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About Cruelty Squad

Cruelty Squad is a single player tactical shooter game with horror and post-apocalyptic themes. It was developed by Consumer Softproducts and was released on June 15, 2021. It received very positive reviews from critics and overwhelmingly positive reviews from players.

Cruelty Squad is a tactical first person shooter set in the hardcore gig economy of corporate liquidations. You're an emotionally dead combat-substance fueled grunt of Cruelty Squad, a depraved subsidiary company tasked with performing wetworks for its host conglomerate. Will you make the Corporate Arch Demoness proud or succumb to bitter tears of failure? Features Highly kinematic tactical gamepl…

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Looking for games like Cruelty Squad? Here are top tactical shooter recommendations with a horror and post-apocalyptic focus, selected from player-similarity data — start with MERCY CO., Psycho Patrol R or Golden Light [demo].

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Reviews

96%Audience ScoreBased on 21,051 reviews
story288 positive mentions
grinding51 negative mentions

  • Offers a uniquely intense and emotionally charged experience, blending disturbing visuals with moments of genuine connection and powerful atmosphere.
  • Gameplay features a deep, innovative blend of tactical shooting and immersive sim mechanics with multiple approaches, high replayability, and rewarding progression.
  • The game's dark, satirical humor and rich, cryptic dystopian story provide layered social commentary and an engrossing world-building experience.
  • Deliberately crude and abrasive audiovisual design can induce discomfort, dizziness, or nausea, making the game difficult for some players to endure.
  • Optimization and stability issues are prominent, including frequent crashes, frame drops, stuttering, and inconsistent performance even on capable hardware.
  • Grinding mechanics and some repetitive elements may feel tedious and time-consuming, potentially hindering pacing and player engagement.
  • story

    1,898 mentions Positive Neutral Negative
    15% positive mentions, 83% neutral mentions, 2% negative mentions

    The story of this game is a dark, satirical, and often cryptic exploration of a dystopian capitalist society where the player, as a corporate hitman, navigates missions that blend brutal gameplay with themes of existential dread, corporate corruption, and survival. While initially confusing and obscured, the narrative unfolds through environmental storytelling, NPC dialogue, and mission briefings, rewarding players who delve deeper with a rich, layered lore that challenges traditional storytelling conventions. Overall, it is praised for its depth, originality, and how well it integrates with gameplay, though it demands patience and effort to fully appreciate.

    • “The game's story unfolds through environmental storytelling and cryptic dialogue, gradually revealing a world that is both absurd and horrifying.”
    • “The story and themes in Cruelty Squad are excellent, and once again I'll make a favourable comparison to Deus Ex in that it continues its legacy here too: both view the ignorance towards very real and worsening issues in our world with a kind of philosophical cynicism and contempt, by creating a potential future scenario for how our world might end up should those issues remain unchallenged.”
    • “The story is tied to the gameplay, which offers a large amount of freedom on how to tackle many missions, rewarding creative and multiple approaches, and revealing a bleak, hyper-capitalist dystopia with deep lore and unusual plot elements.”
    • “If there had been more structure to it, I might've liked it, but it really just isn't approachable, and along with the dozen or so bad game design choices it makes me wonder if this messy story was the intent, or just a result of sloppy design.”
    • “The story doesn't really make sense unless you take a really deep dive into the lore.”
    • “The final mission is filled with trial and error BS; I put in over 2 hours on the final mission without getting more than maybe 1 minute into the mission.”
  • graphics

    1,624 mentions Positive Neutral Negative
    23% positive mentions, 69% neutral mentions, 8% negative mentions

    The graphics of "Cruelty Squad" are highly unconventional, featuring deliberately crude, grotesque, and psychedelic visuals reminiscent of low-poly 90s games, designed to evoke discomfort and reinforce its dystopian themes. While initially off-putting and challenging for some players to endure, many find the intense, abrasive art style integral to the game's unique atmosphere, with the visuals growing on players as they acclimate. Despite their shock value and aesthetic harshness, the graphics effectively complement the gameplay’s immersive sim mechanics and dark social satire, making the striking, if unsettling, presentation a core strength rather than a flaw.

