Dead or Alive 6 Game Cover
With its fun and fast-paced gameplay, stunning visuals and intuitive mechanics, Dead or Alive 6 affirms itself as one of the best fighters this generation.

DEAD OR ALIVE 6 is fast-paced 3D fighting game, produced by Koei Tecmo Games, featuring stunning graphics and multi-tiered stages that create a truly entertaining competitive experience. [Introducing the DOA Series] The DEAD OR ALIVE franchise is a AAA fighting game series produced by Koei Tecmo Games' Team NINJA. Composed of fast-paced 3D fighting games that began with the original DEAD OR ALIV…

  • PC
  • Play​station 4
  • Play​station 5
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

80%
Audience ScoreBased on 200 reviews
story14 positive mentions
grinding9 negative mentions
  • The fighting mechanics are fluid and engaging, making for a fun and fast-paced gameplay experience.
  • The graphics are impressive, showcasing vibrant stages and well-designed characters.
  • The game offers a variety of modes, including a robust tutorial and training system, catering to both newcomers and veterans.
  • The costume unlock system is overly grindy and frustrating, requiring excessive time to obtain desired outfits.
  • The online multiplayer experience is limited, lacking features like lobbies and unranked matches, which diminishes the social aspect of the game.
  • The story mode is considered weak and disjointed, failing to provide a compelling narrative for players.
  • story50 mentions

    The story in the game is generally viewed as underwhelming and lacking depth, often described as an afterthought to the gameplay. While some players appreciate the character introductions and cinematic elements, many criticize the poor voice acting, disjointed plot, and the grindy nature of unlocking additional content. Overall, the narrative fails to engage players, with many recommending the game primarily for its fighting mechanics rather than its story mode.

    • “The story mode has lots of movies and is very enjoyable.”
    • “The story is pretty good, but there is more stuff to unlock.”
    • “The story and the cutscenes are great, but the costume unlocks are long, difficult, and boring.”
    • “The story is barebones, garbage with a horribly written plot arc and deadpan voice acting.”
    • “The soundtrack could have done a lot more, most of the design was just plain bad, the story felt thrown together at the last minute, and the length of the campaign just doesn’t justify the £54 price tag attached to the game.”
    • “Doa 6 proves there's plenty of depth to this fighter beneath its skimpy outfits, but its story mode is disjointed and its multiplayer features are currently bare.”
  • graphics46 mentions

    The graphics in the game are generally praised for their beauty and detail, showcasing a mix of anime and realism, with significant improvements over previous iterations. Many reviewers highlight the smooth performance at 60fps and the impressive character models, though some note that the visuals do not represent a substantial leap forward and suffer from minor issues like poor antialiasing. Overall, while the graphics are considered a strong point, there are mixed feelings about the lack of innovation and the reuse of some assets from earlier titles.

    • “The graphics for the most part look fantastic.”
    • “Beautiful graphics and intense gameplay.”
    • “Doa 6, in my opinion, is a huge step up in terms of graphics and smoothness.”
    • “The graphics suffer from some pretty poor antialiasing, and even on my PS4 Pro on a 4K monitor, I couldn't help but notice that it really looks like a game that came out in 2014-2015, not one at the end of the PlayStation 4's lifecycle for releases, on the cusp of a new console generation.”
    • “Graphically, the game isn't exactly pretty.”
    • “Characters are missing from DOA5, no tag mode, the costume unlock system is sadistic, the characters are so balanced that it doesn't matter who you pick, the story mode is dumber than usual, and I swear the graphics are worse this time around.”
  • gameplay40 mentions

    The gameplay of Dead or Alive 6 is widely praised for its polished mechanics, fluid combat, and accessibility for both newcomers and seasoned players. While it introduces new features like break-holds and break blows, some reviewers note that it doesn't significantly evolve from previous entries in the series. Overall, the game offers a solid fighting experience with beautiful graphics and a decent roster, though some feel it lacks additional content and features expected in modern titles.

