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About

Cyber Ops is a tactical team-based multiplayer game set in a futuristic world. Players assume the role of a cyber operations specialist, completing missions that require both strategy and fast-paced action. With a variety of weapons, gadgets, and customizable loadouts, the game offers a high level of replayability and depth. Coordination and communication with your team are crucial for success in this challenging and engaging title.

Cyber Ops screenshot
Cyber Ops screenshot
Cyber Ops screenshot
Cyber Ops screenshot
Cyber Ops screenshot
Cyber Ops screenshot
Cyber Ops screenshot
Cyber Ops screenshot
Cyber Ops screenshot
Cyber Ops screenshot
Cyber Ops screenshot

41%
Audience ScoreBased on 160 reviews
story12 positive mentions
stability22 negative mentions

  • The game has a cool concept and offers a unique gameplay experience, especially with its hacking mechanics.
  • The visual style, music, and voice acting are well done, contributing to an engaging atmosphere.
  • Once players get the hang of the mechanics, the game can be challenging yet rewarding, providing a sense of accomplishment.
  • The game is plagued with numerous bugs, including pathfinding issues and glitches that can make it unplayable.
  • The user interface is clunky and overwhelming, making it difficult to manage commands and navigate the game effectively.
  • The difficulty spikes, especially in the tutorial and early missions, can be frustrating and may deter players from continuing.
  • story
    72 mentions Positive Neutral Negative

    The game's story revolves around players taking on the role of a commander who provides intel and directs a squad through various missions, but many players find the narrative hard to engage with due to its implausibility and lack of immersion. The first mission serves as a challenging tutorial that introduces gameplay mechanics, yet it is criticized for being overly difficult and buggy, leading to frustration and a high dropout rate among players. Overall, while the game has potential, the execution of its story and mission structure leaves much to be desired, impacting player enjoyment and progression.

    • “So, this game is basically Pritchard's TV show turned into a game. You won't be working on the front lines, but actually behind the screen, giving intel, hacking stuff, and commanding your squad across a series of missions, in which imagination is key, pretty much like it would be in a real case scenario where these things happen in real life.”
    • “When I passed the tutorial, I thought this was a tough game, but with strong potential, and I couldn't wait for mission 2.”
    • “Whilst I haven't really got immersed into the story at all, I thought the gameplay was intuitive and fresh, and pretty fun.”
    • “The first mission is a joke; you're not introduced to every single tool, and when you're up against cyborgs, one of the two options the devs suggest is near-impossible to pull off (physical damage then hack? Yeah right).”
    • “I was unable to play through the second mission due to a lack of tutorials for using the game's mechanics, bugs that led to the mission failing (or one that completed the mission right as it started), and a difficult-to-use user interface.”
    • “For me, this part of the game was so hard that I've never completed it, and if this is a tutorial mission, then I think that later missions will be even harder, and I won't have the satisfaction from playing this game...”
  • gameplay
    68 mentions Positive Neutral Negative

    The gameplay is a mixed bag, featuring an innovative hacking mechanic that creates tension and excitement, but is marred by poor tutorials, a confusing user interface, and numerous bugs that can disrupt progress. While some players find the mechanics rewarding and challenging once mastered, others struggle with the steep learning curve and lack of clarity, leading to frustration. Overall, the game presents a unique concept but suffers from execution issues that hinder its potential.