    • “The visuals evoke something in you that is deeply unsettling.”
    • “The graphics are intentionally crude, featuring garish colors and distorted textures, which contributes to the game's unsettling atmosphere.”
    • “The game employs a deliberately low-fi, almost ugly aesthetic that is reminiscent of early 3D games but twisted into something far more disturbing.”
    • “The graphics look like the creator puked on his monitor, smeared blood, filth, and rotten flesh into vague approximations of the human form, and called it a day, but if you look closer, there is detail.”
    • “So I bought the game only having heard good things about it, but since the first minute it put me into the game it made me feel like actually throwing up. The graphics didn't seem this uncomfortable to me in videos or trailers I watched, but seriously for the few minutes I started playing it, it feels like I'm sitting in a rotating room with this overly colorful world in which the organs etc. displayed look so distorted enough it makes me actually feel sick to my stomach; no other game or anything I've watched made me feel this way.”
    • “I've genuinely tried many times to pick the game up and give it a fair chance but, from the ugly aesthetics that overstay their welcome to the hit-scanning enemies, there simply is not enough depth, artistic or mechanical, to make this game worth playing for anyone, myself included.”
  • gameplay

    1,620 mentions Positive Neutral Negative
    36% positive mentions, 61% neutral mentions, 3% negative mentions

    Cruelty Squad’s gameplay is a unique blend of fast-paced immersive sim and tactical shooter with hitman-style missions, offering deep mechanical complexity, emergent strategies, and high replayability. Despite its initially harsh and obtuse learning curve, unconventional controls, and abrasive audiovisual presentation, players praise its tight, rewarding gunplay, freedom of approach, and the rich variety of upgrades and secrets that enhance experimentation. While some find the difficulty punishing and the mechanics confusing or frustrating, the core gameplay loop is widely regarded as innovative, engaging, and a compelling counterpoint to its deliberately unsettling aesthetic.

    • “After getting every level's S rank, achievements, implants, guns, organs and fish, I can confidently say this is one of the most unique games ever created; great gameplay and definitely a must whether you like hard art, immersive sims, and doom-like gameplay.”
    • “Underneath the aesthetic equivalent of a minion hydrodip is a mechanical masterpiece with organic movement and satisfying gunplay.”
    • “The gameplay is a blend of tactical and movement shooter; it offers a unique mix of fast-paced shooting mechanics with open-ended level design, allowing multiple ways to approach a target using a wide variety of weapons and augmentations.”
    • “Gameplay is goated.”
    • “Gameplay isnt anything special and its not very good either.”
    • “The gameplay, while offensive to anybody who's played a shooter before, gets really fun once you get used to its quirky style.”
  • music

    624 mentions Positive Neutral Negative
    25% positive mentions, 68% neutral mentions, 7% negative mentions

    The music in this game is highly polarizing, characterized by a deliberately abrasive, experimental, and discordant "slurpcore" style that often induces discomfort, headaches, or even earache, yet many find it uniquely immersive, catchy, and thematically fitting. While some tracks can sound like chaotic noise or unpleasant sounds (e.g., toilet noises or screeches), others are praised as atmospheric, memorable, and integral to the game's unsettling, dystopian tone. Overall, the soundtrack plays a crucial role in the game's distinct identity, appealing mostly to players who appreciate unconventional, avant-garde audio experiences.

    • “The soundtrack is an eclectic mix of harsh electronic noises and dissonant melodies that perfectly complement the game's disturbing visuals.”
    • “The most groundbreaking, beautiful, scary, anxiety-inducing, challenging game with the best slurpcore music I've ever heard.”
    • “The music is amazing and varied, one of my favourite soundtracks of all time.”
    • “The soundtrack sounds like a panic attack transmitted through a dying modem.”
    • “The music just sounds like the short bus got a hold of cracked fl studio and does not help.”
    • “The soundtrack had made me gone deaf.”
  • humor

    444 mentions Positive Neutral Negative
    99% positive mentions, 0% neutral mentions, 1% negative mentions

    The game's humor is a distinctive blend of dark, absurd, and satirical comedy that skilfully mocks capitalism, consumer culture, and modern internet memes while delivering clever, often disturbing social commentary. Players frequently praise its witty, quirky dialogue and surreal, grotesque humor, though its abrasive style and challenging gameplay can make the humor an acquired taste. Overall, the humor enriches the unique atmosphere, balancing bleakness with moments of genuine laughter and thought-provoking satire.

