- May 9, 2020
- Octeto Studios
Cyber Ops Prologue
Platforms
About
Cyber Ops is a story-based tactical hacking game, told from the point of view of a mission control supervisor, operating from the distance. You are the eye in the sky, the invisible hand, the cyber ghost, looking after your team over the net. Cyber Ops is an innovative take on the stealth / hacking genre that explores the relationship between the operator and real people on the other end of the …
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- Solid concept with engaging visuals and sound design.
- Multiple ways to approach enemy encounters, allowing for strategic gameplay.
- Helpful quality of life features that enhance the hacking experience.
- Numerous bugs and AI pathfinding issues that hinder gameplay.
- Confusing tutorial and lack of clear instructions on game mechanics.
- Limited squad control and tactical options, making it feel more like babysitting than commanding.
gameplay
9 mentions Positive Neutral NegativeThe gameplay is generally well-received, with players appreciating the tactical elements and the freedom to choose paths and strategies. However, there are notable criticisms regarding the limitations of AI team abilities, lack of waypoint customization, and the difficulty of tutorial missions. Overall, while the gameplay is solid and enjoyable, it could benefit from enhancements to team tactics and player options.
“Working, fun, and it explains the game mechanics really well.”
“I really like what I have seen so far in terms of the setting and the overall gameplay.”
“The gameplay is solid, and I love that the developers have allowed players to decide which paths to take, how much CPU to allocate into scanning the area, and the types of stances your squad will take (from stealth to aggressive).”
“This is a cool game being a tactical operator support for a tactical team, although I have a few issues regarding the gameplay. First, we don't have the ability to set up our own waypoints anywhere on the map to creatively approach an objective or take down enemies or threats. This presents a problem for me during gameplay. Second, the abilities of the tactical team are too limited and seem unable to cover their own flanks during combat. Perhaps the AI should be programmed with default tactical formations and tactics that ensure their survivability. Having silencers, smoke grenades, frag grenades, CS gas grenades, and flashbangs to create diversions should make a perfect addition. Also, the ability to heal wounded teammates would be a plus.”
“Also, the gameplay was really hard for a tutorial mission.”
“Not the best, not extremely bad either; gameplay is slightly meddling but I can see where it's coming from.”