- January 10, 2020
- Darkling Room
- 11h median play time
Dark Fall: Ghost Vigil
Platforms
About
In "Dark Fall: Ghost Vigil" , join the Oxford Paranormal Group for an all-night investigation of Harwood House, a haunted estate with a history of ghost sightings. Utilize paranormal equipment to conduct experiments and capture evidence of supernatural entities. Discover the chilling past of this abandoned building, believed to be haunted by multiple spirits.
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- The atmosphere is top-notch, creating a genuinely creepy experience that enhances the gameplay.
- The game features a variety of engaging puzzles that require careful observation and note-taking, making players feel accomplished when solved.
- The integration of ghost-hunting gadgets adds a unique and immersive element to the gameplay, allowing for a more interactive experience.
- The constant interruptions from NPCs over the walkie-talkie can be annoying and disrupt the immersion of the horror experience.
- Some puzzles are overly complex or vague, leading to frustration and the need for walkthroughs to progress.
- The sound design can be overwhelming at times, with loud noises that detract from the overall atmosphere and can be irritating.
story
81 mentions Positive Neutral NegativeThe story in "Dark Fall: Ghost Vigil" is highly praised for its depth and engagement, weaving together intricate lore and character connections that enhance the immersive experience. Players appreciate the atmospheric setting and the integration of puzzles that advance the narrative, although some find the open-ended exploration can lead to confusion. Overall, the storytelling is considered a standout feature, making it a compelling choice for fans of mystery and horror genres.
“However, story-wise, this is probably the best one, going way deeper into the Dark Fall lore, with a storyline that links various past events (from different times) and ties them together perfectly.”
“The story is engaging and keeps you wondering about what's going on and wanting to keep going to learn more.”
“The game atmosphere just nails what a great haunted house story should be.”
“If you are interested in the story, just watch a playthrough on YouTube; you won't lose anything compared to playing it.”
“The story itself was okay, up to a point. I still am having trouble with why a children's home is making ads to persuade people to send their children to them. I'm thinking maybe it was supposed to be a boarding school, not a children's home, but some of the children were clearly too young to be at boarding school. It did annoy me a bit and it seemed all very vague.”
“You can do things out of order (I really prefer this to linear games); however, this may cause a lack of stability in the plot lines, as you may end up having no communication with your pals during the whole of the game, only to find out they will spam everything they had to say to you once you complete one thing and return to the main story.”