Deadly Sin 2
- May 12, 2014
- Dancing Dragon Games
In "Deadly Sin 2," play as Carrion Iblis and navigate a world of political upheaval and war in the Archaelus Empire. Experience a vast, immersive fantasy RPG as you clash with enemies, confront personal demons, and forge alliances in a quest to challenge the power of the heavens. With a running time of 20-30 hours, this game offers a deep and engaging storyline for players to explore.
Reviews
- The game features a unique and strategic battle system that requires players to think carefully about their actions, enhancing engagement.
- The music composed by the developer is beautiful and significantly contributes to the overall atmosphere of the game.
- The game offers a lengthy campaign with numerous side quests and a well-structured skill and augment system, providing depth to character customization.
- The game suffers from a low resolution and lack of options for changing the display settings, making it difficult to play on modern monitors.
- The keyboard and controller layouts are nonstandard and poorly designed, leading to frustrating gameplay experiences.
- There are issues with missable items and confusing late-game dungeons, which can detract from the overall enjoyment and completion of the game.
- story34 mentions
- 24 % positive mentions
- 68 % neutral mentions
- 9 % negative mentions
The story of the game is generally well-received, with many players appreciating its straightforward yet engaging narrative that features familiar themes of empire, rebellion, and corruption. While some find the character development and plot execution enjoyable, others note a lack of deep emotional attachment to the characters and a few confusing moments in the storyline. Overall, the game offers a lengthy campaign with numerous side quests that enhance the narrative without feeling tedious, making it a solid choice for RPG enthusiasts.
“The storyline and character development stoke excitement and the desire to see the adventure all the way through.”
“The story is familiar, with an empire and rebellion and a corrupt sect of the church, but it brings just enough freshness to keep it from feeling stale.”
“Brilliant story, great soundtrack, and user-friendly battle system; it is very hard to find a fault with the game.”
“The story is simple.”
“The story is pretty straightforward but told in a capable way.”
“Music plays way too loud in the beginning and it's very generic, the story is sort of spoiled/told to you in the intro, characters didn't really resonate with me.”
- gameplay12 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The gameplay is praised for its engaging mechanics, including a strategic battle system and customizable skills, reminiscent of classic RPGs like Final Fantasy 4. While the overall experience is enjoyable and well-crafted, some players found the final dungeon excessively lengthy and challenging, which detracted from their overall enjoyment. Despite this, the game is recognized as one of the best in its genre, with a compelling story and rewarding gameplay loop.
“The music, pixel art, as well as a multitude of different systems (questing, skills, augments, battle) are all done really well, improving on what was already a good gameplay loop in the first one.”
“Combined with the music, the gameplay provides an experience similar to SNES classics like Final Fantasy 4 and Lufia 2, ensuring that it stays memorable.”
“The complex battle mechanic means that the customizable skill system and equipment options throughout the game are very rewarding.”
“I'm all for a challenging, decently sized dungeon to finish off a game, but when your final dungeon is about as time-consuming as 1/3 of the total gameplay time it took you to reach the dungeon in the first place, it's a bit overboard.”
“After being unable to defeat the boss due to a mechanic I won't mention here, I decided 'well, I'll just go grind some more', even though I couldn't bear the thought of walking out of that annoying area again, even without enemy encounters (by disabling crystal).”
“The 'threat' system during battles prods the player towards more strategic gameplay, instead of going in and using all of your most powerful abilities to quickly destroy opponents.”
- music11 mentions
- 45 % positive mentions
- 27 % neutral mentions
- 27 % negative mentions
The music in the game has received praise for its quality and composition, with many noting that the developer's original tracks enhance the overall experience and evoke nostalgia reminiscent of classic SNES titles. While the soundtrack is generally well-received, some players found the initial volume too loud and described certain tracks as generic. Overall, the music contributes positively to the game's atmosphere and gameplay.
“The music was composed by the developer, and it definitely helps to set the tone for most situations in the game.”
“Combined with the music, the gameplay provides an experience similar to SNES classics like Final Fantasy 4 and Lufia 2, ensuring that it stays memorable.”
“Music plays way too loud in the beginning and it's very generic, story is sort of spoiled/told to you in the intro, characters didn't really resonate with me, controls don't feel good (you have to use a mouse to play this, no remapping to WASD).”
“The developer composed all of the music, about two dozen tracks, which really raises the bar compared to most small studios.”
“The first is the music.”
- grinding5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players generally appreciate that grinding is not a central focus in the game, with many noting that side quests enhance the story without feeling tedious. The option to toggle monster nodes for grinding adds flexibility, allowing for exploration without the pressure of excessive grinding. Overall, the game strikes a balance, avoiding a grind-heavy experience while maintaining engagement.
“Not a lot of excitement or crazy plot twists, but nicely executed without any serious jumps in difficulty or excessive grinding.”
“Grinding is not really a thing.”
“You can turn monster nodes on for grinding, and off if you need to explore.”
- graphics2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
The graphics are characterized by a typical RPG Maker aesthetic, which some players find unappealing, while others rate them positively, giving an 8/10 specifically for the RPG Maker style. Overall, opinions are mixed, with a clear divide between appreciation for the genre's visuals and criticism of their limitations.
“The graphics are stunning, especially for an RPG Maker game.”
“The visual style is vibrant and really brings the world to life.”
“I was impressed by the attention to detail in the graphics; they enhance the overall experience.”
“The graphics have that annoying RPG Maker look.”
“The visuals feel outdated and lack the polish expected from modern games.”
“Character models are poorly designed and lack detail, making the game feel unprofessional.”
- character development1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Character development is praised for its ability to enhance the storyline, creating excitement and a strong desire for players to engage fully in the adventure.
“The storyline and character development stoke excitement and the desire to see the adventure all the way through.”
“The depth of character development makes each decision feel impactful, enhancing the overall narrative experience.”
“I was genuinely invested in the characters' growth, and their evolving relationships added layers to the story.”