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Lara Croft and the Temple of Osiris

Lara Croft and the Temple of Osiris is the perfect platformer puzzler designed for multiplayer goodness
68%Game Brain Score
story, gameplay
optimization, stability
61% User Score Based on 1,683 reviews
Critic Score 79%Based on 28 reviews

Platforms

Nintendo SwitchNintendo SwitchPCPCPlaystation 4Playstation 4Playstation 5Playstation 5WindowsWindowsXbox OneXbox OneXbox Series X|SXbox Series X|SPlayStationPlayStationXboxXbox

About

"Lara Croft and the Temple of Osiris" is the sequel to "Lara Croft and the Guardian of Light," featuring a 4-player co-op story where Lara Croft and rival treasure hunter Carter Bell join forces with the gods Horus and Isis. Together, they must explore the temple, defeat enemies, solve puzzles, and avoid traps while competing for treasure and artifacts. The game is set in Egypt, where the evil god Set must be defeated.

Lara Croft and the Temple of Osiris screenshot
Lara Croft and the Temple of Osiris screenshot
Lara Croft and the Temple of Osiris screenshot
Lara Croft and the Temple of Osiris screenshot
Lara Croft and the Temple of Osiris screenshot
Lara Croft and the Temple of Osiris screenshot
Lara Croft and the Temple of Osiris screenshot
Lara Croft and the Temple of Osiris screenshot
Lara Croft and the Temple of Osiris screenshot
Lara Croft and the Temple of Osiris screenshot
Lara Croft and the Temple of Osiris screenshot
+6

61%
Audience ScoreBased on 1,711 reviews
story62 positive mentions
optimization60 negative mentions

  • story
    238 mentions Positive Neutral Negative

    The story in "Lara Croft and the Temple of Osiris" is generally viewed as simplistic and underwhelming, often serving merely as a backdrop for gameplay rather than a compelling narrative. Many players find the plot to be generic and forgettable, with weak character development and cheesy dialogue, although some appreciate its lightheartedness and the fun it brings when played cooperatively. Overall, while the game offers enjoyable gameplay and puzzles, the story is frequently criticized for lacking depth and originality.

    • “The story is simple with needing to assemble pieces of a statue to summon a god to help destroy the evil across the realm.”
    • “The story works, and fits with the length of the game.”
    • “The story is good, the puzzles are easy to solve.”
    • “The story is ridiculously underplayed; there's barely any of it, and while the previous game didn't exactly have great storytelling either, it had the undeniable strength of being able to make fun of its own premise.”
    • “The story is very linear; you can't really affect the outcome of the plot in any way; you have to collect 'keys' in a specific order.”
    • “The story was just a means to an end to get the player between dungeons on what amounts to a fetch quest; nothing to speak about really.”
  • gameplay
    235 mentions Positive Neutral Negative

    The gameplay in "Lara Croft and the Temple of Osiris" is generally praised for its smooth controls and cooperative mechanics, making it enjoyable, especially in multiplayer settings. While the game retains many elements from its predecessor, "Guardian of Light," it introduces new mechanics and puzzles that can enhance the experience, though some players find the overall gameplay to be repetitive and lacking depth. Technical issues and a simplistic story detract from the experience for some, but the combination of action, puzzle-solving, and RPG elements offers a fun, if not groundbreaking, adventure.

    • “I really love the game mechanic that its puzzles change according to the number of players, resulting in a different gameplay experience.”
    • “Lara Croft and the Temple of Osiris continues the legacy of its predecessor, offering an action-packed and puzzle-rich adventure that thrives on cooperative gameplay.”
    • “The gameplay is fun and the achievements don't seem too hard to get.”
    • “Not as fun as Guardian of Light, though; this adds more mechanics (including lootbox lite) but none actually make the game more fun.”
    • “The gameplay is the same as the first game (Lara Croft and the Guardian of Light), and the puzzle mechanics are very much alike as well.”
    • “The poor gameplay destroyed the game.”
  • graphics
    230 mentions Positive Neutral Negative

    The graphics of "Lara Croft and the Temple of Osiris" receive mixed reviews, with many praising the vibrant visuals and artistic design that hold up well for a game released in 2014. However, some players report significant optimization issues, leading to performance problems even on high-end systems. Overall, while the graphics are generally considered beautiful and fitting for the game's aesthetic, they are marred by technical shortcomings that affect gameplay experience.

