Dead Seater is a short adventure horror story. You are Jesse, a man on a desperate mission to reunite his family. Explore the house and keep the lights on. Find items to unlock parts of the Vincent family residence, travelling deeper and deeper as you prepare the house for Father.
Father is coming home.
The game offers a genuinely terrifying experience with well-executed scares and a tense atmosphere.
The production quality is impressive for a free game, showcasing great sound design and unique monster designs.
The story has an interesting twist that keeps players engaged and adds depth to the gameplay.
The controls can be clunky and difficult to master, which may frustrate players during chase sequences.
The gameplay often involves tedious backtracking to find keys, which can disrupt the pacing and immersion.
The fixed camera angles can lead to disorientation, making navigation challenging and sometimes unfair during encounters.
story
100 mentions Positive Neutral Negative
48%
46%
6%
The game's story is a compelling mix of horror and intrigue, featuring well-timed plot twists and a creepy atmosphere that keeps players engaged. While some found the narrative confusing or lacking clarity, many praised its emotional depth and unexpected ending, making it a memorable experience. Overall, the storytelling is considered a highlight, with players appreciating its ability to evoke fear and curiosity throughout the gameplay.
“The plot twists and reveals were all horrific and well spaced, and the story, as far as I understand it, is a very interesting one.”
“The creepy atmosphere, interesting storytelling, and monsters were very impressive and engaging.”
“Dead Seater is an amazing game that did a great job at telling an interesting story while also managing to be tense and horrific at the same time.”
“Don't go into this expecting a clear and rewarding narrative - the plot development and denouement bring as many confused shrugs as creeps and thrills.”
“There's a mildly interesting reveal towards the end, but the overall effect is nerfed by the unclear storytelling.”
“The only qualm I have with Dead Seater is the plot is driven entirely by participating in a key/scavenger hunt, and there is a lot of back and forth across the house which can be tedious.”
atmosphere
51 mentions Positive Neutral Negative
63%
31%
6%
The atmosphere of the game is widely praised for its tension, immersive sound design, and effective use of lighting, creating a genuinely scary experience reminiscent of classic horror titles. Players appreciate the lack of cheap jump scares, instead highlighting the game's ability to build suspense and engage them through its storytelling and unsettling environments. Overall, the atmosphere is described as thick, creepy, and masterfully crafted, making it a standout feature of the game.
“The creepy atmosphere, interesting storytelling, and monsters were very impressive and engaging.”
“The atmosphere is very well done and immersive, and the monsters you encounter are quite unsettling.”
“Absolutely horrifying, with an atmosphere so thick it threatens to suffocate you every moment.”
“I get there's a need for dark scenes for atmosphere, but often there were times I was wandering around unsure if I was missing something or if I was supposed to be in the area because I couldn't see anything.”
“The atmosphere is tense and slowly unlocking the house gives a cool sense of progression.”
gameplay
39 mentions Positive Neutral Negative
23%
69%
8%
The gameplay is a mix of simple mechanics and tension-building elements, with players experiencing a blend of scares and frustration due to its reliance on key-hunting and occasionally awkward controls. While some appreciate the unique style and engaging enemy mechanics, others find the gameplay repetitive and lacking polish, leading to mixed feelings about the overall experience. Despite its shortcomings, the game effectively creates a sense of terror and suspense, making it a memorable horror experience for many.
“Very simple gameplay and graphics but just enough tension building and payoff to keep me hooked for its 2-hour runtime.”
“The mechanics are incredibly well thought out and intuitive, and during the few times where it can be difficult to understand exactly what to do, there's hints and a map to guide you.”
“Lots of intense scares and chase sequences, well-built suspense leading up to those scares, and some really creative and clever mechanics that progressively get harder and more difficult to overcome as the game progresses.”
“I liked the game, but I don't recommend it if you prefer more polished gameplay; the further you advance, the more frustrated you become with the problems.”
“The gameplay was nothing special, just walking around key hunting; it reminded me of the mobile Granny game from a few years back.”
“My only major criticism is that the mechanic of finding keys, while banal in itself, is a bit too heavily relied upon as a means of progression.”
graphics
21 mentions Positive Neutral Negative
52%
34%
14%
The graphics of the game are characterized by a low-poly aesthetic and retro-style visuals that effectively create a tense atmosphere, despite some minor glitches and inconsistencies in character design. While not groundbreaking, the art style and camera angles contribute to a unique ambiance that resonates well with fans of classic horror games. Overall, the graphics are appreciated for their simplicity and ability to enhance the game's mood and storytelling.
