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Lara Croft and the Temple of Osiris

Lara Croft and the Temple of Osiris is the perfect platformer puzzler designed for multiplayer goodness
Lara Croft and the Temple of Osiris Game Cover
67%Game Brain Score
gameplay, story
optimization, stability
61% User Score Based on 1,732 reviews
Critic Score 79%Based on 28 reviews

Platforms

Nintendo SwitchXbox Series X|SPCXbox Game PassPlaystation 5CloudPlaystation 4Xbox OneXbox Cloud GamingXboxWindowsPlayStation
Lara Croft and the Temple of Osiris Game Cover

About

Lara Croft and the Temple of Osiris is a single player and multiplayer role playing shooter game with fantasy and historical themes. It was developed by Crystal Dynamics and was released on December 8, 2014. It received mostly positive reviews from both critics and players.

In Lara Croft and the Temple of Osiris, Lara Croft and rival tomb raider Carter Bell must work together to defeat the evil god Set. Using a wide range of weapons and artifacts, they explore ancient Egyptian temples and solve puzzles to defeat Set and his minions. This top-down action-adventure game supports four-player co-op, allowing for even more chaotic tomb raiding.

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61%
Audience ScoreBased on 1,732 reviews
gameplay81 positive mentions
optimization60 negative mentions

  • Engaging local co-op gameplay that is fun with friends, allowing for teamwork in solving puzzles.
  • Improved graphics and level design compared to its predecessor, offering a vibrant Egyptian setting.
  • Variety of weapons and collectibles that enhance gameplay and provide replayability.
  • Numerous bugs and technical issues, particularly in online co-op, leading to frustrating gameplay experiences.
  • Controls can feel clunky and unresponsive, especially when using keyboard and mouse.
  • Short campaign length and simplistic puzzles that may not satisfy players looking for a deeper challenge.
  • gameplay
    246 mentions Positive Neutral Negative

    The gameplay of "Lara Croft and the Temple of Osiris" is characterized by a blend of puzzle-solving, combat, and exploration, primarily designed for cooperative play, which enhances the overall experience. While the game features smooth controls and engaging mechanics, it has been criticized for its simplicity, occasional bugs, and a lack of innovation compared to its predecessor, "Guardian of Light." Overall, players find the gameplay enjoyable, especially in co-op mode, but some aspects, such as the story and certain mechanics, leave room for improvement.

    • “The gameplay in Temple of Osiris revolves around a blend of puzzle-solving, combat, and exploration, all presented through an isometric camera angle that gives a strategic view of the environments.”
    • “Lara Croft and the Temple of Osiris continues the legacy of its predecessor, offering an action-packed and puzzle-rich adventure that thrives on cooperative gameplay.”
    • “The gameplay is smooth, at times quite stiff especially during online play.”
    • “You are only explained essential game mechanics after despairingly failing a puzzle.”
    • “The gameplay is nothing radically new to long-time Lara Croft players, but offers a satisfying blend of action, puzzle-based, and light RPG play that makes up for the somewhat less-than-immersive storyline.”
    • “The control mechanics in Lara Croft and the Temple of Osiris are disappointingly poor.”
  • story
    241 mentions Positive Neutral Negative

    The story of "Lara Croft and the Temple of Osiris" is generally considered thin and underdeveloped, serving primarily as a backdrop for gameplay rather than a focal point. Set in an ancient Egyptian world, it follows Lara Croft and her allies on a quest against the evil god Set, but many reviewers find the narrative simplistic and the characters lacking depth. While some appreciate the incorporation of Egyptian mythology and the cooperative gameplay, the overall consensus is that the story is forgettable and not a strong selling point of the game.

