Deadly Sin 2
- May 12, 2014
- Dancing Dragon Games
In "Deadly Sin 2," play as Carrion Iblis and navigate a world of political upheaval and war in the Archaelus Empire. Experience a vast, immersive fantasy RPG as you clash with enemies, confront personal demons, and forge alliances in a quest to challenge the power of the heavens. With a running time of 20-30 hours, this game offers a deep and engaging storyline for players to explore.
Reviews
- The game features a unique combat system with a threat meter that adds strategic depth to battles, requiring players to manage character roles effectively.
- The music is well-composed and enhances the overall atmosphere, reminiscent of classic SNES RPGs.
- The game offers a decent length with engaging side quests and a skill system that allows for character customization and experimentation.
- The game suffers from poor controls, with no option to remap keys to a more standard layout, making it frustrating for players accustomed to WASD movement.
- The graphics are limited by RPG Maker's capabilities, resulting in low resolution and a lack of visual options, which can detract from the experience.
- The story and character development are often seen as clichéd and unoriginal, failing to resonate with players looking for a more compelling narrative.
- story97 mentions
- 29 % positive mentions
- 68 % neutral mentions
- 3 % negative mentions
The story of the game is generally described as straightforward and somewhat cliché, featuring familiar RPG tropes such as quests, an empire, and rebellion. While some players found the narrative engaging and well-executed, others criticized it for being generic and lacking depth, with characters that didn't resonate strongly. Overall, the storytelling is seen as a solid aspect of the game, enhanced by well-crafted side quests and a quest tracking system, though it may not stand out in a crowded genre.
“The storyline and character development stoke excitement and the desire to see the adventure all the way through.”
“The story is the high point of the game; it's a classic, with mystery, love, betrayal, hate, and friendship.”
“The plot is nice with good writing, which doesn't make me feel like skipping everything; even the side quest plotlines are good!”
“The story is flatter than an 8-year-old girl, the characters are dumber than a goldfish, and the fighting system is not even remotely different from the standard RPG Maker VX Ace one.”
“The story was decent, although the writing was unpolished and could have benefited from some good editing.”
“The story is simple.”
- gameplay28 mentions
- 46 % positive mentions
- 43 % neutral mentions
- 11 % negative mentions
The gameplay is generally praised for its engaging mechanics, including a strategic battle system and customizable skills, reminiscent of classic RPGs like Final Fantasy IV. While the game features a well-structured leveling system and a memorable story, some players noted pacing issues and a particularly lengthy final dungeon that detracted from the overall experience. Overall, the gameplay is solid for an RPG Maker title, offering a mix of traditional and unique elements that keep players invested.
“The 'threat' system during battles prods the player towards more strategic gameplay, instead of going in and using all of your most powerful abilities to quickly destroy opponents.”
“The complex battle mechanic means that the customizable skill system and equipment options throughout the game are very rewarding.”
“The gameplay is really fun, with lots of customizing through augments and skills, allowing for adjustments for different areas and bosses.”
“It's neat that the map opens up pretty much right away, and I think the leveling and advancement system is cool, but it's got a slow, trudging pace and the story and gameplay don't really stand out.”
“I'm all for a challenging, decently sized dungeon to finish off a game, but when your final dungeon is about as time-consuming as 1/3 the total gameplay time it took you to reach the dungeon in the first place, it's a bit overboard.”
“The usual problem with RPG Maker is that the gameplay is stale and the character personalities are paper thin.”
- music21 mentions
- 48 % positive mentions
- 38 % neutral mentions
- 14 % negative mentions
The music in the game has received mixed reviews, with some praising the original compositions by the developer as catchy and reminiscent of classic RPGs, while others find it generic and not particularly memorable. Overall, many players appreciate the soundtrack for enhancing the gameplay experience, though a few note that it can be overly loud or repetitive in certain contexts. Despite the varied opinions, the music is generally seen as a solid aspect of the game, contributing positively to its atmosphere.
“The music was composed by the developer, and it definitely helps to set the tone for most situations in the game.”
“The developer composed all of the music, about two dozen tracks, which really raises the bar compared to most small studios.”
“The story is good and unpredictable, the gameplay is solid, and the music is surprisingly catchy.”
“The music plays way too loud in the beginning and it's very generic; the story is sort of spoiled/told to you in the intro, characters didn't really resonate with me, and controls don't feel good (you have to use a mouse to play this, no remapping to WASD).”
“The music is nothing special, but it didn't annoy me, so it's alright.”
“Audio was pretty good; I really didn't listen to it most of the time, but I do believe they had the same soundtrack for almost every dungeon (I may be wrong).”
- grinding10 mentions
- 10 % positive mentions
- 0 % neutral mentions
- 90 % negative mentions
Overall, players appreciate that grinding is minimal in this game, with many noting that it avoids the typical grind-fest associated with JRPGs. Side quests enhance the story without feeling tedious, and while some grinding is present in the final chapter, it is generally well-balanced and not necessary for normal gameplay.
“One of the hallmarks of a JRPG is frequent combat, which can quickly feel repetitive and grindy.”
“Of course, the last chapter is nothing but a huge grinding level which prepares you to take on the final boss.”
“Not a lot of excitement or crazy plot twists, but nicely executed without any serious jumps in difficulty or excessive grinding.”
- graphics10 mentions
- 50 % positive mentions
- 20 % neutral mentions
- 30 % negative mentions
The graphics of the game are generally well-received, with many praising the impressive visuals and effects, particularly for an RPG Maker title, earning scores around 8/10. However, some players noted the distinct RPG Maker aesthetic, which may not appeal to everyone, and expressed disappointment over the lack of graphics options. Overall, the visuals evoke a classic SNES era style, complemented by commendable mapping techniques.
“Graphically, the game looks nice.”
“+ Visuals and effects are rather impressive for a game of this genre.”
“Graphics were pretty good; the mapping they did in this game was top-notch. I'm not sure if they used parallaxing at all, and if they didn't, I applaud them.”
“Graphics have that annoying RPG Maker look.”
“You can tell at a glance that the game was made using this engine because of its unique graphic style.”
“My only complaint is the complete lack of any graphics options.”
- character development2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
Character development in the game is generally compelling and dynamic, driving excitement for the adventure, though some players noted moments of cliché and a lack of depth in certain characters. While the storyline is engaging, there are instances where character growth feels underexplored, leaving some questions unanswered.
“The storyline and character development stoke excitement and the desire to see the adventure all the way through.”
“Overall, the story of the game was compelling and dynamic, with moments of character development that kept me engaged, despite a few cliché moments.”
“The character development was intriguing, making me want to explore the characters' journeys and the choices they faced.”
“I say that there were some cliché moments, but those were only some moments. Overall, the story of the game was compelling and dynamic, but I did feel the character development was sometimes lost. I also felt there were some questions to be asked.”
“The character development felt shallow and predictable, making it hard to connect with the characters on a deeper level.”
“While the game had potential, the character arcs were underdeveloped and left me wanting more depth and growth.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's humor strikes a balance between adult themes and clever wit, avoiding the overtly crude style of games like Borderlands. Players appreciate the blend of funny and serious moments, which enhances the overall experience without crossing into inappropriate territory.
“The adult humor is clever and not overly explicit, striking a great balance that I haven't seen in a while.”
“The funny moments genuinely made me laugh, while the serious moments had a real impact.”