“Great atmosphere, sound design, and aesthetic.”
“The graphics, while simple and minimalist, did a great job of setting a mood and tone and were a great callback to retro games.”
“The graphics are alright for what they are, grungy and choppy.”
“The art style pulled me in, the story (whatever it is), level design, and gameplay pulled me out.”
“While this game isn't breaking records for next-gen graphics, it can show what you can accomplish with a bit of ingenuity and tactfulness.”
grinding
14 mentions Positive Neutral Negative
7%
93%
The grinding aspect of the game is characterized by a repetitive and tedious key-fetching mechanic that requires players to backtrack frequently across the map. While some players found this gameplay loop to be frustrating and slow, others appreciated the tension it created, as the fear of impending threats heightened the experience. Overall, the grind can detract from enjoyment, but it also contributes to the game's atmosphere and sense of dread.
“You'll need a second life for grinding.”
“The gameplay is very simple fetch-the-item and at times becomes tedious as they're on the complete opposite side of the map, and you walk back and forth a lot.”
“Other than the gameplay loop being a bit tedious, fetching keys for rooms that lead to more rooms containing more keys for other rooms, it was fun to play through.”
“This game was slow and painful, tedious and repetitive.”
music
8 mentions Positive Neutral Negative
25%
37%
38%
The music and sound design in the game are widely praised for creating an immersive and terrifying atmosphere, enhancing the horror experience significantly. Players appreciate the ambient tracks that contribute to the tension and unease, particularly in safe areas, while some find the chase sequences less enjoyable due to clunky controls. Overall, the soundtrack is considered top-notch, effectively keeping players on edge throughout their gameplay.
“A heavily Resident Evil / Alone in the Dark inspired game with incredibly well done atmosphere, sound design, and music, all of which will keep you on edge the entire way through.”
“And the sound setting is unbelievable; the safe place music makes you feel a lot more unnerving compared to the rest of the game because of the lack of sound in almost every place of the house, leaving you expecting an attack at any moment.”
“This game was so genuinely, horrifyingly scary that I had to put on Kevin MacLeod music while playing in an attempt to make it less scary, and it didn't work.”
“And the sound setting is unbelievable; the safe place music makes you feel a lot more unnerving compared to the rest of the game because of this lack of sound in almost every place of the house, leaving you expecting an attack at any moment.”
“The music and sound effects give this game an immersive and frightening feel.”
humor
7 mentions Positive Neutral Negative
100%
The humor in the game is often derived from its unexpected jump scares and the chaotic situations players find themselves in, leading to a mix of fear and laughter. Many users appreciate the comedic elements that arise from the game's mechanics and the shared experience of playing with friends, making it a memorable and enjoyable horror experience. Overall, the humor adds a unique layer to the gameplay, enhancing the thrill of the scares.
“Scary game, funny perspective-wise, and an interesting way of delivering the story.”
“The jumpscares were funny, and I think this is probably my second favorite Zeekerss game.”
“An awesome game, a bit long just going down and up, but it's funny when you get surprised by all those enemies. I screamed and laughed a lot! :) 9/10”
emotional
2 mentions Positive Neutral Negative
100%
The game is praised for its emotional depth, evoking strong feelings and even tears from players, while also providing an entertaining narrative with a surprising twist. Despite some confusion in the story, its themes of family togetherness resonate deeply.
“A wholesome game about family togetherness!”
“The story was a little confusing; however, it is emotional (made me cry because I am a baby) and also very entertaining, with an interesting twist at the end.”
stability
2 mentions Positive Neutral Negative
100%
The game features appealing graphics and a strong aesthetic, but players have reported experiencing several annoying glitches that detract from the overall stability.
“Couple of annoying glitches.”
“The game offers some nice graphics and a superb aesthetic, although there are some ugly glitches here and there.”
replayability
1 mentions Positive Neutral Negative
300%
The game is criticized for having no replay value, indicating that players do not find incentives to revisit it after completing it.
“There is no replay value.”
“Once you finish the game, there's little incentive to play it again.”
“The lack of variety in gameplay makes it feel repetitive after the first playthrough.”