    • “Dead or Alive 6 doesn't reinvent the wheel, but it sure polishes for the best gameplay of the franchise.”
    • “The gameplay is great for newcomers to the series or fighters in general, but also deep enough for the hardcore players.”
    • “With its fun and fast-paced gameplay, stunning visuals, and intuitive mechanics, Dead or Alive 6 affirms itself as one of the best fighters this generation.”
    • “The loading screens are long and a noticeable annoyance, followed by gameplay that has not evolved for 2 games now.”
    • “Definitely not enough gameplay or extra features for a game in this day and age.”
    • “Yes, credit where credit is due with the gameplay, roster, and visuals, but everything about the game just has this air of 'lacking' around it.”
  • music12 mentions

    The music in the game is generally well-received, with players enjoying the engaging soundtracks and sound effects that enhance the overall experience. While the soundtrack is praised for its quality, some reviewers feel it could have been more diverse and impactful. Overall, the music contributes positively to the fun and immersive atmosphere of the game, despite some criticisms regarding its depth.

    • “It is fun and engaging with the music, characters, and the 'winner/great!' announcer guy.”
    • “The graphics in some ways are better than the last game, which is really saying something, and the soundtrack is excellent.”
    • “[fun fighting, great roster, great soundtrack, variety of game modes]”
    • “It's like Metallica deciding to play some flutes in their next concert because they heard your grandma (who never went to their shows) doesn't like their music.”
    • “The soundtrack could have done a lot more; most of the design was just plain bad, the story felt thrown together at the last minute, and the length of the campaign just doesn’t justify the £54 price tag attached to the game.”
  • grinding9 mentions

    The grinding aspect in the game has received mixed reviews, with many players expressing frustration over the tedious and random nature of the costume unlock system, which requires significant effort to obtain desired items. While some appreciate the fun quests and the core fighting mechanics, the lack of variety in online modes and the overly complicated story mode contribute to a perception of grinding as a negative experience. Overall, players who dislike grinding may find this aspect particularly off-putting.

    • “The quest unlock costumes are grindy as hell.”
    • “The costumes you love are locked behind ridiculous grinding.”
    • “The overall package is reasonably robust, but let down by tedious grinds and a terrible story mode.”
  • monetization8 mentions

    The monetization aspect of the game has received significant criticism for its excessive microtransactions and high costs associated with the season pass, which many players view as greedy and akin to false advertising. Users express frustration over the lack of transparency regarding these practices, leading to a negative perception of the game's overall value.

    • “This isn’t like EA where the microtransactions can give you an upper hand or have different uses.”
    • “Hate the microtransactions.”
    • “Too many greedy microtransactions and DLC.”
    • “Many people are going to be complaining about the microtransactions and the extreme costs of the season pass.”
  • optimization2 mentions

    The game offers an options menu that allows players to prioritize either graphics or performance, with notable visual enhancements such as character clothing damage and dirt effects when graphics are favored. Overall, the optimization provides flexibility to cater to different player preferences.

    • “In the options menu, you can prioritize graphics or performance.”
    • “Characters have visible clothing damage and dirt during fights, especially if you turn off performance mode to enhance visuals.”
  • stability1 mentions

    Many users express frustration with games being released in a broken or buggy state on day one, indicating a desire for improved stability at launch.

    • “Honestly, I'm personally pretty tired of games being broken or buggy on day one.”
    • “The game crashes frequently, making it nearly unplayable.”
    • “I encountered multiple bugs that disrupted my gameplay experience.”
  • character development1 mentions

    Character development in the game has received mixed feedback, with some users noting that character designs lean towards being overly sexualized. Additionally, while the introduction of generous juggling mechanics offers new gameplay opportunities, the absence of a tag mode has left some players wanting more depth in character interactions.

    • “Character designs still feel excessively sexualized, which detracts from the overall experience.”
    • “The newly introduced juggling mechanics can be easily exploited, leading to unbalanced gameplay.”
    • “There is no tag mode, which limits the depth of character interactions and development.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Play time

2hMedian play time
2hAverage play time
2-2hSpent by most gamers
*Based on 1 analyzed playthroughs

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