- July 31, 2019
- Zero Fun
Copperbell
56%Game Brain Score
story, graphics
music, stability
83% User Score 18 reviews
Platforms
About
Immerse yourself in a unique hand drawn short adventure game and help Copperbell defeat the demon that has settled in the nearby forest.










Audience ScoreBased on 18 reviews
story4 positive mentions
stability1 negative mentions
- The hand-drawn art style is beautiful and appealing, enhancing the overall aesthetic of the game.
- The game features a charming atmosphere with a sweet story and engaging flavor text.
- Smooth gameplay mechanics and unique enemy designs contribute to an enjoyable experience.
- The game is extremely short, with many players completing it in under two hours, which may not justify the price.
- Controls can feel awkward, and the camera placement makes it difficult to navigate and judge jumps accurately.
- There are several bugs and issues, such as ineffective double jump mechanics and repetitive sound effects that detract from the experience.
story
11 mentions Positive Neutral NegativeThe story in the game is described as a short and sweet fairy-tale adventure, featuring beautiful hand-drawn art but lacking depth and detail. While it serves as a nice touch to the gameplay, many reviewers feel that the narrative is secondary to the game's polished visuals and mechanics, leaving players wanting more substance. Overall, the plot revolves around a simple quest to defeat evil, but it doesn't offer much in terms of complexity or engagement.
“Wonderfully told fairy-tale/storybook tale.”
“Copperbell is a very short adventure platformer featuring beautiful hand-drawn art and a sweet story about defeating evil.”
“Once the story begins, the friendly bell is tasked with getting his 'clapper', which I had no idea what this was at the time as I don’t believe this is a common term in Australia.”
“The game is short and sweet, and therefore there isn't much of a story to go on.”
“Nothing else was really explained in much detail, as it seems the focus of this game was on its gameplay and appearance as opposed to its story.”
“The game's rather polished, so I don't think that's the case, but if you told me that this was the first act of a larger project that got cancelled, but then the publisher decided to ship as much salvageable content (with the plot adjusted for that), I'd believe you.”