glory days, the art style might be what immediately stands out to you.”
    • “The slow visuals did not take away from the game at all, made me appreciate life with more patience.”
  • emotional
    8 mentions Positive Neutral Negative

    The game delivers a deeply emotional experience, evoking strong feelings and tears through its heartfelt, beautifully presented story. Despite its short length, the narrative is impactful and immersive, enhanced by stunning watercolor-inspired art and a touching soundtrack. Players recommend experiencing it blind to fully appreciate its emotional depth and nuanced moments.

    • “A very beautiful story that made me cry, very short at about 45 minutes but the Steam page description doesn't hide the short length of the story, and honestly, it doesn't need to be any longer than it already is. The story presents itself perfectly with the time it blesses us with its presence.”
    • “An emotional short story paired with beautiful, watercolour-inspired art and a lovely soundtrack.”
    • “A very heartfelt story concerning the path of life we take and the peaks and valleys we traverse.”
  • music
    7 mentions Positive Neutral Negative

    The music in the game is widely praised for its emotional impact and seamless integration with the storytelling, enhancing each scene effectively. The soundtrack is described as beautiful, heartwarming, and a standout feature that complements the distinct art style, particularly shining in the end credits. Overall, the music plays a crucial role in delivering the game's emotional and artistic experience.

    • “The soundtrack is phenomenal; it is masterfully used scene by scene to really sell the impact of the moment happening, and the end credit music is a masterpiece.”
    • “An emotional short story paired with beautiful, watercolor-inspired art and a lovely soundtrack.”
    • “"Dear me, i was..." is a linear storytelling product that comes with a very distinct, beautiful art style and an amazing soundtrack.”
  • gameplay
    2 mentions Positive Neutral Negative

    The gameplay is notably short, lasting just over an hour, and may feel minimal to some players. However, performance issues like visual lag are not immediately apparent during play.

    • “Definitely not a game for people who dislike short titles or those with minimal gameplay.”
    • “It took me a little over an hour to finish, but I didn't really notice the visual lag until I looked up gameplay.”
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Frequently Asked Questions

Dear me, I was… is a action game with romance, drama and anime themes.

Dear me, I was… is available on Nintendo Switch, PC, Phone, iPad and others.

Dear me, I was… was released on February 12, 2026.

Dear me, I was… was developed by Arc System Works.

Dear me, I was… has received overwhelmingly positive reviews from players. Most players liked Dear me, I was… for its story but disliked it for its gameplay.

Dear me, I was… is a single player game.

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