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About

"Dale & Dawson Stationery Supplies" is a multiplayer office simulation game where players take on the roles of Specialists, Slackers, or the Manager. Specialists complete objectives for the company's success, Slackers try to avoid work while appearing busy, and the Manager oversees everything to ensure productivity. Gameplay revolves around social deduction, strategy, and objective-based tasks, with real-time discussions and alliances forming through proximity voice chat.

Dale & Dawson Stationery Supplies screenshot
Dale & Dawson Stationery Supplies screenshot
Dale & Dawson Stationery Supplies screenshot
Dale & Dawson Stationery Supplies screenshot
Dale & Dawson Stationery Supplies screenshot
Dale & Dawson Stationery Supplies screenshot
Dale & Dawson Stationery Supplies screenshot

92%
Audience ScoreBased on 7,965 reviews
humor653 positive mentions
stability57 negative mentions

  • humor
    655 mentions Positive Neutral Negative

    The humor in this game is widely praised, with players reporting frequent, genuine laughter and chaotic fun, especially when playing with friends. Many reviews highlight the game's ability to create hilarious scenarios through role-playing and interactions, often reminiscent of comedic office environments. However, some players note that public lobbies can sometimes be marred by toxic behavior, which can detract from the overall experience.

    • “I had some genuine belly laughs that actually caused me to cry from laughing so hard.”
    • “Every single time I play, I end up bent over, laughing until my sides hurt.”
    • “This game is beyond hilarious.”
    • “Super fun game, but the developers decided to cater to the unfunny 4chan edgelords that run the public lobbies instead of implementing a report system to get these weirdos off the game.”
  • gameplay
    264 mentions Positive Neutral Negative

    The gameplay of "Dale & Dawson Stationery Supplies" is characterized by its fun and intuitive mechanics, allowing for engaging social deduction experiences reminiscent of games like "Among Us." Players appreciate the humorous role-playing elements and the dynamic interactions among different character roles, although some express concerns about repetitive gameplay and the impact of toxic players in public lobbies. Overall, while the core mechanics are enjoyable and the game has received positive updates, there are calls for improvements in balance and moderation to enhance the overall experience.

    • “Cool setting, gameplay is really fun and intuitive.”
    • “This dynamic gameplay is complemented by a meticulously designed world filled with secrets and interactive elements that make exploration enjoyable and immersive.”
    • “The gameplay allows for a lot of funny scenarios and it would be a blast if played with a group of friends or people who don't dwell in basements 90% of their waking hours.”
    • “The game itself is not that good-- the gameplay loop is very basic.”
    • “The basic lobby settings are not good, making it seem like the devs themselves have not put much thought into the actual gameplay, instead giving you a whole host of options and forcing you to figure out what combination of sliders is actually fun (which is not 'freedom,' it's shifting the responsibility of game design onto the player).”
    • “Repetitive gameplay: unfortunately, the gameplay becomes repetitive very quickly.”
  • graphics
    69 mentions Positive Neutral Negative

    The graphics of the game are characterized by a charming, low-poly art style that is bright and colorful, enhancing the overall playful atmosphere. While some players appreciate the whimsical design and customization options, others criticize the use of AI-generated artwork and find the visuals lacking in depth. Overall, the graphics contribute positively to the game's lighthearted gameplay, though technical issues and repetitive content may detract from the experience.

    • “The art style is bright and whimsical, with each customer interaction adding personality and humor to the overall experience.”
    • “Visuals and atmosphere: the game's visuals are charming and well-designed, capturing the essence of an office environment with a playful twist.”
    • “The art style is charming and fits well with the game's theme.”
    • “Anyways, the other big disappointment that comes from the creation side and not usability is the blatant use of AI artwork.”
    • “While the concept and graphics are charming, the repetitive gameplay, limited content, technical issues, and underwhelming multiplayer mode make it hard to enjoy for an extended period.”
    • “The game doesn't look like much graphically, and at first glance you may be thinking 'meh.'”
  • stability
    59 mentions Positive Neutral Negative

    The game is frequently criticized for its instability, with numerous reports of bugs, glitches, and server issues that can disrupt gameplay and even freeze players' computers. While many users find the game enjoyable, the persistent technical problems, including difficulties in joining lobbies and game-breaking glitches, significantly detract from the overall experience. Overall, the game's stability is a major concern, with players hoping for improvements in future updates.

    • “I load into a game with my friends and 5 minutes in it shits itself and freezes my entire computer.”
    • “Full disclosure it is buggy as hell, almost unplayable at some points.”
    • “This game is very unstable and buggy.”
  • story
    48 mentions Positive Neutral Negative

    The game's story is characterized by its heartfelt exploration of themes like friendship, sacrifice, and redemption, allowing players to engage in diverse and often humorous role-playing scenarios. Many players appreciate the depth and replayability of the narrative, which encourages creativity and collaboration in crafting unique storylines, while some express frustration over the lack of a structured plot. Overall, the game fosters a dynamic storytelling environment that keeps players invested and entertained.

