"Dashing Fire" is a single-player action game with fast-paced, challenging roguelike mechanics, where every area is randomly generated. Players must dash between tiny planets, battling unique creatures and bosses across five distinct areas, while upgrading their hero with 10 powers. Its beautiful graphics, music, and pick-up-and-play gameplay make it enjoyable for quick or extended play sessions.
The game features beautiful art and music, creating an engaging atmosphere.
Gameplay is fast-paced and fun, with a unique rogue-like structure that encourages replayability.
The game is challenging but rewarding, providing a sense of progression and satisfaction as players improve their skills.
The game can feel short, with some players completing it in under an hour, leading to concerns about value for money.
Difficulty spikes can be frustrating, especially in later levels and boss fights, which may deter some players.
Some mechanics, like the final boss fight, feel underwhelming compared to the rest of the game, leading to disappointment.
gameplay
19 mentions Positive Neutral Negative
58%
31%
11%
The gameplay is widely praised for its fun and engaging mechanics, featuring creative enemies and unique gameplay elements across four distinct worlds. While many players enjoy the fast-paced and challenging nature of the game, some find certain levels tedious and express disappointment with the final boss mechanics. Overall, the combination of great visuals, music, and innovative gameplay contributes to a highly enjoyable experience.
“There are plenty of bosses and mechanics in this game, and I think it is lots of fun to play.”
“The different mechanics and enemies (especially in later areas) are super creative and engaging.”
“It's fast-paced gameplay perfectly matches the short levels, and despite seeming a bit short and easy at first, if you don't try to speed through it and maybe try to pick some achievements up on the way, it can get pretty difficult.”
“Some levels and designs serve as a chore more than a mechanic.”
“I do like the gameplay aspect, and dying feels punishing, but that's what a roguelike game is supposed to do.”
music
17 mentions Positive Neutral Negative
76%
18%
6%
The music in the game is widely praised for its beauty and catchiness, with many reviewers highlighting the exceptional soundtrack and sound design that enhance the overall experience. While most players find the music to be a perfect fit for the game's aesthetic, a few note that it occasionally feels out of place during gameplay. Overall, the combination of stunning visuals and a polished soundtrack contributes significantly to the game's appeal.
“The music is beautiful and the whole game is polished.”
“The sound effects and the music are breathtaking.”
“Graphics are beautifully made with Noa's unmistakable art style and the soundtrack by Dave Allen is super catchy and suits the game perfectly.”
“- The music feels out of place at times.”
graphics
15 mentions Positive Neutral Negative
67%
13%
20%
The graphics of the game are widely praised for their beautiful and vibrant art style, which enhances the overall gameplay experience. Players appreciate the cute and colorful visuals, noting that they contribute to a fun and engaging atmosphere. However, some users suggest that adjustable graphics quality settings would benefit those with older machines.
“The art and graphics are amazing and the gameplay is really fun.”
“The atmosphere and art style are breathtaking, and I love everything about the aesthetics.”
“Graphics are beautifully made with Noah's unmistakable art style and the soundtrack by Dave Allen is super catchy and suits the game perfectly.”
“Although some graphics quality settings could be useful for older machines.”
“Another thing that stays consistent since TDW, if not improved here, is the art style.”
“- Lovable art style, reminds me of the Flash days in a way.”
replayability
6 mentions Positive Neutral Negative
17%
33%
50%
The game boasts significant replayability, offering players numerous hours of enjoyment through its expansive worlds, collectible currency, and lore elements. With a unique game loop featuring rogue-like mechanics, each playthrough presents a fresh experience, encouraging exploration and collection. Overall, players can expect a rich and engaging replay value.
“The replay value is big here, and it will certainly give you loads of hours of fun while you play it.”
“If you complete all 4 worlds, you fight the final boss to complete the story, but there is so much replayability as you can earn currency to spend on lore and shortcuts.”
“There is a lot of replayability and so much to explore and collect.”
“Quite original game loop with rogue-like elements making for a new experience every time and a decent amount of replayability.”
story
4 mentions Positive Neutral Negative
50%
25%
25%
The game's story is engaging and features a final boss battle after completing four worlds, offering replayability through currency that can be spent on lore and shortcuts. However, some users note that the game is not heavily story-driven overall.
“And the story is very interesting!”
“Story is also good, but this is not that much of a story-driven game anyways.”
“If you complete all 4 worlds, you fight the final boss to complete the story, but there is so much replayability as you can earn currency to spend on lore and shortcuts.”
atmosphere
2 mentions Positive Neutral Negative
100%
The atmosphere of the game is highly praised for its breathtaking art style and immersive sound design, creating a captivating aesthetic that enhances the overall experience.
“The atmosphere and art style are breathtaking, and I love everything about the aesthetics.”
“And the art is very atmospheric, combined with the sounds.”
stability
1 mentions Positive Neutral Negative
100%
Overall, users report a positive experience with stability, noting the absence of bugs or glitches during gameplay.
grinding
1 mentions Positive Neutral Negative
300%
Players indicate that grinding in the game can be quite demanding, often requiring significant time and effort to progress, suggesting that it may feel like a second job.
“You'll need a second life for grinding, mate.”
“The grinding feels endless and tedious.”
“I spent hours grinding, and it felt like I made no progress.”