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Cycle Idle RPG

Cycle Idle RPG Game Cover
68%Game Brain Score
gameplay, humor
grinding, story
68% User Score Based on 184 reviews

Platforms

PCWindows
Cycle Idle RPG Game Cover

About

Cycle Idle RPG is a single player role playing game. It was developed by Leafcutter and was released on November 22, 2025. It received mostly positive reviews from players.

An RPG where your character fights automatically, even when you're offline! Gain levels, craft equipment, and optimize your build to face stronger enemies who'll challenge your character's power in different ways! As you advance, you'll unlock new ways to help you strengthen your character - you can focus on growing your garden of beneficial plants, growing your knowledge of monsters in the …

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68%
Audience ScoreBased on 184 reviews
gameplay18 positive mentions
grinding17 negative mentions

  • The game offers a unique blend of idle mechanics and strategy, allowing players to plan their progression and optimize their builds effectively.
  • It features a variety of mini-games and systems that add depth and keep the gameplay engaging over time.
  • The offline progression is well-implemented, allowing players to make meaningful progress without needing to keep the game open constantly.
  • Progression can become excessively slow, especially after reaching the second island, leading to a feeling of grind and frustration.
  • The game includes a card mini-game that many players find tedious and unfun, detracting from the overall experience.
  • There are concerns about the monetization model, with some players feeling pressured to spend money to alleviate grind or access certain features.
  • gameplay
    56 mentions Positive Neutral Negative

    The gameplay of the game is characterized by engaging core mechanics and a unique idle RPG experience that introduces complexity through various mini-games and systems, allowing for strategic planning rather than micromanagement. While some players appreciate the depth and enjoyable mechanics, others criticize the presence of daily chores and intrusive microtransactions that can detract from the overall experience. Overall, the game offers a satisfying idle loop with opportunities for exploration and optimization, though it may not appeal to those seeking more cohesive gameplay or character progression.

    • “Cycle Idle RPG is a unique idler game that steadily increases complexity, not so much in its base gameplay as through the introduction of many mini-games and secondary systems that loop back into the main gameplay.”
    • “Rare example of an idle game that's actually idle, yet still has a decent amount of complexity and an enjoyable gameplay loop.”
    • “Overall, the mechanics for an idler are fun and unique, the progression is satisfying, and the dev is attentive and receptive to feedback.”
    • “Some of the daily chores can be eliminated with premium currency, which only serves to prove that the ultimate purpose of these mechanics is to annoy the player and monetize the removal of annoyances.”
    • “The current gameplay loop is login, gather and spend daily resources, and then just set your character to auto grind whatever current bar is in your way and turn it off.”
    • “The game doesn't really get going until you unlock a few mechanics, so the start can be rough.”
  • grinding
    18 mentions Positive Neutral Negative

    Players find the grinding aspect of the game enjoyable at first, but it quickly becomes tedious, especially on later islands where progress requires excessive idle time. While some appreciate the strategic elements and offline progress, many criticize the user experience and the overwhelming amount of grinding needed to unlock content, leading to a mixed reception overall.

    • “The first island is fine; it's not too grindy, and you can even leave the game running in the background while doing other things.”
    • “Grinding in this game feels rewarding, as each session brings you closer to unlocking new abilities and gear.”
    • “I appreciate how the grinding mechanics are balanced; it never feels like a chore, and there's always something new to strive for.”
    • “Enjoyable in the beginning, but becomes a tedious daily chore eventually.”
    • “The second island, on the other hand, is so grindy that there's no reason for you to leave the game open because to proceed in a quest or knowledge gain you'll require over 24 hours of idle time.”
    • “Great start overall but it gets obnoxiously grindy for no reason after a while.”
  • story
    7 mentions Positive Neutral Negative

    The game's story is described as nominal and somewhat unengaging, with players noting that it feels secondary to the gameplay mechanics and mini-games. While there are elements of a choose-your-own-adventure narrative and some interesting concepts, the overall execution leaves much to be desired, with lengthy idle times and grindy quests detracting from the experience. The art and side games receive praise, but the story itself fails to captivate players.

