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Dark Fall 2: Lights Out

Dark Fall 2: Lights Out Game Cover
73%Game Brain Score
story, atmosphere
graphics, music
73% User Score Based on 55 reviews

Platforms

PCWindows
Dark Fall 2: Lights Out Game Cover

About

Dark Fall 2: Lights Out is a single player role playing game with a horror theme. It was developed by Darkling Room and was released on December 3, 2013. It received mostly positive reviews from players.

In Dark Fall 2: Lights Out, players become a detective investigating a creepy hotel with a dark past. Interact with objects and solve puzzles to uncover secrets while avoiding supernatural enemies. The game features a challenging mystery and atmospheric horror elements, with a focus on exploration and immersion.

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73%
Audience ScoreBased on 55 reviews
story21 positive mentions
music3 negative mentions

  • The game features a compelling and immersive story that effectively weaves elements of psychological horror and supernatural mystery.
  • The atmosphere is enhanced by eerie sound design and well-crafted graphics, creating a captivating environment for exploration.
  • Puzzles are generally well-designed and logical, providing a satisfying challenge without being overly difficult.
  • The game suffers from confusing navigation and excessive pixel hunting, making it frustrating to progress without a walkthrough.
  • There is a lack of in-game aids such as a journal or subtitles, which can hinder the player's ability to track clues and understand dialogue.
  • The story loses momentum in the latter parts, with unresolved plot lines and a rushed, unsatisfying ending.
  • story
    51 mentions Positive Neutral Negative

    The story of the game is generally regarded as intriguing and immersive, with a strong start that captivates players through its unique setting and clever narrative structure involving multiple timelines. However, it suffers from pacing issues, confusion in plot progression, and unresolved elements, leading to a loss of tension and coherence as the game progresses. While many players appreciate the atmospheric storytelling and character backgrounds, some criticize the excessive reading and lack of clarity in certain sections, ultimately feeling that the narrative could have been more effectively executed.

    • “The story is immersive.”
    • “This game impressively melds 4 separate timelines together seamlessly and manages to tell a very intelligent and original story.”
    • “It’s a fascinating story and fertile ground for a horror game, and so this one picks up in 1912 with you tasked with investigating a trio of vanished keepers.”
    • “However, the story can occasionally get confusing and it's not without its share of flaws.”
    • “However, here you end up not only reading a lot, including many redundant things, but you also end up reading a lot of stuff that has nothing to do with the main story, and that serves no real purpose in-game.”
    • “However, the story loses tension after that, and some of that comes down to the extensive backtracking.”
  • atmosphere
    20 mentions Positive Neutral Negative

    The atmosphere of Dark Fall 2 is widely praised for its eerie sound design and engaging narrative, creating a creepy and immersive experience that has stood the test of time. While the game's older mechanics can detract from the overall experience, the haunting visuals and effective use of music contribute significantly to its atmospheric quality. However, some players noted that the pacing and repetitive locations can disrupt the immersion, despite the strong storytelling elements.

    • “Dark Fall 2 stands out with its eerie sound design, which effectively heightens the overall atmosphere and delivers an engaging narrative.”
    • “The atmosphere is pretty good, with some really creepy stuff, eerie sounds, and cool scenes.”
    • “The artwork is fantastic, the atmosphere is eerie and creepy, but not too 'in your face'.”
    • “While a lot of the reading was enjoyable and added to either the story or the atmosphere, there were a few long pieces of reading that went nowhere and added nothing.”
    • “- having to stop at each screen and search for hotspots breaks the atmosphere and the progression of the game, quite a bit.”
    • “It’s agonizing to simply move around, if you find something to do it won’t make sense, and that effective atmosphere evaporates the moment the plot picks up.”
  • graphics
    13 mentions Positive Neutral Negative

    The graphics of the game, while not cutting-edge, are generally considered an improvement over its predecessor, featuring sharper and more polished renders that contribute to its charm. Players appreciate the interesting design of environments and objects, although some feel that the tedious hotspot searching detracts from fully enjoying the visuals. Overall, the artwork and atmosphere are praised, with a mix of opinions on the quality of the graphics ranging from rough to well-executed.

