CORN is an incremental game where you collect and sell corn, with random drops and special editions that rotate weekly. The goal is to reach the maximum value of a floating point number in C# or collect every unique corn. It boasts full Steam inventory and market integration, and was created by the developer of CUCKOLD SIMULATOR.
The game is a unique and innovative experience that allows players to create their own corn and enjoy a fun, casual gameplay loop.
Many players report that the game has positively impacted their lives, providing a sense of purpose and enjoyment.
It's a free game that offers a surprisingly engaging experience, with some players considering it a masterpiece in its own right.
The game is criticized for being a cash grab, with many players feeling it exploits the Steam market without offering substantial gameplay.
Graphics and overall game quality are considered mediocre, leading to disappointment among players expecting more from a game.
Some achievements are deemed nearly impossible to obtain, and the gameplay is described as repetitive and lacking depth.
gameplay
16 mentions Positive Neutral Negative
6%
75%
19%
The gameplay of "Corn Clicker" follows a traditional clicker game format, focusing on an escalating reward system that encourages players to invest time for incremental gains. This mechanic serves as a commentary on modern labor practices, highlighting the cycle of consumption and production within a capitalist context, where each click represents a deeper engagement with the game's themes of efficiency and growth.
“Like many clicker games, the core gameplay loop of 'Corn Clicker' hinges on an ever-escalating reward mechanism, encouraging players to invest time for marginally increasing returns.”
“Like many clicker games, the core gameplay loop of 'corn clicker' hinges on an ever-escalating reward mechanism, encouraging players to invest time for marginally increasing returns.”
“This mechanic subtly reflects on how modern labor systems often prioritize output over meaningful engagement.”
“What distinguishes it from its peers is how it uses this mechanic as a metaphor for the cycle of consumption and production in a capitalist framework.”
music
10 mentions Positive Neutral Negative
10%
60%
30%
The music in the game is characterized by a mix of atmospheric tracks reminiscent of the Silent Hill soundtrack, alongside stock piano music that accompanies gameplay transitions. Reviewers note the music's emotional impact, with some humorously describing it as evocative and intimate, though there are moments where the transitions feel abrupt. Overall, the soundtrack contributes significantly to the game's tone, blending tension and romance.
“(silent hill ost plays)”
“(stock piano music plays as actual gameplay fades in from black, with white text exclaiming 'chapter 1: corn')”
“(fade to black but don't fade out music, as it awkwardly cuts off at the end of the video)”
“The trailer is the most honest trailer of all time, replete with duhn duhn duhn duhn duhn 120 bpm double bass detuned sultry romance music.”
story
6 mentions Positive Neutral Negative
67%
33%
The reviews indicate that the game lacks a coherent or engaging story, with users expressing frustration over its poorly developed narrative.
“For me to get to the point and explain the ending and story of this game in a poor and misguided manner.”
monetization
6 mentions Positive Neutral Negative
100%
The monetization strategy of "corn" has been criticized as a cash grab, likened to a scam that leverages NFT blockchain mechanics while utilizing the Steam community market. Users express frustration over aggressive crypto advertising and perceive the game's monetization as deceptive and exploitative.
“The game feels like a cash grab scam, essentially an NFT blockchain game disguised as something else, using the Steam community market as a substitute.”
“What a fake scam this advertising is!”
“Crypto advertisements flood my inbox.”
graphics
4 mentions Positive Neutral Negative
50%
50%
The graphics of the game are described as mediocre, which has deterred many gamers and contributed to its inability to attract a larger audience, even with no initial cost.
“This has some really mediocre looking graphics that will understandably be a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost.”
grinding
4 mentions Positive Neutral Negative
50%
50%
Players find that grinding in the game is a time-consuming endeavor, often requiring significant effort and dedication, which leads to reflections on work and productivity. The absurdity of the gameplay, centered around farming corn through repetitive clicking, adds a unique layer to the grinding experience.
“You'll need a second life for grinding.”
“At its core, the game offers an introspective look at our relationship with work, productivity, and reward, masked in the absurdity of farming corn with clicks.”
humor
2 mentions Positive Neutral Negative
100%
The humor in the game is characterized as twisted, reflecting the developers' unique comedic style seen in their previous works.
“The devs clearly have a twisted sense of humor based on their other projects.”
emotional
2 mentions Positive Neutral Negative
100%
Players express a deep emotional connection to the game, highlighting moments that evoke strong feelings, such as the poignant tribute of special corn on 9/11, which left many in tears. This demonstrates the game's ability to resonate with players on a personal and emotional level.