    • “Set in a richly detailed ancient Egyptian world, the game thrusts players into a fast-paced quest to recover the powerful staff of Osiris and prevent the malevolent god Set from unleashing chaos.”
    • “The story follows Lara Croft alongside rival treasure hunter Carter Bell and the imprisoned gods Horus and Isis, each bringing unique skills to the cooperative experience.”
    • “The story is memorable (and teachable too, since it explores the relationship of Set, Osiris, and other historical/mythological figures) and was really satisfying to finish.”
    • “The story is thin and characters are underdeveloped, so it’s not a pick if you want narrative depth.”
    • “The story is pretty flat, but the gameplay runs fine and the enemies/bosses are fun to fight.”
    • “The story is bland, but there are a fair amount of challenging puzzles to distract you.”
  • graphics
    234 mentions Positive Neutral Negative

    The graphics of "Lara Croft and the Temple of Osiris" have received generally positive feedback, with many players praising the vibrant visuals and immersive Egyptian setting that enhance the gameplay experience. While some reviews noted optimization issues and performance concerns, especially on lower-end systems, the overall aesthetic and graphical fidelity were considered impressive for a game released in 2014. Many players appreciated the improvements over its predecessor, highlighting the beautiful art style and detailed environments, although some experienced lag and control issues that detracted from the visual experience.

    • “The stunning isometric visuals, combined with the Egyptian mythos, create a vibrant and immersive world that feels both mystical and perilous!”
    • “The graphics are beautiful, not least because of its ancient Egypt setting with a fairly detailed depiction of overgrown ruins in palatial colors.”
    • “With beautiful graphics and (sometimes weirdly) varied environments, Lara Croft and the Temple of Osiris manages to add something fresh to the long line of video games that Lara has starred in, whilst also staying true to the character.”
    • “The graphics for some reason, even on maxed out, are a big downgrade compared to the first game (makes you think why this game skipped the PS3 and Xbox 360). The setting and locations are also not as good or exciting - 5/10.”
    • “Extremely difficult to play, horrible graphics lag, and I haven't a clue what's supposed to be going on in the story.”
    • “The game has optimization/graphics issues, is very easy, nearly a quarter of the achievements are gated behind multiplayer, and if you're not interested in completing the assorted challenges within the tombs, it's very very short.”
  • optimization
    136 mentions Positive Neutral Negative

    The game's optimization has received overwhelmingly negative feedback, with many players reporting severe performance issues, including stuttering, frame rate drops, and glitches, regardless of their hardware specifications. While some users experienced smooth gameplay under certain conditions, the overall consensus is that the game is poorly optimized, particularly on PC, leading to a frustrating experience for many. Frequent bugs and connectivity problems further exacerbate the situation, making it difficult for players to enjoy the game fully.

    • “Performance-wise, I did not have a single issue; I played the game at a smooth 144 fps with settings on high, and despite its age, it's still a very good-looking game with nice details regarding light and shadows.”
    • “The game runs flawlessly, with no stuttering whatsoever, except for some occasional glitches.”
    • “No technical issues so far; it runs smoothly and looks great.”
    • “This game has some serious stuttering issues.”
    • “It doesn't matter if you have a high-end PC; it's poorly optimized.”
    • “The optimization is atrocious, most likely because they didn't do it.”
  • stability
    120 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with numerous reports of bugs, glitches, and performance issues, particularly in multiplayer mode. Players frequently encounter game-breaking errors, such as stuck gates, unregistered achievements, and random crashes, which significantly detract from the overall experience. While some users noted that the game runs better in solo mode, the pervasive instability makes it frustrating and often unplayable, especially in co-op scenarios.

    • “I had no glitches and saw nothing wrong with the voice acting, at all.”
    • “Performance-wise, it runs great while you play solo.”
    • “The controls feel better when they’re not buggy, the mini-open world is cool, and the challenges are less frustrating.”
    • “It happens often where we died for buggy reasons, the gates are stuck so you can’t finish a level, an enemy dying doesn’t trigger the next scene, a challenge is not registered as complete with one of us, an achievement doesn’t trigger properly and the list goes on…the game is also not completionist friendly.”
    • “The amount of stress my friend and I endured just because of the combination of the glitches and the camera.”
    • “A buggy mess to the point of unplayability, at least for my group of 4.”
  • music
    43 mentions Positive Neutral Negative

    The music in the game has received largely positive feedback, with many players praising its epic and atmospheric quality that enhances the overall experience, particularly during combat and exploration. The soundtrack effectively complements the game's Egyptian setting, creating an immersive atmosphere that players find delightful. However, some reviews note that while the music is generally good, it can occasionally feel generic or unmemorable, with a few standout tracks that elevate specific moments.

