- December 4, 2017
- Tim Rachor
Curse of the Old Gods
56%Game Brain Score
gameplay
story, graphics
76% User Score 25 reviews
Platforms
About
A mystery adventure game set in a present-day Lovecraftian universe.











Audience ScoreBased on 25 reviews
gameplay2 positive mentions
replayability3 negative mentions
- The game features a unique aesthetic that pays homage to classic cosmic horror and point-and-click adventures, creating a nostalgic atmosphere.
- It offers multiple endings and achievements, encouraging replayability and providing a sense of accomplishment for players.
- Despite its simplicity, the game has an intriguing story that can engage fans of Lovecraftian themes.
- The inventory system is laggy, and the visuals are often described as underwhelming and confusing, making it difficult to locate key objects.
- The writing and character development are criticized for being shallow and cliche, lacking depth and originality.
- Some players found the gameplay mechanics frustrating, with unclear objectives and a lack of meaningful interaction.
story
13 mentions Positive Neutral NegativeThe story has received mixed reviews, with some players enjoying the characters and flow, while others criticize it for being linear, cliché, and lacking depth or originality. Although it holds some intrigue and is entertaining, many feel it falls short of the expectations set by Lovecraft's mythos and lacks significant twists or surprises. Overall, while the narrative is engaging enough to maintain interest, it does not offer a groundbreaking or particularly memorable experience.
“No need for great graphics when there's an interesting story.”
“I liked the story, I liked the characters; it's not the best rational story you could find, but it's not too cheesy or too far-fetched (within Lovecraft's mythos, of course).”
“The story flows well and gives some intrigue to hold my attention right to the end of the game.”
“I didn't like it; the story wasn't enough, gameplay was kinda boring, and the scoring system almost forces you to do whatever the designer thought.”
“I was hoping for a bit more development and surprises in the story.”
“The story was quite linear and cliché, with few twists or surprises, no development of atmosphere, and no depth or poignancy.”