    • “This game has clunky controls, bizarre writing, and an abrasive visual/audio design, but it's also funny and unique in ways that are hard to explain.”
    • “The creator is like a nihilist or something; the line about the guy talking about his social media made me lol, and every line of dialogue in the rave level made me lol. This game is very funny, very very funny and fun, excellent game well worth it and it's so beautiful; yes, this is what a good game should look like.”
    • “Cruelty squad has a quaint sense of humor and an enthralling world. It lovingly mocks many video game and science fiction tropes (e.g. organic augmentations that spew waste through the bottoms of your feet, or an additional organ that acts as a grappling hook). Much of the game mocks modern internet culture through a retro-futurist lens with gnostic theology and Georges Bataille's theories of value and energy as central themes.”
    • “Experience a community filled with unfunny max0r jokes (they were funny the first time but stop repeating them), the game is hard, it's cool even if its difficulty is through the roof and I'm not touching this game ever again.”
    • “Some flavor texts are pretty witty, especially when they feel slightly off rather than just representing a goofy, unfunny, and random grindset CEO money stonks xddd circlejerkfest that is shamelessly parroted ad nauseam by ecelebs devotees in the game's community hub.”
    • “I didn't know Pyrocynical fans were this unfunny, I'd rather watch Civvie11's video.”
  • replayability

    183 mentions Positive Neutral Negative
    45% positive mentions, 52% neutral mentions, 3% negative mentions

    The game is widely praised for its exceptional replayability, driven by nonlinear level design, multiple difficulty modes, numerous secrets, unlockable weapons and augments, and diverse approaches to completing missions. Players enjoy experimenting with different strategies, exploring hidden content, and aiming for high ranks or speedruns, making repeated playthroughs consistently engaging and rewarding. Despite its challenging aesthetics and unconventional style, the deep gameplay mechanics and open-ended objectives create an immersive experience that encourages continual replay.

    • “The replayability, mechanical depth, quality of level design, and sheer balls-to-the-wall aesthetic/thematic abrasiveness are all extremely well done, and I totally get the hype.”
    • “So many different ways to complete each level leads to a surprising amount of replayability, and every time I play a level I discover something new.”
    • “All of the levels are extremely high quality and there are a million ways you can play each level out with a million interesting guns and augments, not to mention the hidden content and because of the four difficulty levels and the rating system it's super replayable.”
    • “I like the messy, nostalgic, surreal and uncomfortable art style, the general concept is a good one, but due to constant, unfixable performance issues, juvenile political message, little to zero replayability, and the fact the game would be easy to expand upon but hasn't been whatsoever, I'm giving it a thumbs down.”
    • “The gunplay sucks (every playstyle feels the same), enemy AI is braindead, there's no replay value, the maps are empty aside from the hidden items.”
    • “It has some cool mechanics (stock / body part / fish market; difficulty doors; interesting enemies) but somehow it misses hard on replayability.”
  • atmosphere

    96 mentions Positive Neutral Negative
    42% positive mentions, 54% neutral mentions, 4% negative mentions

    The atmosphere of Cruelty Squad is consistently described as uniquely unsettling, surreal, and oppressive, blending intentionally crude, garish visuals with a haunting, often discordant soundtrack to create a darkly immersive and nihilistic experience. Reviewers praise its powerful worldbuilding, evocative tone, and weird, psychedelic aesthetic that effectively captures a dystopian, hypercapitalist nightmare, evoking comparisons to Lovecraftian horror and immersive sims. Despite its abrasive style and challenging presentation, the atmosphere is a standout element that deeply engages players through its originality and mood.