    • “The soundtrack complements the setting with epic, atmospheric music that intensifies during combat and exploration, heightening the sense of adventure and urgency.”
    • “But what really stands out is the soundtrack; it sounds absolutely stunning!”
    • “The game has an interesting story, a really good soundtrack, and of course great gameplay.”
    • “Soundtrack is not anything special; some people might not notice that it even exists. In my opinion, it does the job well enough.”
    • “When I start the game, I only get a black screen and the sound of music; it won't start.”
    • “Don't work - just a blank screen with music playing.”
  • replayability
    41 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players enjoying the additional challenges, collectibles, and multiplayer aspects that enhance the experience, while others find it lacking in substantial content for solo play. Many appreciate the dynamic puzzles and loot systems that encourage multiple playthroughs, but some criticize the overall length and depth, suggesting that replayability feels more like a filler than a feature. Overall, it offers moderate replay value, particularly in multiplayer settings, but may not satisfy those seeking extensive content.

    • “The game's design encourages replayability, especially when played with friends, making it a memorable journey through the mysterious and dangerous world of ancient Egypt.”
    • “Replay value is added by chasing the extra goals in levels, some of which require a vastly different play style to achieve.”
    • “You can either play it alone and enjoy the exploration all by yourself, or have fun killing your teammates to beat their high scores, which provides some replay value as the puzzles will change dynamically according to how many players are in your current game.”
    • “Not very recommendable for its price, as I completed it in 12 hours, and it has low replay value, much less so if you intend to go solo.”
    • “The game is just far too short and tries to make up for this with replayability, but in reality, there's no real reason to do so.”
    • “Little to no replay value; once you beat the game and optional tombs, you will probably never play again.”
  • grinding
    26 mentions Positive Neutral Negative

    Players frequently describe the grinding aspect of the game as tedious and frustrating, with many expressing dissatisfaction over repetitive tasks and poorly designed mechanics that detract from the overall enjoyment. While some find moments of fun, particularly in multiplayer, the overwhelming sentiment is that the grinding feels excessive and often leads to a sense of dragging gameplay rather than engaging challenges. Overall, the grind is seen as a significant drawback, making the experience feel more like a chore than an adventure.

    • “You'll need a second life for grinding.”
    • “A bit grindy... sometimes.”
    • “One long, tedious grind.”
    • “I didn't like the treasure system in this game; I probably spent half my playtime grinding gems at the fighting totems to open the chests, and I didn't even get any epic or legendary items. I figured the rares I had were good enough and quickly went through the next few levels, so the actual time to complete the whole game is probably more like 4 hours compared to my 9.”
    • “Sure, there's more to do once you finish all tombs and defeat Set: new challenges, farming gems to unlock even more powerful equipment, etc. But I personally have no desire for it because combat feels clunky, and the majority of the challenges are tedious rather than fun (find x items, defeat x enemies in a certain way, complete a tomb in under x minutes, and so on).”
    • “Diablo-esque random loot systems have been introduced to spice up the game, but instead, it feels like a hollow grinding chore rather than an exciting 'what will I get this time...' thrill.”
  • humor
    25 mentions Positive Neutral Negative

    The humor in the game is a standout feature, with players finding the voice acting, particularly that of the character Isis, to be amusing despite its repetitiveness. Many reviews highlight the hilarity of unexpected glitches and janky gameplay, which often lead to laugh-out-loud moments, especially in co-op play. While the story and character interactions may lack depth, the combination of these elements creates a fun and entertaining experience, particularly when shared with friends.

