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Dark Fall 2: Lights Out

Dark Fall 2: Lights Out Game Cover
71%Game Brain Score
story, atmosphere
graphics, grinding
71% User Score Based on 87 reviews

Platforms

PCWindows
Dark Fall 2: Lights Out Game Cover

About

Dark Fall 2: Lights Out is a single player role playing game with horror and mystery themes. It was developed by Darkling Room and was released on December 3, 2013. It received mostly positive reviews from players.

Three men once manned the lighthouse on Fetch Rock, but they vanished without trace on New Year, 1900. No-one knows what really happened to those three poor souls, and no-one is brave enough to stay in the lighthouse, alone, after dark. Except you...travel to Fetch Rock Island, and discover what really happened...‘Fetch’ is the old English word for ‘ghost’; The old lighthouse is built upon somethi…

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71%
Audience ScoreBased on 87 reviews
story28 positive mentions
grinding1 negative mentions

  • Strong, immersive atmosphere with eerie, claustrophobic settings, especially the lighthouse and different time periods, well-enhanced by sound design and music.
  • Engaging, original, and intriguing story that combines psychological horror with sci-fi time travel elements, encouraging exploration and discovery.
  • Puzzles are generally logical, clever, and rewarding for players who enjoy note-taking and classic point-and-click adventure gameplay without hand-holding.
  • The game suffers from excessive pixel hunting and difficult navigation due to pre-rendered scenes and tank-style controls, leading to frustration and frequent consulting of walkthroughs.
  • Lack of modern conveniences such as in-game journals, maps, subtitles, and hint systems makes tracking clues and progressing challenging, especially for non-native English speakers.
  • The director's cut introduces inexplicable changes, inconsistent or obscure puzzle solutions, and bugs (including video playback issues), which detract from the experience and cause confusion.
  • story
    76 mentions Positive Neutral Negative

    The story is generally praised for its atmospheric, intriguing, and original blend of psychological horror and sci-fi elements, notably involving time travel and mysterious investigations set in 1912. However, many find it confusing and sometimes overly complex or opaque, with an abrupt or poorly explained ending and some plotlines left unresolved. While the narrative's delivery through notes, journals, and environmental clues engages players who enjoy piecing mysteries together, the pacing, repetitive elements, and lack of clarity diminish the overall impact for some.

    • “It has a very good and compelling story with a good dark atmosphere.”
    • “Rather than presenting a straightforward ghost story, the narrative unfolds gradually through journals, notes, recordings, and environmental details, encouraging players to actively piece together the truth rather than passively receive it.”
    • “This game impressively melds 4 separate timelines together seamlessly and manages to tell a very intelligent and original story.”
    • “So much of the mistakes repeated tenfold in the lost crown are here: the repetitive voiced dialogue, the same sound effects repeated constantly, the overlong dwelling on moments obviously meant to be impactful, the complicated plot aspects that come out to nothing or feel strangely clichéd.”
    • “The story itself can get pretty confusing at times, however.”
    • “However, here you end up not only reading a lot, including many redundant things, but you also end up reading a lot of stuff that has nothing to do with the main story, and that serves no real purpose in-game.”
  • atmosphere
    36 mentions Positive Neutral Negative

    The game is widely praised for its rich, eerie, and compelling atmosphere that effectively blends dark, slow-burn horror with investigative storytelling and sound design. While some players find the pacing and point-and-click mechanics occasionally disrupt immersion, the haunting ambiance and subtle, ghost story-inspired tension remain standout strengths, especially for fans of atmospheric adventure and horror.

    • “Developed by Darkling Room and published by THQ Nordic on Steam, the game embraces a deliberately slow, investigative pace, asking the player to engage with mystery, atmosphere, and abstract storytelling rather than overt scares or action.”
    • “For players who appreciate atmospheric horror, careful puzzle solving, and narratives that unfold through implication rather than explanation, it offers a memorable and deeply haunting journey into the unknown.”
    • “A truly atmospheric blend of Mr. James-style ghost story, with a sci-fi time travel twist in which a certain Sapphire and Steel wouldn't be out of place.”
    • “I loved that game for its thick, suffocating historical atmosphere - and the creator obviously loves creepy history too, so why pivot abruptly and bizarrely away from that in the first place?”
    • “Having to stop at each screen and search for hotspots breaks the atmosphere and the progression of the game quite a bit.”
    • “It’s agonizing to simply move around, if you find something to do it won’t make sense, and that effective atmosphere evaporates the moment the plot picks up.”
  • graphics
    20 mentions Positive Neutral Negative

    The game's graphics, while dated and somewhat rudimentary by modern standards, create a distinct dreamlike and eerie atmosphere that fits its themes well. Although some find the visuals stiff or rough, many appreciate the polished art design, historical detail, and overall charm that enhance the immersive experience. Despite technical limitations, the graphics effectively contribute to the game's haunting and suspenseful mood.

