Country Girl Keiko
- January 16, 2020
- Ota Guchi Field
"Country Girl Keiko" is a slice-of-life RPG that follows the life of Keiko, a socially awkward student attending an agricultural university in a Japanese countryside village named Cocco. Keiko is tasked with helping to stop her classmates from skipping classes, while also working to become more confident and self-assured. The game features a detailed and immersive rural Japanese setting to explore.
Reviews
- The female characters are well-developed and have more personality than the male characters.
- The game offers a lot of content, with multiple endings and side stories that can extend playtime significantly.
- The art style, particularly of the female characters, is appreciated by some players.
- The gameplay is repetitive and lacks engaging mechanics, often just involving walking around and talking to NPCs.
- The story is confusing, boring, and fails to provide a meaningful narrative, leaving players feeling unfulfilled.
- Many scenes and CGs are reused, leading to a lack of variety and diminishing the overall experience.
- story24 mentions
- 21 % positive mentions
- 67 % neutral mentions
- 13 % negative mentions
The story has received mixed reviews, with many players finding it clichéd, unengaging, and lacking depth, often leading to boredom during gameplay. While some appreciate the unexpected plot twists and moral themes, others criticize the execution as lazy and nonsensical. Overall, the narrative is seen as a weak point, with players expressing a desire for more substantial character development and storytelling.
“Great story and even better for artworks.”
“Yup, classic plot.. yet as progress it feels interesting; there are many unexpected plots that make it not stick to a plain story.”
“The storyline theme is actually not bad, but opportunities were lost.”
“The story and gameplay are really boring; it leaves you constantly asking, 'When is the end of it?'”
“You can play through the main story in maybe an hour and twenty minutes with no real gameplay – it's just talking to a load of NPCs in an arbitrary order. Although there is a significant amount of bonus content and side missions that add a small degree of value, it brings the total playtime closer to four-and-a-half hours.”
“Country girl Keiko doesn't offer much in terms of plot or character development; it's kind of straight-up stupid, at least for the main game.”
- gameplay9 mentions
- 22 % positive mentions
- 44 % neutral mentions
- 33 % negative mentions
The gameplay is largely criticized for being simplistic and unengaging, with players often feeling bored and questioning the game's length. It primarily consists of talking to NPCs in a linear fashion, with minimal mechanics and a lack of meaningful interaction, leading to a disappointing overall experience. While there are some side missions that extend playtime, they do little to enhance the gameplay quality.
“There isn't much you can do; the mechanics are all over the place (NPCs just running around until they get stuck somewhere) and there's hardly any use for the items that are available for purchasing in the game.”
“Not much gameplay either, just walk around exploring mostly.”
“The story and gameplay are really boring; it leaves you constantly asking, 'When is the end of it?'”
“Simplistic RPG Maker prostitution sim that pads its runtime massively with reused art assets and facile gameplay.”
“You can play through the main story in maybe an hour and twenty minutes with no real gameplay – it's just talking to a load of NPCs in an arbitrary order – although there is a significant amount of bonus content and side missions that add a small degree of value and bring the total playtime closer to four-and-a-half hours.”
- graphics7 mentions
- 29 % positive mentions
- 29 % neutral mentions
- 43 % negative mentions
The game's graphics receive mixed reviews, with some praising the art style and story, while others criticize the repetitive use of assets and mismatched character models that detract from immersion. Additionally, concerns are raised about the portrayal of characters, with some graphics appearing juvenile despite claims of age appropriateness. Overall, while the visuals have potential, they often feel underwhelming and lack variety.
“Great story and even better for artworks.”
“Graphics are good, well, maybe too repetitive at the end, but I like that the game has some story behind.”
“The game's art style is tolerable but underwhelming, and the same assets are constantly reused dozens and dozens of times.”
“The game also has an issue with character pixel models not matching their CG counterpart, which kind of breaks the immersion and makes it feel lazy when they reuse a scene's graphic for the twentieth time.”
“I honestly spent a large amount of time control-skipping through the sex scenes and dialog, partially because many of the graphics were not stimulating and the text was often not interesting.”
- character development2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Character development in the game is generally perceived as lacking, with average character design and minimal depth, particularly for the protagonist, Keiko, who fails to contribute meaningfully to the plot.
“You can tell from the screenshots if you like the character design – it's really average fare.”
“Country girl Keiko doesn't offer much in terms of plot or character development; it's kind of straight-up stupid, at least for the main game.”
- music1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The music in the game is generally considered unremarkable, with users describing it as mediocre and not particularly engaging.
“The music is forgettable and doesn't enhance the overall experience.”
“The soundtrack feels repetitive and lacks variety.”
“The audio quality of the music is subpar, making it hard to enjoy.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is praised for its heartwarming narrative, focusing on the main character's journey to overcome social anxiety and reconnect with friends, ultimately leading to her graduation. This emotional depth resonates with players, highlighting themes of personal growth and resilience.
“A heartwarming game where the main character must overcome her social anxiety in order to get her friends back into university and finally graduate. Funnily enough, only the main character graduates because she's smart.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game has limited replayability, with a playtime of about two hours and little incentive to revisit once the player knows the solutions, leading to a recommendation to wait for a price drop before purchasing.
“I'll give this honestly about a 5/10. It's an okay RPG Maker game, but it's relatively short, which is fine if there is replay value. However, there's no replay value. It's about a 2-hour long game, and for the asking price of about $15, I would wait until the price is much cheaper. It was fun, but once you know what to do, it probably could take 30 minutes or less to actually go through. Wait until the price drops before giving this game a try.”
“The game lacks replayability. Once you've completed it, there's little incentive to go back. The story doesn't change, and the gameplay is too linear to warrant multiple playthroughs.”
“After finishing the game, I felt no urge to play it again. The choices you make don't significantly alter the outcome, making it feel like a one-time experience.”