    • “I found that the voice acting of one of the characters, Isis, to be funny though, especially with her talking speed and echoing voice.”
    • “The story is bad, the voice acting is bad, and the gameplay is janky... but somehow these elements were combined just the right amount which made this game a fun and hilarious experience when played with friends.”
    • “Make sure you grab a few friends if you're going to play this since laughing at the bugs and stupid deaths is the most entertaining thing you can do in this game.”
    • “You'll quickly learn to hate the repetitive words they speak, as well as the unfunny rivalry between Lara and Carter arguing about who keeps what loot at the end of every single level.”
    • “With four people playing, we got stuck in the environment in the most unfunny ways.”
  • atmosphere
    16 mentions Positive Neutral Negative

    The atmosphere in "Lara Croft and the Temple of Osiris" is widely praised for its vibrant and immersive qualities, enhanced by a well-crafted soundtrack that elevates both exploration and combat. Players appreciate the detailed visuals and thematic consistency, particularly the Egyptian setting, which contributes to an engaging co-op experience. However, some users noted technical issues that can detract from the overall atmosphere, despite the game's strong artistic and auditory elements.

    • “The soundtrack complements the setting with epic, atmospheric music that intensifies during combat and exploration, heightening the sense of adventure and urgency.”
    • “Visually, Temple of Osiris maintains the high level of detail and atmospheric environments that the franchise is known for.”
    • “Great atmosphere, visually it looks the part and sounds and effects are high quality.”
    • “Really love the theme, atmosphere, OST, quizzes, etc., but there are things I want to talk about because these things make it look like the game was rushed.”
    • “I would say it is a situation where the game is okay in a network atmosphere but then it crashes out for no reason at all.”
    • “And while not as robust as the first (remember the dinosaurs and jeeps?!), they make sense and play well within the atmosphere.”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization strategy in the game has drawn mixed reviews, primarily due to the presence of microtransactions that some players feel disrupt game balance and fairness. Critics express frustration over RNG loot mechanics tied to in-game purchases, while others note the excessive social networking elements and performance issues, leading to a perception that the game prioritizes monetization over quality. Overall, many players advise caution regarding the game's monetization practices.

    • “The presence of microtransactions has sparked mixed reactions, as it can influence how players perceive the game’s balance and fairness.”
    • “There is loot to be collected by collecting coins and opening chests (free microtransactions) that can buff different abilities.”
    • “The presence of microtransactions has also sparked mixed reactions, as it can influence how players perceive the game’s balance and fairness.”
    • “The game also has microtransactions for some harebrained reason.”
    • “Still a big nope, stay away from the 'top down shooting puzzling series of Tomb Raider' if you can; RNG loot from in-game chests makes me wonder if that is rigged or intended for more in-app purchase nonsense.”
  • emotional
    3 mentions Positive Neutral Negative

    Reviews indicate a lack of emotional engagement, with players expressing frustration over bugs and a boring narrative. The game's premise, involving high stakes and destruction, fails to resonate, leading to a disconnection from the experience. Overall, the emotional impact is minimal, leaving players uninspired and disinterested.

    • “The emotional moments felt forced and lacked genuine impact.”
    • “I didn't connect with any of the characters, making the emotional scenes fall flat.”
    • “The attempts at emotional depth were overshadowed by a predictable plot.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in "Temple of Osiris" is minimal, as the game prioritizes gameplay over a complex narrative. However, players appreciate Lara Croft's character design, indicating a positive reception of her visual representation.

    • “Well, I really love Lara Croft's character design in this game.”
    • “In terms of narrative, Temple of Osiris keeps the story relatively straightforward, focusing more on the gameplay experience than deep character development.”
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6h Median play time
5h Average play time
5h Main story
13h Completionist
3-8h Spent by most gamers
*Based on 9 analyzed playthroughs
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Frequently Asked Questions

Lara Croft and the Temple of Osiris is a role playing shooter game with fantasy and historical themes.

Lara Croft and the Temple of Osiris is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

The main story can be completed in around 5 hours, while the entire game is estimated to take about 13 hours to finish. On average players spend around 5 hours playing Lara Croft and the Temple of Osiris.

Lara Croft and the Temple of Osiris was released on December 8, 2014.

Lara Croft and the Temple of Osiris was developed by Crystal Dynamics.

Lara Croft and the Temple of Osiris has received mostly positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its optimization.

Lara Croft and the Temple of Osiris is a single player game with multiplayer and local co-op support.

Similar games include Lara Croft and the Guardian of Light, Darksiders II Deathinitive Edition, Darksiders Genesis, Strange Brigade, Wo Long: Fallen Dynasty and others.