- September 11, 2024
- Team SNEED
CORN
Platforms
About
CORN is an incremental game where you collect and sell corn, with random drops and special editions that rotate weekly. The goal is to reach the maximum value of a floating point number in C# or collect every unique corn. It boasts full Steam inventory and market integration, and was created by the developer of CUCKOLD SIMULATOR.





- The game is free and provides a unique, engaging experience centered around clicking and collecting corn.
- Players find the game to be a fun and humorous take on the clicker genre, with some even describing it as life-changing.
- The game has a quirky charm and allows for creativity, such as creating your own corn, which some players appreciate.
- Many players criticize the game as a cash grab, exploiting the Steam market without offering substantial gameplay.
- The game is described as repetitive and lacking in meaningful content, with some players feeling it is poorly designed.
- There are complaints about the game's mechanics, such as unachievable achievements and a lack of real progression.
gameplay
8 mentions Positive Neutral NegativeThe gameplay of "Corn Clicker" follows a traditional clicker game format, focusing on an escalating reward system that encourages players to invest time for incremental gains. However, it stands out by using this mechanic as a metaphor for the capitalist cycle of consumption and production, prompting players to reflect on the nature of modern labor and efficiency. Each click not only advances the game but also deepens the player's engagement with its thematic commentary.
“Each click is a step deeper into the game's mechanics, symbolizing the endless pursuit of efficiency and growth.”
“Like many clicker games, the core gameplay loop of 'Corn Clicker' hinges on an ever-escalating reward mechanism, encouraging players to invest time for marginally increasing returns.”
“This mechanic subtly reflects on how modern labor systems often prioritize output over meaningful engagement.”
“What distinguishes it from its peers is how it uses this mechanic as a metaphor for the cycle of consumption and production in a capitalist framework.”