Cyber Ops Game Cover
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Cyber Ops is a tactical team-based multiplayer game set in a futuristic world. Players assume the role of a cyber operations specialist, completing missions that require both strategy and fast-paced action. With a variety of weapons, gadgets, and customizable loadouts, the game offers a high level of replayability and depth. Coordination and communication with your team are crucial for success in this challenging and engaging title.

  • Mac OS
  • PC
  • Windows

Reviews

41%
Audience ScoreBased on 80 reviews
story6 positive mentions
stability11 negative mentions
  • The game has a cool concept and offers a unique gameplay experience that combines tactical strategy with hacking mechanics.
  • The visual style, music, and voice acting are well-executed, creating an engaging atmosphere reminiscent of cyberpunk themes.
  • Once players get accustomed to the mechanics, the game can be challenging yet rewarding, providing a sense of accomplishment.
  • The game is plagued with numerous bugs and technical issues, including pathfinding problems and UI glitches that hinder gameplay.
  • The controls can be clunky and unintuitive, making it difficult for players to manage their squad and execute strategies effectively.
  • The difficulty spikes, especially in early missions, can be frustrating and may lead to a lack of enjoyment for many players.
  • story36 mentions

    The game's story is criticized for being hard to believe and lacking immersion, with many players struggling to complete even the tutorial missions due to frustrating mechanics and numerous bugs. While some reviewers acknowledge the potential for engaging gameplay and interesting mission design, the overwhelming difficulty and poor tutorial guidance have led to a significant number of players abandoning the game early on. Overall, the narrative experience is marred by technical issues and a steep learning curve that detracts from the enjoyment of the story.

    • “So, this game is basically Pritchard's TV show turned into a game. You won't be working on the front lines, but actually behind the screen, giving intel, hacking stuff, and commanding your squad across a series of missions, in which imagination is key, pretty much like it would be in a real case scenario where these things happen in real life.”
    • “When I passed the tutorial, I thought this was a tough game, but with strong potential, and I couldn't wait for mission 2.”
    • “Whilst I haven't really got immersed into the story at all, I thought the gameplay was intuitive and fresh, and pretty fun.”
    • “I was unable to play through the second mission due to a lack of tutorials for using the game's mechanics, bugs that led to the mission failing, and a difficult-to-use user interface.”
    • “The plot is kind of hard to believe to start with.”
    • “The first mission is a joke; you're not introduced to every single tool, and when you're up against cyborgs, one of the two options the developers suggest is near-impossible to pull off.”
  • gameplay34 mentions

    The gameplay is a mixed bag, featuring innovative hacking mechanics and a unique interface that can be both rewarding and frustrating. While some players appreciate the depth and challenge of managing multiple minigames and tactical decisions, many criticize the lack of clear tutorials, a buggy experience, and a convoluted user interface that detracts from the overall enjoyment. Overall, the game presents an interesting concept but struggles with execution, leaving players divided on its potential.

    • “The hacking mechanic is exciting and gives the exact feel they were looking for (disconnected from your squad, providing overwatch support). The squad management looks like it runs pretty deep.”
    • “I liked the basic concepts of the gameplay - the multiple minigames you have to keep up with as you increase your hacking level really get across the tension and make you feel like a neuronetrunnermancer console cowboy.”
    • “The gameplay is frustrating at first, but once you get the hang of how things work, it gets pretty fun, and it's super satisfying to finish a level.”
    • “But the last gameplay update was now 3 years ago, so I doubt we'll ever see this reach its potential.”
    • “A lot of mechanics are poorly (or just not) explained, and I had multiple soft locks when the game just got stuck because an objective didn't spawn or a terminal disappeared.”
    • “I was unable to play through the second mission due to a lack of tutorials for using the game's mechanics, bugs that led to the mission failing, and a difficult-to-use user interface.”
  • graphics13 mentions

    The graphics in the game have been widely criticized for being unpolished and reminiscent of early 1990s titles, featuring low-polygon, minimalist assets that lack texture and depth. While some players appreciate the stylized aesthetic and thematic elements, many feel that the visuals are a result of lazy design rather than intentional artistic choices. Overall, the graphical execution leaves much to be desired, detracting from the overall experience.

    • “Visuals are highly stylized, with that symbolic tactical overview look, so don't expect anything too fancy on that front.”
    • “Has some nice aesthetics and music and setting; voice acting is pretty decent for an indie game.”
    • “Music is awesome and graphics are as I imagine if I were 'the eye in the sky' of a military mission.”
    • “The graphics are obviously just phoned in, and unfortunately the gameplay and game design were too.”
    • “AI will get stuck on things, clip through objects; it's just a buggy, unpolished mess even if you can look past the woefully lazy 'art' that was used instead of proper graphics.”
    • “The lack of textures is a method that lazy developers often use to disguise their lack of talent or interest in doing the graphics properly, trying to pass it off as 'art' or 'we made it look bad on purpose', which really isn't something gamers should have to put up with.”
  • stability11 mentions

    The game suffers from significant stability issues, with numerous bugs affecting gameplay, including critical glitches that can soft lock players and cause AI to behave erratically. While some users find the concept enjoyable and the glitches manageable, the overall experience is marred by a lack of polish and frequent technical problems. Players are advised to wait for a sale if they are willing to overlook these stability concerns.

    • “It would've been a fun game if it was less buggy; it's riddled with bugs everywhere, even in the tutorial. It's a fun concept, made well, just would've been better if it wasn't so buggy.”
    • “Great idea and potential, but my god is it buggy.”
    • “Unfortunately, you have to fight the UI constantly. There are some critical glitches, like soft locks in the tutorials if you do them the wrong way, and on the tutorial level with the chopper, my camera was constantly jumping off the map.”
  • music5 mentions

    The music in the game is highly praised for its quality and aesthetic appeal, complementing the visuals and voice acting effectively. Reviewers appreciate the soundtrack's ability to enhance the overall atmosphere, contributing to an immersive experience.

    • “The visual style, music, and voice acting are on point.”
    • “Has some nice aesthetics, music, and setting; voice acting is pretty decent for an indie game.”
    • “Music is awesome, and the graphics are as I imagine if I were 'the eye in the sky' of a military mission.”
  • humor2 mentions

    The humor in the game is derived from its quirky map design and pathfinding mechanics, where players often find themselves hacking numerous similar door terminals and navigating through unnecessary doors, leading to amusingly frustrating experiences.

    • “The map design is another funny aspect; as some people said, every door terminal is required to hack to proceed, and there is only a few varieties to choose from.”
    • “Pathfinding is amusing, with unnecessary doors to open and challenges in executing more complex routes as you intend.”
  • atmosphere1 mentions

    The atmosphere of the game is highly praised, featuring excellent voice acting, an appealing interface, and unique gameplay that collectively enhance the overall experience.

    • “Great atmosphere, good voice acting, nice looking interface, and very unique gameplay.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be tedious, indicating that it can become a monotonous and unenjoyable experience.

    • “But it's tedious.”
    • “The grinding feels endless and repetitive.”
    • “I find myself doing the same tasks over and over just to progress.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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