    • “The atmosphere deserves special mention because I genuinely don't know how to describe it.”
    • “The effects and score add such an uneasy feeling to the already disturbing atmosphere.”
    • “Very deep story, and an atmosphere nobody can replicate.”
    • “I understand the art, music, and some of the gameplay aspects are supposed to be intentionally bad to serve a purpose for the game's overall atmosphere, but it's hard to tell what was designed poorly with intent and what was just developer incompetence.”
    • “Having a slot machine brand called "jack off jack pot" is GTA-level satire that undermines its own atmosphere.”
    • “With its apathetic cynical atmosphere and aggressively abhorrent presentation, it's quite obvious that this game tries to be repulsive enough to discourage playing it.”
  • emotional

    83 mentions Positive Neutral Negative
    99% positive mentions, 0% neutral mentions, 1% negative mentions

    The game evokes a wide spectrum of intense and often contradictory emotions, ranging from nausea, discomfort, and dread to moments of heartwarming wholesomeness and profound emotional impact. Its disturbing visuals and chaotic narrative create a surreal, unsettling atmosphere that challenges players emotionally, while its satirical and darkly humorous elements add depth and complexity. Overall, it delivers a raw, emotionally charged experience that leaves a lasting impression, often eliciting tears, anxiety, and even moments of genuine connection.

    • “I must say, in all my gaming this year, there was not a single moment that affected me more on an emotional level than the ending, where after a grueling but rewarding ten minutes of gameplay I saw the main character, against all odds, raise the tattered American flag from the rubble and, in the only time you hear this silent protagonist’s voice, lead the entire surviving cast of characters in a beautifully-sung rendition of the pledge of allegiance.”
    • “Cruelty Squad has made me feel things that I didn't know I could feel.”
    • “This game made me feel something genuine not through narrative (even if all dialogue and flavor text is amazingly written) but through gameplay, and that is something I believe every developer should strive for.”
  • grinding

    61 mentions Positive Neutral Negative
    5% positive mentions, 11% neutral mentions, 84% negative mentions

    Grinding in this game is frequently described as tedious and time-consuming, often involving repetitive missions, stock market, and fishing minigames that some players find frustrating. However, several reviewers note that grinding is generally avoidable or can be streamlined with knowledge of shortcuts, and the overall engaging gameplay and story help offset the repetitiveness. Despite some artificial difficulty spikes and slow progression, short levels and strategic approaches can make grinding more manageable for dedicated players.

    • “You'll need a second life for grinding.”
    • “Of course in the early game you won't have enough money to afford most of the expensive implants, but the game isn't that grindy either.”
    • “A bit grindy sometimes.”
    • “This is a game where the most interesting mechanics are gated behind grinding for money on tedious fishing and stock market minigames, where levels could be made a third of the size and lose none of their interesting elements, and where extensive parts of the game are spent roaming around mostly empty maps looking for targets or combing for secrets while banal music loops endlessly.”
    • “Better save up your money for the 50k jank-ass grapple rope that everyone sucks the game's ♥♥♥♥ for, despite the fact you'll have an objectively better version by the time you even make that much money - through methods you'll have to look up unless you wanna waste dozens of hours grinding missions and flipping virtual stocks.”
    • “This seems to be the best way to draw in cash, especially considering how missions can be repeated as much as you like (though this seems extraordinarily tedious to me), and how little reward each mission gives, it would seem the developer intended this to be your primary income.”
  • optimization

    60 mentions Positive Neutral Negative
    17% positive mentions, 53% neutral mentions, 30% negative mentions

    The game suffers from notable optimization issues, including frequent stuttering, crashes, and performance drops even on mid to high-end hardware, particularly on AMD GPUs due to engine compatibility. While some appreciate its gameplay and style, many users report inconsistent frame rates, long load times, and a high-performance mode that often fails to improve performance. Ongoing updates have somewhat alleviated these problems, but optimization remains a significant drawback.

