Deadly Sin Game Cover
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"Deadly Sin" is a role-playing game that follows the journey of Lorelai, a young woman who discovers she is the heir to a powerful empire. She sets out to uncover the secrets of her exile, destroy the seven deadly sins, and fulfill her destiny as princess, accompanied by a cast of lovable and addicting characters in a unique steampunk setting. The game features classic gameplay with a modern feel and is set to a stunning original soundtrack.

  • PC
  • Windows

Reviews

50%
Audience ScoreBased on 49 reviews
story13 positive mentions
grinding14 negative mentions
  • The game features a unique threat system in combat that adds strategic depth and keeps early battles engaging.
  • The custom sprites and battle animations are well-executed, showcasing the developers' love for the game.
  • The story, while simple, is well-told and features humorous and lovable characters that enhance the overall experience.
  • The controls are poorly designed with no customization options, making gameplay frustrating and cumbersome.
  • There are significant balance issues, particularly with the difficulty spike in the later stages, leading to excessive grinding and frustrating boss fights.
  • Lack of information regarding skills, status effects, and enemy mechanics creates confusion and detracts from the overall gameplay experience.
  • story42 mentions

    The story of the game is generally viewed as simple and linear, with some players appreciating its classic JRPG style and character development, while others criticize it for inconsistencies, plot holes, and poor storytelling. Despite having an interesting premise involving a black dragon seeking revenge, many found the execution lacking, leading to a mixed reception where some enjoyed the narrative while others felt it was tedious and unoriginal. Overall, the story is seen as decent but not exceptional, with various elements that detract from the overall experience.

    • “Classic JRPG style game but solid in its design and story.”
    • “I genuinely enjoyed the story, as well as the characters and art style.”
    • “The story is good and you want the characters to succeed.”
    • “This game is terrible, but should be played by everyone who has ever wanted to make an RPG; the numerous errors, bizarre plot elements, failed ability to keep a story thread going, and inconsistent characterization could teach anyone what not to do.”
    • “The game has an interesting plot, but the storytelling is bad. No offense to whomever wrote the script, but it's seriously 'meh'. There are weird plot holes that stick in memory because they are tough and painful to notice. For example, the plot revolves around Dorus, a black dragon seeking revenge against humanity after they hunted dragons to extinction. However, on the way to the last boss, you encounter many dragon mobs, which raises the question: 'What happened to the last of his kind?' The last dialogue between Dorus and Adorimetra also left a conflicting story.”
    • “Because of this, I don't think I could recommend it; it's just too inconsistent, and the plot and story world aren't original or interesting enough to carry the game despite that.”
  • grinding14 mentions

    Players generally find the grinding in the game excessive and tedious, particularly in the final chapters where it becomes a barrier to enjoyment. Many reviewers express frustration with the forced grinding required to progress, especially when faced with sudden difficulty spikes and overpriced end-game gear. Overall, while some appreciate the game's mechanics, the grinding aspect detracts significantly from the experience, leading to feelings of burnout and a desire to abandon the game.

    • “Game is pretty damn short anyway if you take out the forced grinding of levels.”
    • “It's really good, but sudden difficulty spike for the last chapter and poor economy prevents from enjoying the last chapter - a lot of grinding is required which is really not my thing anymore, and end game gear is outrageously overpriced...”
    • “Despite the battles being somewhat repetitive and the monsters attacking me every 3 seconds (that really annoys me), I was enjoying the game until the final chapter. The grinding... I'm not even complaining about the super OP boss, I'm talking about the boring gameplay I had to do in the end of the game.”
  • gameplay12 mentions

    The gameplay of "Deadly Sin" is characterized by its linear structure and a mix of enjoyable mechanics, such as a unique skill tree and a threat system that influences combat. However, players have noted issues with the high encounter rate of mobs, leading to repetitive battles and frustrating grinding, particularly towards the end of the game. Despite these drawbacks, many found the overall experience entertaining, especially for fans of turn-based RPGs.

    • “The gameplay and story are linear, but that doesn't bother me.”
    • “It offers unique mechanics to differ from others, such as having crystals in the area to deactivate enemies and get points for it.”
    • “Overall, I enjoyed the game a lot and I believe that at least fans of turn-based RPGs, especially people who like mastering a game's mechanics like me, would certainly enjoy it too.”
    • “The fun I had in this game was totally washed out by the annoying mob mechanic. Mobs in the game have no avatar, so simply walking in the field map has a high chance of triggering an encounter against a mob, and the rate of encountering them is way too high. The only option you have is to find a node.”
    • “Despite the battles being somewhat repetitive and the monsters attacking me every 3 seconds (which really annoys me), I was enjoying the game until the final chapter. The grinding was boring, and I'm not even complaining about the super overpowered boss; I'm talking about the tedious gameplay I had to endure at the end of the game.”
    • “The gameplay and story are linear, which can be a drawback for some players.”
  • music6 mentions

    The music in the game is widely praised for its excitement and enchantment, enhancing the overall experience alongside the story and characters. However, some users express frustration over the inability to mute the music or change controls, indicating a desire for more flexibility in audio settings.

    • “The art is simple and nice to look at, I love the exciting music and the characters are funny and lovable.”
    • “Last but not least, the music is great.”
    • “This is a nice game, the story and music are good.”
    • “I can't change the controls, and I can't mute the music. The option to mute system sounds is not an acceptable solution if I want to listen to something else while playing.”
    • “The music is repetitive and becomes annoying after a short while.”
    • “There is no option to customize the soundtrack, which limits the overall experience.”
  • graphics4 mentions

    The graphics received mixed feedback, with some users appreciating the art style and humor, while others criticized the dungeons for being visually uninteresting and plagued by design flaws. Overall, the graphics are seen as enjoyable but inconsistent in quality.

    • “I genuinely enjoyed the story, as well as the characters and art style.”
    • “It has good humor in it and enjoyable graphics and tactics.”
    • “Very boring dungeons with a lot of graphical design flaws and almost no storytelling mixed with endless storytelling.”
  • humor4 mentions

    The game features a charming and simple art style, complemented by exciting music and lovable characters, particularly Belinda and Glade, who are noted for their humor and wit. While the plot has its flaws and inconsistencies, players appreciate the good humor woven throughout the experience, making it enjoyable despite some storytelling shortcomings.

    • “The art is simple and nice to look at, I love the exciting music and the characters are funny and lovable.”
    • “My favorite characters are Belinda and Glade, as they're humorous and witty.”
    • “It has good humor in it and enjoyable graphics and tactics.”
  • character development1 mentions

    Character development is noted for its appealing designs and a tranquil atmosphere, but it also emphasizes the necessity for characters to confront challenges and find alternative solutions, suggesting a deeper layer of growth and resilience.

    • “The character designs are beautiful, and the journey of overcoming obstacles adds depth to their development.”
    • “I love how the characters evolve throughout the game, facing challenges that truly test their growth.”
    • “The peaceful moments contrast perfectly with the tough decisions characters must make, showcasing their development.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

14hMedian play time
15hAverage play time
2-30hSpent by most gamers
*Based on 3 analyzed playthroughs

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