- May 5, 2005
- G5 Software
Cuban Missile Crisis
Platforms
About
Cuban Missile Crisis is a real-time strategy game combined with a global turn-based tactical mode, thrusting gamers into a world ravaged by the military-political confrontation between the USA and USSR in 1962.










- The game offers a unique Cold War setting with immersive graphics and a compelling alternate history narrative.
- It features a strategic map that adds depth to gameplay, allowing players to manage resources and plan tactical maneuvers.
- Despite its challenges, the game provides a rewarding experience for players who enjoy meticulous strategy and resource management.
- The AI is poorly designed, often leading to frustrating gameplay experiences due to its lack of responsiveness and pathfinding issues.
- The game suffers from numerous bugs and stability issues, particularly on newer operating systems, making it difficult to play consistently.
- Many missions can feel repetitive, and the lack of a skirmish mode or active multiplayer limits the game's replayability.
story
29 mentions Positive Neutral NegativeThe game's story is primarily conveyed through a series of missions categorized as scenario missions, which are essential for campaign progression, and emergent situations involving strategic asset control. While scenario missions offer unique experiences, many players find the smaller, auto-generated missions repetitive and lacking depth, leading to frustration with resource management and AI behavior. Overall, the narrative is considered weak, with a focus on tactical gameplay rather than a compelling storyline, resulting in a mix of engaging and monotonous experiences.
“The scenario missions are unique, though the smaller missions can feel repetitive after a while.”
“However, each mission (even the auto-generated ones) if played out is a fun tactical puzzle to solve if you are a patient and thoughtful strategy gamer (and yes, it will punish you for even a single moment of rashness, just as real war so often would).”
“Scenario missions offer some variety to break up the dull missions, but it takes a lot of patience in order to get any large unit capable of actually finishing the mission.”
“Mediocre game, real-time strategy, WW2 theme with a 'what if' scenario, fights between Germany, France, America, UK, Russia, China, no decent storyline whatsoever, just random very repetitive battles and objectives.”
“Overall, Cuban Missile Crisis squanders its premise with a series of odd design choices, bland repetitive missions, and the frustration of watching carefully husbanded resources getting slaughtered as they try to cross a bridge.”
“But the missions that are not scenarios are all the same, with the only variation being different units present and a slightly different map.”