    • “At its core, the game’s story is a heartfelt journey.”
    • “The game explores themes of friendship, sacrifice, and redemption, drawing players into a story that feels as meaningful as it is entertaining.”
    • “Its depth, replayability, and timeless quality keep players returning to discover new layers of story and gameplay.”
    • “☑ no story”
    • “☑ no story”
    • “☑ no story”
  • emotional
    32 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its heartfelt narrative and aesthetic beauty, which deeply engage players and enhance their experiences. While some interactions can be negative, many players find joy and warmth in their connections, leading to memorable moments that evoke laughter and investment in the gameplay. Overall, the game successfully combines humor and emotional depth, making it a unique and impactful experience.

    • ““Dale and Dawson” has earned a legendary status among video games, combining innovative gameplay, an emotional narrative, stunning visuals, and a profound cultural impact.”
    • “At its core, the game’s story is a heartfelt journey.”
    • “This aesthetic beauty enhances the emotional tone, making every scene more impactful.”
  • music
    32 mentions Positive Neutral Negative

    The music in the game is generally described as a pleasant and catchy backdrop that enhances the lighthearted tone of the gameplay, although some players express frustration with the need for a menu music disable option. However, there are complaints about disruptive player-generated audio, including loud music and inappropriate language, which detracts from the overall experience. Sound design is noted to complement the gameplay well, but the chaotic nature of voice chat can lead to immersion-breaking moments.

    • “The soundtrack complements the lighthearted tone, adding a pleasant backdrop to the otherwise low-stress gameplay.”
    • “The sound design complements the gameplay beautifully, with catchy background music and sound effects that add to the immersion.”
    • “I caught my coworker drinking coffee and dancing to music in the break room.”
    • “One person was just playing obnoxious music over the mic while being AFK for about 7 minutes, so I kicked them.”
    • “Ultimately, the gameplay ends up feeling like background elevator music with a bunch of people talking to each other.”
    • “On a side note: some people try to ruin every single round by only shouting the n-word or disturbing the voice chat with loud music and stuff like that... some kind of report function should definitely be added.”
  • optimization
    18 mentions Positive Neutral Negative

    The game suffers from significant optimization issues, leading to lag during busy moments and affecting overall gameplay experience. Users have noted that these performance problems detract from the enjoyment of the game, making it feel unbalanced and repetitive. Despite some engaging elements, the lack of optimization remains a major drawback.

    • “Some optimizations still need to be made to make the manager, slacker, and specialist more balanced.”
    • “Not well optimized; way too much lag when there's a lot of stuff going on.”
    • “Though I tried a few times to stay because I enjoyed the lobby, terrible optimization can destroy lobby restarts with the same people, and you just have to find another group.”
    • “This game has some serious optimization issues.”
    • “Other than the optimization issues, the game has no real substance, and gets boring very quick.”
    • “Though I tried a few times to stay because I enjoyed the lobby, terrible optimization can destroy lobby restarts with the same people and you just have to find another group.”
  • replayability
    18 mentions Positive Neutral Negative

    The game boasts high replayability due to its depth, multiple roles, and adaptable lobby settings, allowing players to explore new layers of story and gameplay. Many users find it particularly enjoyable for roleplaying with friends, and its low price enhances its value. However, some players suggest that improved language support could further increase its accessibility and replay potential.

    • “Its depth, replayability, and timeless quality keep players returning to discover new layers of story and gameplay.”
    • “The lobby settings are adaptable enough that you can radically change the nature of each game, giving the game a lot of replayability.”
    • “Replayability: with multiple roles and objectives, 'Dale & Dawson Stationery Supplies' offers excellent replay value.”
    • “The replay value alone makes this game worthwhile, and for under $10, it's a steal.”
  • atmosphere
    14 mentions Positive Neutral Negative

    The game's atmosphere is a mix of engaging office culture and a casual, comedic vibe, creating an immersive experience reminiscent of the 90s and 00s. While many players appreciate the charming visuals and the lively community, some critiques highlight issues of toxicity, including overt racism and sexism, which detract from the overall enjoyment. Overall, the atmosphere is seen as fun and inviting, despite the noted flaws.

    • “Each task is engaging and adds to the overall atmosphere of a bustling stationery supply company.”
    • “Combine that setting with a general casual/comedy atmosphere and you have this incredibly fun game.”
    • “Visuals and atmosphere: the game's visuals are charming and well-designed, capturing the essence of an office environment with a playful twist.”
    • “However, the game’s portrayal of office culture is deeply marred by overt racism, sexism, and a general atmosphere of toxicity.”
    • “The in-game atmosphere that the devs chose to surround this game with works so well to immerse me in that 90s - 00s vibe.”
    • “Immersion/atmosphere”
  • grinding
    10 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and uninvolved, likening it to a monotonous office job. Many express that the repetitive tasks require an excessive time commitment, suggesting that players might need to invest significant effort to progress.

    • “This is a unique little game drenched in the concept of a tedious, pointless white collar office job.”
    • “The tasks get tedious, and are generally uninvolved.”
    • “You'll need a second life for grinding.”
  • monetization
    4 mentions Positive Neutral Negative

    Reviews indicate concerns about planned microtransactions, which some players view as a potential downside to the game's overall experience. Despite this, there is optimism that the game could achieve significant success with effective marketing.

    • “The one downside I can point out are the apparently planned microtransactions.”

Buy Dale & Dawson Stationery Supplies

6h Median play time
5h Average play time
4-6h Spent by most gamers
*Based on 12 analyzed playthroughs

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