D.W.A.R.F.S.
- March 20, 2014
- ZSK Progres s.c.
D.W.A.R.F.S. is an abbreviation for Dapper Wacky Although Rather Fierce Squad.Welcome to the Magic Forest! Whenever there is trouble, every single animal,big or small, can count on the dwarves’ help. Although it may seem like thesquad prefers relaxation to work, the dwarves are the greatest rescue unit inthe Magic Forest, and they are always ready for action!
Reviews
- The game features cute and colorful graphics, with charming elements like tiny dwarves and their houses made from human toys.
- There is a variety of characters with unique abilities that can be combined to solve puzzles, adding depth to the gameplay.
- The game has a decent backstory and is a complete product, not an alpha version.
- The gameplay is often aimless and clunky, with cryptic puzzles that require trial and error to solve.
- Controls are awkward, with slow character movement and frustrating camera angles that disrupt the experience.
- There is a lack of clear direction or storyline, making it difficult for players to understand objectives and progress.
- story4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The game's story is criticized for lacking clear direction and engaging plot hooks, resulting in a disjointed narrative that fails to connect its diverse elements, such as dwarves and trolls. While some players find the backstory intriguing, many feel the overall storyline is underdeveloped and leaves the game feeling unfinished.
“It's an interesting adventure/puzzle game with a decent backstory.”
“The game has a unique blend of elements that creates an intriguing narrative experience.”
“The game has no early plot hooks, and the weird mix between dwarves, the forest, animals, trolls, and ladybugs does not connect for me.”
“The game itself felt unfinished with no storyline in place.”
“There's not even a lot of story -- none that's clearly expressed, anyway -- and not much instruction or direction.”
- gameplay1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The gameplay is characterized by a trial-and-error approach, where players frequently click on various abilities and hotspots to uncover keys that enable further exploration and progression. This method can feel repetitive and relies heavily on brute force rather than strategic thinking.
“The gameplay primarily revolves around trial and error, where players experiment with various abilities on different hotspots to uncover keys that enable further exploration and progression.”
“The mechanics are engaging and encourage players to think creatively about how to use their abilities in different scenarios.”
“The game offers a satisfying balance of challenge and reward, making each successful discovery feel like a significant achievement.”
“The gameplay mostly involves trial and error, brute forcing by clicking every ability on every conceivable hotspot, primarily to recover keys that allow further exploration and hopefully progression.”
“The mechanics feel clunky and unresponsive, making it frustrating to execute even the simplest actions.”
“The pacing is incredibly slow, leading to long stretches of boredom between moments of actual gameplay.”
- graphics1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The hand-painted normal maps have not held up over time, leading to a perception that the graphics have aged poorly.
“The hand-painted normal maps haven't caused the graphics to age very well.”
“The textures look outdated and lack detail, making the game feel less immersive.”
“The character models are poorly designed and don't match the quality of modern games.”
- music1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The music is characterized as cute, contributing a lighthearted and charming atmosphere to the game.
“The music is adorable and adds a charming touch to the game.”
“The soundtrack perfectly complements the gameplay, creating an immersive experience.”
“The melodies are catchy and stay with you long after playing.”