Cycle Idle RPG
- March 7, 2024
- Leafcutter
- 50h median play time
An RPG where your character fights automatically, even when you're offline! Gain levels, craft equipment, and optimize your build to face stronger enemies who'll challenge your character's power in different ways! As you advance, you'll unlock new subsystems that will help you strengthen your character - will you focus on growing your garden of beneficial plants? Growing your knowledge o…
Reviews
- Offers a decent amount of complexity while remaining an idle game, making it enjoyable for casual play.
- Includes offline progression, allowing players to make progress without needing to keep the game open constantly.
- Has interesting mechanics and mini-games that add variety to the gameplay experience.
- Progression can feel extremely slow, with significant time-gating that may frustrate players.
- The card game mechanic is poorly received, often described as frustrating and not fitting well within the idle genre.
- The user interface is cumbersome and lacks polish, making navigation difficult and detracting from the overall experience.
- gameplay41 mentions
- 34 % positive mentions
- 59 % neutral mentions
- 7 % negative mentions
The gameplay of this idle game is characterized by a blend of complexity and simplicity, allowing for enjoyable mechanics that encourage players to check in regularly. While it features interesting systems and a unique rebirth mechanic, many players feel that the gameplay lacks depth and cohesion, with some mechanics feeling disconnected. Overall, it serves as a solid idle experience, though it may not stand out among other titles in the genre due to its limited character progression and repetitive gameplay loop.
“Rare example of an idle game that's actually idle, yet still has a decent amount of complexity and an enjoyable gameplay loop.”
“Fun idle game to check in on a few times a day; it has a few active mechanics that give you something to do when you check in other than just moving your character to a new spot to farm a different monster.”
“Overall, the mechanics for an idler are fun and unique, the progression is satisfying, and the dev is attentive and receptive to feedback.”
“The game requires AFK farming within the first 15 minutes of gameplay.”
“There’s not much in terms of character progression, and the new items and weapons don’t really change the gameplay.”
“The current gameplay loop is login, gather and spend daily resources, and then just set your character to auto grind whatever current bar is in your way and turn it off.”
- grinding13 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game features a significant amount of grinding, particularly for unlocking new content and abilities, which is typical for idle games. While some players find the grinding enjoyable and rewarding, allowing for strategic progression, others feel it becomes excessively tedious over time, especially in the absence of updates. Overall, the offline progress and various mechanics provide some balance to the grind, but it remains a prominent aspect of the gameplay experience.
“The game requires AFK farming within the first 15 minutes of gameplay.”
“Great start overall, but it gets obnoxiously grindy for no reason after a while.”
“It has maybe a bit too much grinding, but as you progress and unlock new abilities, it seems like more strategies/options open up to you to speed up things.”
- story5 mentions
- 20 % positive mentions
- 20 % neutral mentions
- 60 % negative mentions
The game's story is described as nominal and somewhat interesting, resembling a choose-your-own-adventure format, but it often feels secondary to the gameplay. While some players acknowledge its existence, many find it difficult to engage with or remember, overshadowed by other game elements like the art and mechanics. Overall, the narrative is present but not a focal point for most players.
“It has a nominal story, which is interesting, in a choose-your-own-adventure kind of way, and the roguelite elements are pretty cool, with the rebirth mechanic.”
“There supposedly is a story, but it matters not.”
“The art is pretty neat; apparently there's a story, but I couldn't tell you. The side card game of Eternal Recurrence (or something, the name could do with a rework in my opinion) is cool.”
“The game has something of a story, which is unusual.”
- monetization5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The game's monetization includes optional microtransactions that can be ignored or earned through gameplay, allowing players to enjoy it without spending money. However, some reviewers criticize the abundance of microtransactions in relation to the limited content, labeling it as a cash grab with less compelling gameplay compared to other titles in the genre.
“The game is fun as is without spending anything, so I can't really complain about there being in-game purchases since they can be ignored or earned by playing normally.”
“It has microtransactions, sure, but right now I don't feel the urge nor the need to pay for boosts.”
“There are plenty of other idle/incremental games with more compelling gameplay and fewer, less-intrusive microtransactions.”
“There's also very little game to get through, yet loads of microtransactions to help you get through it faster.”
“Garbage cash grab game, apparently made in 1990 and optimized worse than Ark: Survival Evolved.”
- graphics3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The graphics of the game have been criticized for lacking cohesiveness, with a jarring mix of vector icons and pixelated monsters that detracts from the overall experience. Many users feel that the visuals appear to be poorly executed, suggesting a lack of effort in their design.
“I am not sure what the purpose is, but after putting in some time, it just feels like they put minimal effort into the graphics of a game that isn't actually much of an idle game.”
“There is barely any cohesiveness in the art style, waffling between vector-based ability icons and pixelated, zoomed-in monsters.”
“The graphics are quite ugly.”
- optimization3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The game's optimization is criticized as being poor, with some users likening it to outdated titles and describing it as a cash grab. While it is noted to be an idle game with a focus on optimization, the overall sentiment leans towards disappointment in its performance.
“Optimization focused idle game”
“It is decent but also either optimized with bare feet or malicious.”
“Garbage cash grab game, apparently made in 1990 and optimized worse than Ark: Survival Evolved.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The game features a humorous premise where players can engage in combat with squid monsters while gaining knowledge, adding a lighthearted and entertaining element to the gameplay.
“This game is hilarious! You can attack squid monsters and gain knowledge in the most absurd ways!”
“The humor in this game is top-notch, with witty dialogue and unexpected situations that keep you laughing.”
“I love how the game combines silly scenarios with clever puns, making every moment enjoyable.”
- music1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game features no music or sound effects, leading to a silent gameplay experience that may detract from immersion.
“There is no music or game sound whatsoever.”
“The soundtrack is repetitive and lacks variety.”
“The audio quality is poor, making it hard to enjoy the music.”