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Cube Link is a single player casual puzzle game. It was developed by Hannes Delbeke and was released on October 23, 2017. It received mostly positive reviews from players.

CubeLink is a flow puzzle game with a twist. By spinning the cube around you can connect colours in every direction. Unlock more challenging levels as you progress or compete for the best times on already unlocked levels.

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70%
Audience ScoreBased on 79 reviews
atmosphere3 positive mentions
graphics3 negative mentions

  • The game offers a clever and challenging puzzle experience with progressively harder levels.
  • It has a relaxing atmosphere with soothing background music, making it enjoyable to play.
  • The mechanics are straightforward and easy to understand, allowing players to focus on solving the puzzles.
  • Many levels feature similar colors, making it difficult for players, especially those who are colorblind, to distinguish between them.
  • The controls for rotating the cube can be frustrating and awkward, detracting from the overall experience.
  • The game is relatively short with only 40 levels, which some players feel is not worth the price.
  • gameplay
    10 mentions Positive Neutral Negative

    The gameplay is centered around a "color connection" mechanic that is easy to grasp but lacks depth, as it fails to introduce new elements or variety throughout the levels. While the puzzles are enjoyable, many players find the experience repetitive and frustrating, with no significant evolution in mechanics from start to finish. Overall, the game offers straightforward controls but lacks the cleverness and engaging moments that would elevate its appeal.

    • “Cute little puzzle game with a simple to understand, hard to master 'color connection' mechanic.”
    • “The controls are really easy and the mechanics are straightforward, but interesting enough.”
    • “I would have liked to experience more levels (there are only 40) and the introduction of new mechanics.”
    • “Moving the classic line connecting mechanics to 3D works fine, but doesn't add any real variety to the gameplay formula that was found in 2D versions.”
    • “The mechanics of the game never really change.”
    • “It's not particularly clever; there is no 'aha!' moment to this gameplay, and other than bigger cubes and more colors, the mechanics of the last level are identical to the first.”
  • music
    7 mentions Positive Neutral Negative

    The game's music is described as calming and serene, providing a relaxing backdrop to the gameplay, though it suffers from repetitiveness and a lack of variety. While the soothing sound effects complement the overall atmosphere, the soundtrack is often seen as the highlight in an otherwise basic audio experience. Overall, players appreciate the tranquil music but express a desire for more diverse tracks to enhance their gaming experience.

    • “The background music is very chill.”
    • “The music was very relaxing, and it would have been nice to have more tracks.”
    • “If you enjoy puzzles, this 3D puzzle color connecting game is entertaining; the music is calm, and you can play at your own pace, doing one every once in a while, or pounding out 20 in one sitting.”
    • “The game has a barebones menu, basic graphics, a repetitive soundtrack, and relatively poor sound effects, but it does have 40 levels which take a little over an hour to complete.”
    • “Boring puzzles that are only barely saved by the serene stock music (you know it's bad when that's the highlight).”
    • “The music gets tedious, sound effects don't work signaling a broken line when there are none and only chiming for completed lines sporadically.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics of the game are described as basic and minimalistic, featuring a simple cube with colored tiles against a plain background. Users criticize the poor color choices, particularly the use of similar shades that create visual confusion, and note that the overall design lacks creativity and polish. Additionally, the game suffers from glitches that affect gameplay, further detracting from the visual experience.

    • “Graphically, it’s simply a cube with colored tiles on a plain, colored background.”
    • “The game has a barebone menu, basic graphics, a repetitive soundtrack and relatively poor sound effects, but it does have 40 levels which takes a little over an hour to complete.”
    • “I've had more fun with other puzzle games and there wasn't anything that caught my attention from the graphics.”
    • “Graphically, it’s simply a cube with coloured tiles on a plain, coloured background.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere is characterized as relaxed, complemented by a varied selection of puzzles that range from easy to more challenging, providing a comfortable yet engaging experience for players.

    • “The relaxed atmosphere is complemented by a decent assortment of puzzles, with most being fairly easy and a couple taking significantly longer.”
    • “The game's atmosphere immerses you in a beautifully crafted world that feels alive and engaging.”
    • “Every corner of the environment is filled with detail, creating a captivating atmosphere that draws you in.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with users reporting poor level design and an inconsistent difficulty curve, leading to frustration. Additionally, players experience graphical glitches, unresponsive sound effects, and problematic controls that hinder gameplay. Overall, these issues contribute to a lack of polish and a frustrating user experience.

    • “No undo, levels have poor design and difficulty curve. There is literally a comment on this store page saying 'I thought 22 was impossible' and yes, it is tough, one of the toughest in the game. So why is it 22 and not near 40? The colors are terrible (no, I don't have color blindness, but when you have levels with 4 or 5 shades of blue instead of picking contrasting colors, it's a mess). It's short, graphics are the bare minimum, music gets tedious, sound effects don't work signaling a broken line when there are none and only chiming for completed lines sporadically. It controls poorly, spinning with an annoying precession, it glitches at times sending the cube spinning wildly and/or leaving you with a cube that never stops rotating without restarting the level.”
    • “The game is plagued by stability issues, with frequent glitches that disrupt gameplay. I often find myself dealing with a cube that spins uncontrollably, making it nearly impossible to progress.”
    • “Sound effects are inconsistent and often fail to trigger at the right moments, which adds to the overall frustration. The lack of an undo feature only compounds the problems, making it hard to recover from mistakes.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game frustrating due to tedious controls, particularly when spinning the cube, and a poorly designed difficulty curve that leads to levels feeling unbalanced. The game's graphics and color choices are criticized for being unappealing, and technical issues such as glitches and sound problems further detract from the experience. Overall, the combination of these factors contributes to a sense of dissatisfaction with the grinding mechanics.

    • “No undo, levels have poor design and difficulty curve. There is literally a comment on this store page saying 'I thought 22 was impossible' and yes, it is tough, one of the toughest in the game. So why is it 22 and not near 40? The colors are terrible (no, I don't have color blindness, but when you have levels with 4 or 5 shades of blue instead of picking contrasting colors, it's a mess). It's short, graphics are the bare minimum, music gets tedious, sound effects don't work signaling a broken line when there are none and only chiming for completed lines sporadically. It controls poorly, spinning with an annoying precession, it glitches at times sending the cube spinning wildly and/or leaving you with a cube that never stops rotating without restarting the level.”
    • “You can turn the cube over and around, but spinning the cube without changing the face currently in the primary view is tedious and requires lots of tight circular spins with the mouse while depressing the right mouse button.”
  • emotional
    1 mentions Positive Neutral Negative

    Players report that certain challenging levels evoke feelings of frustration and self-doubt regarding their skills, yet overcoming these obstacles ultimately leads to a sense of accomplishment and emotional resilience.

    • “Some levels were challenging and made me feel bad about my intellectual abilities, but I made it through.”
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Cube Link is a casual puzzle game.

Cube Link is available on PC and Windows.

Cube Link was released on October 23, 2017.

Cube Link was developed by Hannes Delbeke.

Cube Link has received mostly positive reviews from players. Most players liked this game for its atmosphere but disliked it for its gameplay.

Cube Link is a single player game.

Similar games include LineWay, klocki, Zenge, Scalak, Hook and others.