    • “Combined with the restrained use of animation and sound, the visuals contribute to a dreamlike quality that suits the game’s themes of memory, time, and haunting.”
    • “Nevertheless, the improved graphics, the large number of locations to be explored, the attention to historical details and the challenging puzzles make it a game worth trying.”
    • “I'm surprised this game was created in 2004, because the graphics, interface, resolution, controls, and gameplay actually scream mid-90's!”
    • “The graphic design, all the places and objects to see, are all really cool and interesting; however, you end up missing much of it because of the constant necessary tedious hotspot search.”
    • “Even if you were convinced by the stiff pre-rendered graphics or the awkward shadow spooks in 1912, this sudden tonal shift is sure to obliterate any pretense of horror left in the game.”
  • gameplay
    19 mentions Positive Neutral Negative

    The gameplay follows classic point-and-click adventure mechanics with a time travel feature that adds complexity but can make navigation and narrative harder to follow. While puzzles are logical and integrated well with the story, some players find the controls and lack of tutorial confusing or frustrating. Overall, the gameplay is nostalgic and straightforward but occasionally feels padded and limited in meaningful locations.

    • “Gameplay adheres closely to classic point-and-click adventure design.”
    • “The time travel mechanic adds layers of intrigue and thematic weight, though it also makes the narrative more abstract and challenging to follow.”
    • “Some of the game mechanics may not initially be clear and may require a glance at a walkthrough, but all the puzzles make sense which is what really matters.”
    • “I'm surprised this game was created in 2004, because the graphics, interface, resolution, controls, and gameplay actually scream mid-90's!”
    • “It does take a little getting used to the mechanics of the game as there isn't a tutorial and it's not immediately obvious how you are supposed to navigate between some places.”
    • “The gameplay mechanics were however so frustrating that I can't recommend this game, even though I personally enjoyed it because of the story.”
  • music
    5 mentions Positive Neutral Negative

    The game's music and sound design are highly praised for enhancing the atmosphere without being intrusive, featuring more music than its predecessor alongside well-integrated ambient sounds, effects, and voices. Overall, the audio elements are considered well-crafted and effectively structured.

    • “The graphics, sound, music and voicing are all very well done, and (mostly) brilliantly structured.”
    • “The music and effects are great to enhance the atmosphere and not annoying.”
    • “There is great use of ambient sound, slight hints of a musical score, and sound effects.”
  • emotional
    2 mentions Positive Neutral Negative

    The game elicits strong emotional responses through excellent writing and presentation, creating feelings of awe and excitement. However, some players may have mixed feelings about the overall experience or the author's future works.

    • “The things that make this game great are timeless—it's presented well, the writing is excellent, and it made me feel awe and excitement.”
  • grinding
    1 mentions Positive Neutral Negative

    Grinding is criticized for being tedious and repetitive, often requiring constant hotspot searches that detract from appreciating the game's visually interesting environments.

  • replayability
    1 mentions Positive Neutral Negative

    Users indicate that replayability is not a significant factor for the game, suggesting it lacks motivating features to encourage multiple playthroughs.

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Frequently Asked Questions

Dark Fall 2: Lights Out is a role playing game with horror and mystery themes.

Dark Fall 2: Lights Out is available on PC and Windows.

Dark Fall 2: Lights Out was released on December 3, 2013.

Dark Fall 2: Lights Out was developed by Darkling Room.

Dark Fall 2: Lights Out has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its graphics.

Dark Fall 2: Lights Out is a single player game.

Similar games include Dark Fall, The Painscreek Killings, Dark Fall: Lost Souls, ASYLUM, Darkness Within: In Pursuit of Loath Nolder and others.