    • “There's a variety of mini games included which you can unlock as the story progresses.”
    • “It has a nominal story, which is interesting, in a choose-your-own-adventure kind of way, and the roguelite elements are pretty cool, with the rebirth mechanic.”
    • “There supposedly is a story, but it matters not.”
    • “The art is pretty neat; apparently there's a story, but I couldn't tell you.”
    • “The game has something of a story, which is unusual.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization in the game features microtransactions that some players find acceptable for speeding up progress, while others criticize the abundance of purchasable boosts in a game that offers limited content. Although the core gameplay is engaging enough to enjoy without spending, many feel that the microtransactions are intrusive and reminiscent of a cash grab. Overall, opinions are mixed, with some players willing to spend and others feeling frustrated by the monetization strategy.

    • “Now, I don't mind spending around €15-20 in the microtransactions store to speed up the game, as the core mechanics are super engaging.”
    • “The game is fun as is without spending anything, so I can't really complain about there being in-game purchases since they can be ignored or earned by playing normally.”
    • “It has microtransactions, sure, but right now I don't feel the urge nor the need to pay for boosts.”
    • “There are plenty of other idle/incremental games with more compelling gameplay and fewer, less-intrusive microtransactions.”
    • “There's also very little game to get through, yet loads of microtransactions to help you get through it faster.”
    • “Garbage cash grab game, apparently made in 1990 and optimized worse than Ark: Survival Evolved.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with some players finding it frustratingly poor, particularly in later stages where progress feels artificially slowed by mandatory minigames. While it is described as an idle game that aims for optimization, many users feel it falls short, likening its performance to outdated titles and labeling it as a cash grab.

    • “Optimization focused idle game”
    • “By the time you get to the third island, it gets especially bad, because you need to play a daily puzzle piece optimization minigame for 50% progress speed, at which point I just gave up.”
    • “It is decent but also either optimized with bare feet or malicious.”
    • “Garbage cash grab game, apparently made in 1990 and optimized worse than Ark: Survival Evolved.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics in the game have been criticized for lacking cohesiveness, with a jarring mix of styles that include vector icons and pixelated monsters. Overall, reviewers feel that the visuals reflect minimal effort, contributing to an unappealing aesthetic.

    • “I am not sure what the purpose is, but after putting in some time, it just feels like they put minimal effort into the graphics of a game that isn't actually much of an idle game.”
    • “There is barely any cohesiveness in the art style, waffling between vector-based ability icons and pixelated, zoomed-in monsters.”
    • “The graphics are ugly.”
  • humor
    3 mentions Positive Neutral Negative

    The game features a humorous premise where players can engage in combat with squid monsters while gaining knowledge, contributing to its lighthearted and entertaining tone.

    • “This game is hilarious! You can attack squid monsters and gain knowledge in the most absurd ways!”
    • “The humor in this game is top-notch, with witty dialogue and unexpected situations that keep you laughing.”
    • “I love how the game combines silly scenarios with clever jokes, making every moment enjoyable.”
  • music
    2 mentions Positive Neutral Negative

    Many users express frustration over the lack of music and audio in games, criticizing developers for neglecting this important aspect of the gaming experience. The absence of soundtracks and sound effects is seen as a sign of laziness in game development.

    • “What is wrong with every single game developer getting so lazy that they don't add music or audio at all anymore?”
    • “No music or game sound whatsoever.”
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50h Median play time
38h Average play time
5-60h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Cycle Idle RPG is a role playing game.

Cycle Idle RPG is available on PC and Windows.

On average players spend around 38 hours playing Cycle Idle RPG.

Cycle Idle RPG was released on November 22, 2025.

Cycle Idle RPG was developed by Leafcutter.

Cycle Idle RPG has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Cycle Idle RPG is a single player game.

Similar games include Incremental Epic Hero 2, Grim Clicker, Godsbane Idle, Galaxy Idle Clicker, Idle Slayer and others.