    • “It's simple, charming with great visuals, different yet bright with vibrant scenarios throughout the game, from start to finish.”
    • “The graphics are vibrant, and the top-down perspective adds a fresh twist to the classic Tomb Raider formula.”
    • “The graphics are beautiful, not least because of its ancient Egypt setting with a fairly detailed depiction of overgrown ruins in palatial colors.”
    • “The graphics for some reason, even on maxed out, are a big downgrade compared to the first game. The setting and locations are also not as good or exciting - 5/10.”
    • “The game has optimization/graphics issues, is very easy, nearly a quarter of the achievements are gated behind multiplayer, and if you're not interested in completing the assorted challenges within the tombs, it's very very short.”
    • “Extremely difficult to play, horrible graphics lag and I haven't a clue what's supposed to be going on in the story.”
  • optimization
    136 mentions Positive Neutral Negative

    The optimization of the game has received overwhelmingly negative feedback, with many players reporting severe performance issues, including stuttering, frame rate drops, and glitches, regardless of their hardware specifications. While some users experienced smooth gameplay, particularly in single-player mode, the overall consensus is that the game is poorly optimized, especially in online co-op scenarios, leading to a frustrating experience for many. Frequent bugs and inadequate support for PC settings further exacerbate the optimization problems, making it a significant drawback for potential players.

    • “Performance-wise, I did not have a single issue; I played the game at a smooth 144 fps with settings on high, and despite its age, it's still a very good-looking game with nice details regarding light and shadows.”
    • “The game runs flawlessly, with no stuttering whatsoever, except for some occasional glitches.”
    • “No technical issues so far; it runs smoothly and looks great.”
    • “It doesn't matter if you have a high-end PC; it's poorly optimized.”
    • “The optimization is atrocious, most likely because they didn't do it.”
    • “This game is an unoptimized mess.”
  • stability
    118 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with numerous players reporting a wide range of glitches and bugs that significantly impact gameplay, especially in multiplayer modes. While some users noted that the game runs smoothly in single-player, many experienced frustrating issues such as crashes, control problems, and game-breaking glitches that detracted from the overall experience. Overall, the game is described as a "buggy mess," making it difficult for players to enjoy it fully.

    • “I had no glitches and saw nothing wrong with the voice acting at all.”
    • “Performance-wise, it runs great while you play solo.”
    • “The amount of glitches, especially when going for the challenges in some of these tombs, was insane.”
    • “A buggy mess to the point of unplayability, at least for my group of 4.”
    • “While it has the potential to be fun, it is so ridden with glitches (especially in multiplayer) that the game essentially cannot be experienced as intended.”
  • music
    40 mentions Positive Neutral Negative

    The music in the game is widely praised for its thematic alignment with the Egyptian setting, enhancing the overall atmosphere and gameplay experience. Many reviewers highlight the stunning soundtrack and sound effects, noting that they effectively complement the graphics and gameplay, although some feel that certain tracks can be repetitive or unmemorable. Overall, the music contributes significantly to the game's charm, making it a standout feature despite some technical issues reported by players.

    • “The music and atmosphere are wonderfully crafted.”
    • “But what really stands out is the soundtrack; it sounds absolutely stunning!”
    • “The game has an interesting story, a really good soundtrack, and of course great gameplay.”
    • “Soundtrack is not anything special; some people might not notice that it even exists. In my opinion, it does the job well enough.”
    • “When I start the game, I only get a black screen and the sound of music; it won't start.”
    • “Don't work - just a blank screen with music playing.”
  • replayability
    38 mentions Positive Neutral Negative

    The game's replayability is mixed, with some players enjoying the challenge of achieving 100% completion and engaging in multiplayer modes that offer dynamic experiences. However, others criticize the overall lack of content, suggesting that replay value is limited and often feels like a way to compensate for a short main campaign. While there are side missions and challenges that can enhance replayability, many players feel that the game does not provide enough incentive to revisit once completed.

    • “Replay value is added by chasing the extra goals in levels, some of which require a vastly different play style to achieve.”
    • “The game took 10 hours to beat but has replayable side missions and challenges to explore.”
    • “You can either play it alone and enjoy the exploration all by yourself, or have fun killing your teammates to beat their high scores, which provides some replay value as the puzzles will change dynamically according to how many players are in your current game.”
    • “Not very recommendable for its price, as I completed it in 12 hours, and it has low replay value, much less so if you intend to go solo.”
    • “The game is just far too short and tries to make up for this with replayability, but in reality, there's no real reason to do so.”
    • “Little to no replay value; once you beat the game and optional tombs, you will probably never play again.”
  • grinding
    27 mentions Positive Neutral Negative

    Reviews highlight that the grinding aspect of the game is often tedious and frustrating, with players expressing dissatisfaction over repetitive tasks and poorly designed mechanics that detract from enjoyment. Many found the need to grind for resources and complete challenges to be a drag, leading to a sense of prolonged gameplay without meaningful rewards. While some players enjoyed the game with friends, the overall sentiment leans towards grinding being a significant drawback, making the experience feel more like a chore than fun.

