Dark Fall 2: Lights Out Game Cover
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In Dark Fall 2: Lights Out, players become a detective investigating a creepy hotel with a dark past. Interact with objects and solve puzzles to uncover secrets while avoiding supernatural enemies. The game features a challenging mystery and atmospheric horror elements, with a focus on exploration and immersion.

  • PC
  • Windows

Reviews

71%
Audience ScoreBased on 72 reviews
story24 positive mentions
music3 negative mentions
  • Great atmosphere that effectively enhances the eerie and suspenseful experience.
  • Intriguing story with time travel elements that adds depth and variety to the gameplay.
  • Solid puzzles that are generally logical and engaging, requiring players to take notes and explore thoroughly.
  • Navigation can be frustrating due to pixel hunting and unclear hotspots, making it difficult to progress.
  • Lack of an in-game journal or map leads to excessive backtracking and confusion about objectives.
  • The story loses momentum towards the end, with some plot points feeling rushed or unresolved.
  • story63 mentions

    The story of the game is generally regarded as intriguing and immersive, with a strong start that captivates players through its unique setting and clever narrative structure involving time travel. However, many reviewers noted that the plot becomes confusing and loses momentum as it progresses, with unresolved plot lines and excessive reading material that detracts from the main storyline. While the atmosphere and initial engagement are praised, the overall execution leaves some players feeling unsatisfied due to its linearity and lack of clarity in later sections.

    • “The story is immersive.”
    • “This game impressively melds 4 separate timelines together seamlessly and manages to tell a very intelligent and original story.”
    • “It's a fascinating story and fertile ground for a horror game, and so this one picks up in 1912 with you tasked with investigating a trio of vanished keepers.”
    • “However, the story can occasionally get confusing and it's not without its share of flaws.”
    • “However, here you end up not only reading a lot, including many redundant things, but you also end up reading a lot of stuff that has nothing to do with the main story, and that serves no real purpose in-game.”
    • “But then, in the last part, the story starts not making any sense at all.”
  • atmosphere27 mentions

    The atmosphere of the game is widely praised for its eerie sound design, creepy visuals, and engaging narrative, effectively creating a suspenseful and immersive experience. While the older point-and-click mechanics may detract from the flow, the haunting ambiance and storytelling remain compelling, making it a standout feature. Overall, the game successfully captures a spooky atmosphere that resonates with fans of atmospheric horror adventures.

    • “Dark Fall 2 stands out with its eerie sound design, which effectively heightens the overall atmosphere and delivers an engaging narrative.”
    • “The spooky atmosphere is done really well, exploring the abandoned lighthouse and learning about the strange disappearances.”
    • “Artwork is fantastic, the atmosphere is eerie and creepy, but not too 'in your face'.”
    • “While a lot of the reading was enjoyable and added to either the story or the atmosphere, there were a few long pieces of reading that went nowhere and added nothing.”
    • “- having to stop at each screen and search for hotspots breaks the atmosphere and the progression of the game, quite a bit.”
    • “It’s agonizing to simply move around, if you find something to do it won’t make sense, and that effective atmosphere evaporates the moment the plot picks up.”
  • graphics18 mentions

    The graphics of the game, while dated and reminiscent of the mid-90s, are generally considered an improvement over its predecessor, featuring sharper and more polished renders. Players appreciate the interesting design and atmosphere, although some find the graphics lack detail due to gameplay mechanics that distract from visual exploration. Overall, the artwork and eerie ambiance contribute positively to the game's charm, despite some criticisms of resolution and clarity.

    • “Graphically, the game is also sharper - more polished renders.”
    • “The graphics, sound, music, and voicing are all very well done, and (mostly) brilliantly structured.”
    • “The graphic design, all the places and objects to see, are all really cool and interesting; however, you end up missing much of it because of the constant necessary tedious hotspot search.”
    • “I'm surprised this game was created in 2004, because the graphics, interface, resolution, controls, and gameplay actually scream mid-90's!”
    • “This game suffers from almost all the same faults, except the graphics are of a better resolution.”
    • “Its great atmosphere more than makes up for the 'slide show' graphics, as with the original.”
  • gameplay16 mentions

    The gameplay is a mix of exploration and puzzle-solving, reminiscent of mid-90s mechanics, with a non-linear approach that allows players to tackle challenges at their own pace. While some players appreciated the logical integration of puzzles into the narrative, others found the controls and navigation confusing, lacking a tutorial, and criticized the game for being overly padded with unnecessary scenes. Overall, the gameplay experience is polarizing, with some enjoying the atmosphere and story despite the frustrating mechanics.

    • “You loved the non-linear gameplay in DF1, the fact that puzzles didn't need to be solved right away and you had tons of rooms and locations to explore while you thought on it.”
    • “The gameplay in this one is similar to that in the first one, in that you walk around, picking up a few items, doing a little reading, and solving a few puzzles to try to discover what happened to the lighthouse keepers.”
    • “+ the puzzles make sense for the gameplay, to the point that they don't feel separated from the plot in an effort to stall you.”
    • “I'm surprised this game was created in 2004, because the graphics, interface, resolution, controls, and gameplay actually scream mid-90's!”
    • “It does take a little getting used to the mechanics of the game as there isn't a tutorial and it's not immediately obvious how you are supposed to navigate between some places.”
    • “The gameplay mechanics were however so frustrating that I can't recommend this game, even though I personally enjoyed it because of the story.”
  • music5 mentions

    The music in the game is highly praised for its quality and structure, with more tracks than its predecessor. It effectively enhances the atmosphere through ambient sounds and subtle musical scores, while sound effects are well-integrated and not intrusive. Overall, the audio design contributes significantly to the immersive experience.

    • “The music and effects are great for enhancing the atmosphere and are not annoying.”
    • “The graphics, sound, music, and voice acting are all very well done, and (mostly) brilliantly structured.”
    • “There is great use of ambient sound, slight hints of a musical score, and sound effects.”
    • “As well as the background music and environmental sounds and effects.”
  • emotional1 mentions

    Users express strong emotional reactions to the game, with some feeling so negatively impacted that they vow to avoid future works from the author. This indicates a significant emotional disconnect or dissatisfaction with the game's narrative or themes.

  • grinding1 mentions

    Players find the grinding aspect of the game tedious, as the constant need to search for hotspots detracts from the enjoyment of the otherwise impressive graphic design and interesting environments.

    • “The graphic design, all the places and objects to see, are all really cool and interesting; however, you end up missing much of it because of the constant, tedious hotspot search.”
    • “Grinding feels like a never-ending chore that detracts from the overall enjoyment of the game.”
    • “The repetitive nature of grinding makes it hard to stay engaged with the story and characters.”
  • replayability1 mentions

    Users indicate that replayability is not a significant factor in their experience, suggesting that the ability to die in the game does not impact their desire to replay it.

    • “Thus, whether you can die or not is entirely irrelevant, as is replayability.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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