Every time I got into a match in Dissidia Final Fantasy NT I was honestly enjoying myself. It's just a shame that every single element around the combat is a total mess.
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"Dissidia Final Fantasy NT" is a team-based fighting game with renowned bravery combat system, featuring characters and worlds from the past 30 years of the Final Fantasy franchise. While it boasts good graphics and interesting gameplay, its single-player mode is marred by a poor story. Overall, it's an engaging online battle arena for Final Fantasy fans and fighting game enthusiasts.

  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Play​Station

Reviews

63%
Audience ScoreBased on 106 reviews
gameplay4 positive mentions
story10 negative mentions
  • The game offers a fun and challenging 3v3 combat experience that requires strategic thinking.
  • Character models are visually stunning, and the game features a nostalgic soundtrack with remixes of classic Final Fantasy tunes.
  • Fans of Final Fantasy will appreciate the diverse cast of characters and the unique gameplay mechanics.
  • The story mode is lackluster and requires grinding through battles to unlock cutscenes, leading to a feeling of wasted time.
  • The game lacks sufficient offline content and customization options compared to its PSP predecessors, making it feel stripped down.
  • Many players experience issues with server lag and AI performance, which can lead to frustrating gameplay.
  • story37 mentions

    The story mode is criticized for being short, disjointed, and lacking depth, with many players finding it difficult to unlock cutscenes through repetitive battles. While some appreciate the character models and the nostalgic connection to previous games, the overall narrative is deemed lackluster and frustrating, often feeling like an afterthought to the combat mechanics. Many reviewers express disappointment over the grind required to access story content, leading to a perception of the game as primarily a combat-focused experience rather than a cohesive storytelling one.

    • “I love unlocking the story segments, the weapons, the levels (yes, there’s a Narshe stage) and huge cast of characters and the summons.”
    • “The story mode isn't that long but it's pretty interesting.”
    • “Story is a sequel to the PSP games, but it's a standalone tale so playing the prior installment is not necessary.”
    • “I played for six hours and the story makes no sense at all, even after unlocking several of the movies that are supposed to give you insight into the world; there is no consecutive information related to the last.”
    • “The story is lackluster and short.”
    • “Instead of a cohesive story mode where it's integrated into the gameplay, you have to grind for cutscenes through playing multiple battles.”
  • gameplay18 mentions

    The gameplay of the game has received mixed reviews, with some praising its addictive mechanics and colorful graphics reminiscent of previous PSP titles, while others criticize it for being repetitive, lacking variety, and requiring online play for a full experience. Many users noted the absence of offline content and customization options, leading to a perception of diminished effort compared to earlier entries in the series. Overall, the gameplay appeals primarily to hardcore Final Fantasy fans, but may not satisfy a broader audience.

    • “There was a lot to love about the game, from lots of different game modes, a sprawling cast of characters to play as, classic Final Fantasy mechanics, and complex yet simplistic 1v1 fighting.”
    • “Gameplay-wise, this game is great in my opinion.”
    • “The same mechanics from the PSP games are present (striking with bravery attacks to build up your damage, then unleashing that damage on weakened opponents) and the graphics are colorful and bright.”
    • “Unfortunately, when it boils down to the mechanics, the game really starts to fall apart.”
    • “In an era of standout fighting games, Dissidia Final Fantasy NT's lack of content, character customization, and mediocre gameplay mark a step down from previous games in the series and an unacceptable lack of effort from Square Enix.”
    • “Gameplay quickly becomes repetitive with very little variation; visuals get indecipherably chaotic, and there's a disappointing selection of modes.”
  • graphics8 mentions

    The graphics of the game are widely praised for their high fidelity, vibrant colors, and detailed character designs, contributing to an overall visually stunning experience. However, some players note that the visuals can become chaotic during gameplay, which may detract from the enjoyment. Overall, the aesthetic appeal is a strong point, complemented by a nostalgic soundtrack.

    • “Liked: what I like is the soundtrack with some excellent remixes of classic Final Fantasy tunes, and graphically the game is damn gorgeous.”
    • “The boost in graphical fidelity and detail is off the charts; environments are pretty and the characters, both fighters and spirits, are on point. Everyone looks fantastic.”
    • “Graphics are excellent along with the music.”
    • “The gameplay quickly becomes repetitive with very little variation, visuals get indecipherably chaotic, and there's a disappointing selection of modes.”
    • “And normally with hard battles, once you win you get a sense of accomplishment, but the rewards are basically aesthetic.”
    • “The graphics are colorful and bright, but they don't elevate the overall experience.”
  • music5 mentions

    The music in the game receives mixed reviews; while some players appreciate the excellent remixes of classic Final Fantasy tunes and find the soundtrack enjoyable, others feel that the music can be cringeworthy and detracts from the gameplay experience. Overall, the graphics are praised alongside the music, contributing to a visually appealing experience.

    • “Liked: what I like is the soundtrack with some excellent remixes of classic Final Fantasy tunes, and graphically the game is damn gorgeous.”
    • “Graphics are excellent along with the music.”
    • “Every song felt like I had to move faster when really pressing two buttons will beat this game for you in no time.”
    • “Memoria, as mentioned before, are used to purchase cutscenes, while gil is used to purchase player icons, character greetings, costumes/skins, and music.”
  • grinding1 mentions

    Players express frustration with the need to grind in order to unlock cutscenes, suggesting that this requirement detracts from the overall enjoyment of the game and can feel tedious.

    • “Grinding for cutscenes.”
    • “The repetitive nature of grinding makes the game feel more like a chore than an enjoyable experience.”
    • “I spent hours grinding for resources, only to realize it didn't significantly impact my progress.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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