    • “Graphically, the game is also sharper - more polished renders.”
    • “This game has better graphics than its predecessor, and while being old, it still has a kind of charm, which almost makes it better to have it in this quality.”
    • “The graphics, sound, music, and voicing are all very well done, and (mostly) brilliantly structured.”
    • “Even if you were convinced by the stiff pre-rendered graphics or the awkward shadow spooks in 1912, this sudden tonal shift is sure to obliterate any pretense of horror left in the game.”
    • “This game suffers from almost all the same faults, except the graphics are of a better resolution.”
    • “Rough graphics, but that wasn't bothering me.”
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay features a mix of engaging slide-show mechanics and puzzle-solving elements, though some mechanics may be unclear without a walkthrough. Players navigate through a limited number of scenes using directional arrows, which can feel restrictive, and while the puzzles are logically integrated into the story, the overall experience can be marred by confusing navigation and a lack of tutorial guidance. Despite its atmospheric visuals, the gameplay can feel padded and repetitive due to the confined setting.

    • “The gameplay in this one is similar to that in the first one, in that you walk around, picking up a few items, doing a little reading, and solving a few puzzles, to try to discover what happened to the lighthouse keepers.”
    • “Some of the game mechanics may not initially be clear and may require a glance at a walkthrough, but all the puzzles make sense, which is what really matters.”
    • “+ the puzzles make sense for the gameplay, to the point that they don't feel separated from the plot in an effort to stall you.”
    • “It does take a little getting used to the mechanics of the game as there isn't a tutorial and it's not immediately obvious how you are supposed to navigate between some places.”
    • “You could honestly remove 90% of the scenes in this game and not lose any gameplay, just additional transitions between the few scenes that do matter.”
    • “[b]Gameplay:[/b] It's a first-person game and you can't move freely on the screen but have to use the arrows (forward, back, right, left) that show up moving the cursor on the screen; when the cursor is shaped like a magnifying glass you can zoom in; with the cursor as a hand, you can pick up objects and click things; when the cursor is shaped like a wrench you have to use some objects from your inventory.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is highly praised for its quality and structure, with more content than in the previous installment. It effectively enhances the atmosphere without being intrusive, complemented by well-executed sound effects and environmental audio.

    • “There is more music than in the previous game, complete with sounds and voices.”
    • “The music and effects are great for enhancing the atmosphere and are not annoying.”
    • “The graphics, sound, music, and voice acting are all very well done, and (mostly) brilliantly structured.”
    • “There is also more music than in the previous game, complete with sounds and voices.”
    • “The background music and environmental sounds and effects are well integrated.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, as the constant need to search for hotspots detracts from the enjoyment of the otherwise impressive graphic design and interesting environments.

    • “The graphic design, all the places and objects to see, are all really cool and interesting; however, you end up missing much of it because of the constant, tedious hotspot search.”
    • “Grinding feels like a never-ending chore that detracts from the overall enjoyment of the game.”
    • “The repetitive nature of grinding makes it hard to stay engaged with the story and characters.”
  • replayability
    1 mentions Positive Neutral Negative

    Users indicate that replayability is not a significant factor in the game's appeal, suggesting that the ability to die or not does not enhance the experience or encourage multiple playthroughs.

    • “Thus, whether you can die or not is entirely irrelevant, as is replayability.”
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Frequently Asked Questions

Dark Fall 2: Lights Out is a role playing game with horror theme.

Dark Fall 2: Lights Out is available on PC and Windows.

Dark Fall 2: Lights Out was released on December 3, 2013.

Dark Fall 2: Lights Out was developed by Darkling Room.

Dark Fall 2: Lights Out has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its graphics.

Dark Fall 2: Lights Out is a single player game.

Similar games include Dark Fall, Dark Fall: Lost Souls, Aura: Fate of the Ages, Black Mirror, The Eyes of Ara and others.