Data Garden Game Cover

"Data Garden" is a text-less comic-game hybrid where you interact with a single button, following the virtual routine of a data-consuming character. The story takes place in a growing digital ecosystem, the Data Garden, reflecting your digital self and its harvested data. This experimental narrative puzzle game, developed by Shaman Garage, offers a unique playtime experience of 10-15 minutes, made possible through the Sick Prod trajectory in Enschede, The Netherlands.

  • Mac OS
  • Windows
  • Linux

Reviews

61%
Audience ScoreBased on 12 reviews
graphics3 positive mentions
  • The game features unique and interesting visuals that creatively comment on our digital age.
  • It offers a satisfying and concise experience, effectively using a single button for interaction.
  • The art, music, and sound design are mesmerizing, creating a thoughtful and engaging atmosphere.
  • The game is extremely short, which may leave some players wanting more content.
  • The garden building part could be more interactive, as it feels somewhat underdeveloped.
  • Some players may find the limited controls (only one or two buttons) restrictive.
  • graphics3 mentions

    The game's graphics are praised for their creativity and unique visuals that reflect on the digital age, complemented by engaging animations and sound design. While players appreciate the artistic quality, some express a desire for a longer experience. Overall, the visuals contribute significantly to the game's appeal.

    • “This is a very creative game with some unique and interesting visuals that comment on our digital age, and having only one button to play it with makes it super easy to play.”
    • “While I loved the visuals, noises, and animations, I do wish that the game was a little bit longer, though I understand that the goal of this game didn't require it to be drawn out.”
    • “I really like this game; great artwork, great gameplay!”
  • story1 mentions

    The story is notably brief yet delivers a satisfying and relatable narrative through a uniquely creative approach, making it stand out in the interactive medium.

    • “It's extremely short, but in an extremely satisfying and creative way that tells a relatable story in one of the most unique ways I've ever seen in an interactive medium.”
  • music1 mentions

    The music and sound design in the game are described as mesmerizing, enhancing the overall experience and creating a captivating atmosphere that deeply engages players.

    • “The art, the music, the sounds are mesmerizing, and the way you interact with the game just made my brain tingle.”
  • gameplay1 mentions

    The gameplay is praised for its innovative mechanics and clever design, particularly highlighted by standout moments like the subway scene, which showcases the game's ability to creatively explore its self-imposed constraints.

    • “This is not the first game to self-impose this design constraint, but it is certainly one that explores the mechanics of this format in some of the most exciting ways. I'm still processing how clever the subway scene is.”
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