    • “Performance is good 95% of the time, gameplay is fun and emphasizes speed and/or stealth, plot covers interesting themes, art style is probably the reason you are looking at this Steam page.”
    • “The options to control draw distance is nice, as are the options for reflections and a curious "high performance mode," which, depending on the level and your computer, can sometimes help the performance, although sometimes it might not.”
    • “Despite all the jank, the game runs smoothly.”
    • “This is one of the most poorly optimized games I have ever played.”
    • “Fun game but atrocious performance, I can't get 60fps at 720p with a 4050.”
    • “The performance is atrocious, my PC is well beyond the specs and despite trying everything to remedy this it lags constantly, particularly frame dropping right when you shoot, which for a shooter, is shameful.”
  • stability

    26 mentions Positive Neutral Negative
    4% positive mentions, 0% neutral mentions, 96% negative mentions

    The game's stability is widely criticized for frequent bugs, crashes, freezes, and performance issues such as frame drops and stuttering, which disrupt gameplay and require workarounds despite meeting recommended specs. While some glitches appear intentional as part of the game's aesthetic and early access status, many players find the experience frustrating due to the inconsistent and buggy nature of the design. Patches have improved some issues, but overall stability remains a notable weakness.

    • “The game suffers from some pretty bad frame drops at times, along with stutters and freezes.”
    • “I was consistently surprised by strange, random freezes that interrupted my ability to attack or defend myself.”
    • “The game engine is poor, causing regular small hitches and freezes at the beginning of levels when you shoot, move in an unintended way, or receive damage.”
  • monetization

    24 mentions Positive Neutral Negative
    13% positive mentions, 16% neutral mentions, 71% negative mentions

    The monetization in this game is heavily criticized for its excessive and intrusive advertisements, numerous microtransactions, and a perceived cash-grab approach despite its relatively low base price. While some see the aggressive monetization as part of a satirical anti-capitalist message, many find it detracts from the overall experience and suggests developer abandonment.

    • “Best 20 dollars I've ever spent. Wish I could've spent more on this game. 11/10, this game is my life.”
    • “The only game with a pay-to-win weapon that doesn't have microtransactions.”
    • “The emerging Asian markets and mobile games on smartphones in particular are altering player demographics towards casual gaming and increasing monetization by incorporating games as a service.”
    • “The anti-capitalist political message of this game is stale, childish and ironic considering how it's $20 but feels like it should be $10 at most, as well as how good the game could be if the devs didn't completely abandon it after cash grabbing.”
    • “Surely we need thousands of microtransactions and DLC!!”
    • “30593750937509353 microtransactions per second.”
  • character development

    4 mentions Positive Neutral Negative
    50% positive mentions, -25% neutral mentions, 75% negative mentions

    Character development in the game is unconventional and raw, with NPC designs and dialogue reflecting a dystopian society where characters appear monstrous both visually and morally. The witty, tongue-in-cheek writing and rebellious style create a consistent and charming experience that challenges traditional expectations of character portrayal.

    • “Character design for NPCs look like gross, polygonal monstrosities because it reflects the only state in which their society allows them to exist: monsters who are willing to sell their friends' and loved ones' organs on the stock market.”
    • “I find the tongue-in-cheek NPC dialogue witty and the nonsensical environment and character designs really charming.”
    • “Character design for NPCs looks like gross, polygonal monstrosities because it reflects the only state in which their society allows them to exist: monsters who are willing to sell their friends' and loved ones' organs on the stock market.”
    • “At first glance, one might mistake Cruelty Squad: The Dating Sim for a run-of-the-mill visual novel, with its charming character designs and seemingly innocent introductions.”
    • “It’s raw, rebellious, and doesn’t respect your predispositions of good graphics, and I respect that, since it’s consistent all throughout, from the character designs to the UI.”
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Play Times

17h Median play time
92h Average play time
9-40h Spent by most gamers
*Based on 44 analyzed playthroughs
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Frequently Asked Questions

Cruelty Squad is a tactical shooter game with horror and post-apocalyptic themes. Common tags for Cruelty Squad include first-person, indie, surreal, psychological, psychological horror and others.

Cruelty Squad is available on PC and Windows.

On average players spend around 92 hours playing Cruelty Squad.

Cruelty Squad was released on June 15, 2021.

Cruelty Squad was developed by Consumer Softproducts.

Cruelty Squad has received very positive reviews from players and very positive reviews from critics. Most players liked Cruelty Squad for its story but disliked it for its grinding.

Cruelty Squad is a single player game.

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