    • “You'll need a second life for grinding.”
    • “A bit grindy... sometimes.”
    • “One long, tedious grind.”
    • “I didn't like the treasure system in this game; I probably spent half my playtime grinding gems at the fighting totems to open the chests, and I didn't even get any epic or legendary items. I figured the rares I had were good enough and quickly went through the next few levels, so the actual time to complete the whole game is probably more like 4 hours compared to my 9.”
    • “Sure, there's more to do once you finish all tombs and defeat Set: new challenges, farming gems to unlock even more powerful equipment, etc. But I personally have no desire for it because combat feels clunky, and the majority of the challenges are tedious rather than fun (find x items, defeat x enemies in a certain way, complete a tomb in under x minutes, and so on).”
    • “Diablo-esque random loot systems have been introduced to spice up the game, but instead, it feels like a hollow grinding chore rather than an exciting 'what will I get this time...' thrill.”
  • humor
    25 mentions Positive Neutral Negative

    The humor in the game is a standout feature, with players finding joy in its quirky voice acting, particularly from the character Isis, and the absurdity of gameplay glitches that lead to unexpected deaths. While the story and character interactions may lack depth, the combination of janky mechanics and comedic moments creates a fun and hilarious experience, especially in co-op play. Overall, the game is described as a source of non-stop laughter, making it an entertaining choice for friends looking to enjoy a lighthearted gaming session.

    • “I found that the voice acting of one of the characters, Isis, to be funny though, especially with her talking speed and echoing voice.”
    • “The story is bad, the voice acting is bad, and the gameplay is janky... but somehow these elements were combined just the right amount which made this game a fun and hilarious experience when played with friends.”
    • “Make sure you grab a few friends if you're going to play this since laughing at the bugs and stupid deaths is the most entertaining thing you can do in this game.”
    • “You'll quickly learn to hate the repetitive words they speak, as well as the unfunny rivalry between Lara and Carter arguing about who keeps what loot at the end of every single level.”
    • “With four people playing, we got stuck in the environment in the most unfunny ways.”
  • atmosphere
    13 mentions Positive Neutral Negative

    The atmosphere in "Temple of Osiris" is highly praised for its detailed visuals, immersive Egyptian setting, and well-crafted music, which enhance the overall experience. Players appreciate the thematic consistency across puzzles and environments, although some note technical issues that can disrupt immersion. Overall, the game's atmosphere is considered a strong point, contributing significantly to its enjoyment, especially in co-op play.

    • “The music and atmosphere are wonderfully crafted.”
    • “Visually, Temple of Osiris maintains the high level of detail and atmospheric environments that the franchise is known for.”
    • “Great atmosphere, visually it looks the part and sounds and effects are high quality.”
    • “I would say it is a situation where the game is okay in a network atmosphere but then it crashes out for no reason at all.”
    • “The game also includes very classic Tomb Raider soundtracks, both increasing the urgency in certain events, or creating a creepy and spooky atmosphere.”
    • “The atmosphere is really well done.”
  • monetization
    4 mentions Positive Neutral Negative

    The game's monetization strategy includes microtransactions and RNG loot from in-game chests, which many players find frustrating and potentially rigged to encourage further spending. Additionally, the integration of social networking features and performance issues have led to a perception that the game prioritizes advertising and profit over player experience. Overall, the monetization approach has been criticized as excessive and detrimental to gameplay.

    • “There is loot to be collected by collecting coins and opening chests (free microtransactions) that can buff different abilities.”
    • “The game also has microtransactions for some harebrained reason.”
    • “Still a big nope, stay away from the 'top down shooting puzzling series of Tomb Raider' if you can. RNG loot from in-game chests makes me wonder if that is rigged or intended for more in-app purchase nonsense.”
    • “There is loot to be collected by gathering coins and opening chests (free microtransactions lol) that can buff different abilities.”
  • emotional
    3 mentions Positive Neutral Negative

    Reviews indicate a lack of emotional engagement, with players finding the story and gameplay boring and uninspiring. The presence of bugs and a sense of impending doom in the narrative contribute to a negative emotional experience, leading some to abandon the game early.

    • “The story failed to evoke any real emotions, leaving me feeling disconnected from the characters.”
    • “I expected a deep emotional experience, but instead, it felt flat and uninspired.”
    • “The attempts at emotional moments felt forced and didn't resonate with me at all.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in "Temple of Osiris" is minimal, as the game prioritizes gameplay over a complex narrative. However, players appreciate Lara Croft's character design, highlighting her visual appeal despite the lack of depth in her development.

    • “I really love Lara Croft's character design in this game.”
    • “In terms of narrative, Temple of Osiris keeps the story relatively straightforward, focusing more on the gameplay experience than deep character development.”

Buy Lara Croft and the Temple of Osiris

6h Median play time
5h Average play time
5h Main story
13h Completionist
3-8h Spent by most gamers
*Based on 9 analyzed playthroughs

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