    • “The hacking mechanic is exciting and gives the exact feel they were looking for (disconnected from your squad, providing overwatch support). The squad management looks like it runs pretty deep.”
    • “I liked the basic concepts of the gameplay - the multiple minigames you have to keep up with as you increase your hacking level really get across the tension and make you feel like a neuronetrunnermancer console cowboy.”
    • “The gameplay is frustrating at first, but once you get the hang of how things work, it gets pretty fun, and it's super satisfying to finish a level.”
    • “But the last gameplay update was now 3 years ago, so I doubt we'll ever see this reach its potential.”
    • “A lot of mechanics are poorly (or just not) explained, and I had multiple soft locks when the game just got stuck because an objective didn't spawn or a terminal disappeared.”
    • “I was unable to play through the second mission due to a lack of tutorials for using the game's mechanics, bugs that led to the mission failing (or one that completed the mission right as it started), and a difficult-to-use user interface.”
  • graphics
    26 mentions Positive Neutral Negative

    The graphics have been widely criticized for being unpolished and reminiscent of early 1990s games, featuring low-polygon, minimalist designs that lack texture and depth. Many reviewers feel that this aesthetic choice appears lazy and detracts from the overall experience, despite some appreciation for the stylized visuals and thematic elements. Overall, the game's graphics are seen as a significant drawback, overshadowing its other qualities.

    • “Visuals are highly stylized, with that symbolic tactical overview look, so don't expect anything too fancy on that front.”
    • “Music is awesome and graphics are as I imagine if I were 'the eye in the sky' of a military mission.”
    • “The ghost in the shell aesthetic, along with duskers and syndicate vibes, are on point.”
    • “The graphics are obviously just phoned in, and unfortunately the gameplay and game design were too.”
    • “AI will get stuck on stuff, clip through stuff; it's just a buggy, unpolished mess even if you can look past the woefully lazy 'art' that got used instead of proper graphics.”
    • “The lack of textures is a method that lazy developers often use to disguise their lack of talent or interest in doing the graphics properly, trying to disguise it under the name of 'art' or 'we made it look bad on purpose', which really isn't something gamers should have to put up with.”
  • stability
    22 mentions Positive Neutral Negative

    The game is plagued by numerous bugs and glitches, affecting gameplay and user experience, particularly during tutorials. While some players find the concept enjoyable and the issues manageable, many express frustration with the unpolished state and critical glitches that can hinder progress. Overall, it is recommended for those willing to overlook these stability issues, especially if purchased on sale.

    • “It would've been a fun game if it was less buggy; it's riddled with bugs everywhere, even in the tutorial. It's a fun concept, made well, just would've been better if it wasn't so buggy.”
    • “Great idea and potential, but my god is it buggy.”
    • “Unfortunately, you have to fight the UI constantly. There are some critical glitches (like soft locks in the tutorials if you do them the wrong way), and on the tutorial level with the chopper, my camera was constantly jumping off the map.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game is widely praised for its quality and aesthetic appeal, enhancing the overall experience alongside the visuals and voice acting. Reviewers highlight the soundtrack as "awesome," contributing significantly to the game's immersive atmosphere. Overall, the combination of music, graphics, and sound effects is noted as a strong point of the game.

    • “The visual style, music, and voice acting are on point.”
    • “Has some nice aesthetics, music, and setting; voice acting is pretty decent for an indie game.”
    • “Music is awesome, and the graphics are as I imagine if I were 'the eye in the sky' of a military mission.”
  • humor
    4 mentions Positive Neutral Negative

    Players find humor in the game's map design, particularly the repetitive nature of hacking door terminals and the amusingly convoluted pathfinding that leads to unnecessary door openings. This quirky design choice adds a layer of comedic frustration as players struggle to navigate more complex routes.

    • “The map design is another funny aspect; as some people said, every door terminal is required to hack to proceed, and there is only a limited variety to choose from.”
    • “Pathfinding is amusing, as it often leads to opening unnecessary doors and makes it hard to execute more complex routes as you intend.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised, featuring excellent voice acting and a visually appealing interface that enhances the unique gameplay experience.

    • “Great atmosphere, good voice acting, nice looking interface, and very unique gameplay.”
  • grinding
    2 mentions Positive Neutral Negative

    Users consistently find the grinding aspect of the game to be tedious, indicating that it may detract from the overall enjoyment and flow of gameplay.

    • “But it's tedious.”
    • “But it's tedious.”
    • “But it's tedious.”

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